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== Some Highs To Duck ==
A lot of Nina's offensive pressure comes from her ability to cancel some of her moves and strings into her Ducking Step (CD), Sway (SWA), and Sidestep (SS), and some of these moves have openings in them for you to duck and punish.
* '''1,2,1,1+2''' (h,h,'''h,h''') - Duck the third<ref>Nina's (1,2),1,1+2 jails so if you don't duck the third hit you can't duck the fourth.</ref> hit and stay crouching to duck the fourth. She does, however, have a mid option in 1,2,1+2 which is -14 on block.
* '''ws1,1+2''' (m,'''h''') - Duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
:: ''Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these!''
[[File:Nina1,2,1,1+2.mp4|thumb|<div style="text-align: center;">1,2,1,1+2</div>]]
[[File:Nina ws1,1+2.mp4|thumb|<div style="text-align: center;">ws1,1+2</div>]]

Revision as of 14:57, 5 May 2024

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Some Highs To Duck

A lot of Nina's offensive pressure comes from her ability to cancel some of her moves and strings into her Ducking Step (CD), Sway (SWA), and Sidestep (SS), and some of these moves have openings in them for you to duck and punish.

  • 1,2,1,1+2 (h,h,h,h) - Duck the third[1] hit and stay crouching to duck the fourth. She does, however, have a mid option in 1,2,1+2 which is -14 on block.
  • ws1,1+2 (m,h) - Duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these!
1,2,1,1+2
ws1,1+2
  1. Nina's (1,2),1,1+2 jails so if you don't duck the third hit you can't duck the fourth.