User:Soup: Difference between revisions

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== Important Strings to Duck ==
== Important Strings to Duck ==


* '''1,2,1,1+2''' (h,h,'''h,h''') - duck the third hit and stay crouching to duck the fourth. You must duck the third hit or it jails you into the fourth. She does, however, have a mid option in 1,2,1+2
A lot of Nina's offensive pressure comes from her ability to cancel some of her moves and strings into her Ducking Step (CD), Sway (SWA), and Sidestep (SS).
 
* '''1,2,1,1+2''' (h,h,'''h,h''') - Duck the third hit and stay crouching to duck the fourth. You must duck the third hit or it jails you into the fourth. <small>She does, however, have a mid option in 1,2,1+2 which is -14 on block.</small>
 
* '''ws1,1+2''' (m,'''h''') - Duck the second hit. <small>She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.</small>


* '''ws1,1+2''' (m,'''h''') - duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
:: Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these! <image here>
:: Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these! <image here>
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* '''df+3,2'''
* '''df+3,2''' (m,'''h''') - Duck the second hit. The second hit is +1 on block and can be canceled into her CD, SWA, and SS, so it's really important to stuff this when you can. <image here>
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* '''df+1,2,4'''
* '''df+1,2,4''' (m,h,'''h''') - Duck the third<ref>Nina's df+1,2 is a jailing string, meaning you can only duck the after the second hit</ref> hit. Her df+1,2 can also be canceled into her multiple movement options, so Nina's will often use the third hit of the string to catch people trying to stop her offense. <small>She does have a mid option in df+1,2,1+2 which is -14 on block.</small>
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* '''b+2,2,2'''
* '''b+2,2,2''' (h,h,'''h''') - Duck the third hit. The string is NCC so Nina's may throw this out when they think it'll counterhit.
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* '''f+4,2'''
* '''f+4,2'''

Revision as of 02:02, 4 May 2024

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Important Strings to Duck

A lot of Nina's offensive pressure comes from her ability to cancel some of her moves and strings into her Ducking Step (CD), Sway (SWA), and Sidestep (SS).

  • 1,2,1,1+2 (h,h,h,h) - Duck the third hit and stay crouching to duck the fourth. You must duck the third hit or it jails you into the fourth. She does, however, have a mid option in 1,2,1+2 which is -14 on block.
  • ws1,1+2 (m,h) - Duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these! <image here>

  • df+3,2 (m,h) - Duck the second hit. The second hit is +1 on block and can be canceled into her CD, SWA, and SS, so it's really important to stuff this when you can. <image here>

  • df+1,2,4 (m,h,h) - Duck the third[1] hit. Her df+1,2 can also be canceled into her multiple movement options, so Nina's will often use the third hit of the string to catch people trying to stop her offense. She does have a mid option in df+1,2,1+2 which is -14 on block.

  • b+2,2,2 (h,h,h) - Duck the third hit. The string is NCC so Nina's may throw this out when they think it'll counterhit.

  • f+4,2

  • b+3,4

  1. Nina's df+1,2 is a jailing string, meaning you can only duck the after the second hit