User:Soup: Difference between revisions

1,775 editsJoined 7 November 2022
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* '''ws1,1+2''' (m,'''h''') - Duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
* '''ws1,1+2''' (m,'''h''') - Duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
:: ''Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these!''
:: ''Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these!''
<gallery>
Nina1,2,1,1+2.mp4|thumb|<div style="text-align: center;">1,2,1,1+2</div>
Nina ws1,1+2.mp4|thumb|<div style="text-align: center;">ws1,1+2</div>
</gallery>


[[File:Nina1,2,1,1+2.mp4|thumb|<div style="text-align: center;">1,2,1,1+2</div>]]
* '''df+3,2''' (m,'''h''') - Duck the second hit. The second hit is +1 on block and can be canceled into her CD, SWA, and SS, so it's really important to stuff this when you can.
[[File:Nina ws1,1+2.mp4|thumb|<div style="text-align: center;">ws1,1+2</div>]]
<gallery>
Nina df+3,2.mp4|<div style="text-align: center;">df+3,2</div>
</gallery>
 
* '''df+1,2,4''' (m,h,'''h''') - Duck the third<ref>Nina's df+1,2 jails so you can only duck the third hit</ref> hit. Her df+1,2 can also be canceled into her multiple movement options, so Nina players will often use the third hit of the string to catch people trying to stop her offense. She does have a mid option in df+1,2,1+2 which is -14 on block.
<gallery>
File:Nina df+1,2,4.mp4|<div style="text-align: center;">df+1,2,4</div>
</gallery>
 
* '''b+2,2,2''' (h,h,'''h''') - Duck the third hit. The string is NCC so Ninas may throw this out when they think it'll counterhit, and the last hit itself is a counterhit launcher. She can cancel the third hit into SS so be careful!
<gallery>
File:Nina b+2,2,2.mp4|thumb|<div style="text-align: center;">b+2,2,2</div>
</gallery>
 
* '''f+4,2''' (m,'''h''') - Duck the second hit. She can cancel the second hit into SS. Ninas will use this move as an approach tool due to it's speed and long range
<gallery>
File:Nina f+4,2.mp4|thumb|<div style="text-align: center;">f+4,2</div>
</gallery>
 
* '''b+3,4''' (m,'''h''') - Duck the second hit. The second hit is safe on block and is a nasty counterhit launcher. Don't get caught mashing into the second hit!
<gallery>
File:Nina b+3,4.mp4|thumb|<div style="text-align: center;">b+3,4<div style="text-align: center;">
</gallery>

Revision as of 15:19, 5 May 2024

for sandboxing

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wall
2+3 1 f+1+2,H.f !HD df+1,2>1

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<gallery>
File:Example Image1.png|Example caption
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</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


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Some Highs To Duck

A lot of Nina's offensive pressure comes from her ability to cancel some of her moves and strings into her Ducking Step (CD), Sway (SWA), and Sidestep (SS), and some of these moves have openings in them for you to duck and punish.

  • 1,2,1,1+2 (h,h,h,h) - Duck the third[1] hit and stay crouching to duck the fourth. She does, however, have a mid option in 1,2,1+2 which is -14 on block.
  • ws1,1+2 (m,h) - Duck the second hit. She does have a mid option in ws1,4, but the second hit is slow at i34~35 so you can react and standup.
Both of these strings end in gunshots. They are safe on block, have some pushback, and do a ridiculous amount of chip. Don't let her get away with these!
  • df+3,2 (m,h) - Duck the second hit. The second hit is +1 on block and can be canceled into her CD, SWA, and SS, so it's really important to stuff this when you can.
  • df+1,2,4 (m,h,h) - Duck the third[2] hit. Her df+1,2 can also be canceled into her multiple movement options, so Nina players will often use the third hit of the string to catch people trying to stop her offense. She does have a mid option in df+1,2,1+2 which is -14 on block.
  • b+2,2,2 (h,h,h) - Duck the third hit. The string is NCC so Ninas may throw this out when they think it'll counterhit, and the last hit itself is a counterhit launcher. She can cancel the third hit into SS so be careful!
  • f+4,2 (m,h) - Duck the second hit. She can cancel the second hit into SS. Ninas will use this move as an approach tool due to it's speed and long range
  • b+3,4 (m,h) - Duck the second hit. The second hit is safe on block and is a nasty counterhit launcher. Don't get caught mashing into the second hit!
  1. Nina's (1,2),1,1+2 jails so if you don't duck the third hit you can't duck the fourth.
  2. Nina's df+1,2 jails so you can only duck the third hit