Line 95: | Line 95: | ||
<sub>Note: if opponent is in Face-Up Feet-Away position after CH getup 3, replace ws+1 pickup with ws+3</sub> | <sub>Note: if opponent is in Face-Up Feet-Away position after CH getup 3, replace ws+1 pickup with ws+3</sub> | ||
}} | }} | ||
Ā | |- | ||
|CH f+3 Pick-up | |||
| {{Plainlist| | |||
* CH f+3 | |||
}} | |||
| {{Plainlist| | |||
* d+3~d/f SNK+2 d/b+2~d/f SNK+4,1 S! dash d/b+2~d/f SNK+3 | |||
<sub>Essentially the normal BnB but with d+3~d/f SNK+2 as the first 2 hits</sub> | |||
<br> | |||
<sub>You can do the intermediate and advanced BnB combo routes as long as you pick-up with d+3</sub> | |||
}} | |||
|} | |} | ||
Revision as of 15:24, 21 January 2021
Shaheen (Tekken 7) |
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Bread n' Butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
Combo Type | Example Launchers | Combo |
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Regular |
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d+2 Pick-up Routes |
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Counter Hit |
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Launchers written in bold require a dash before doing the combo
Launchers written in italic require a SSR before doing the combo
3~d/f Will whiff on tip range d/f+2
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Combo Type | Example Launchers | Combo |
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Intermediate BnB's |
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Intermediate Combo
Advanced Combo |
ws+1 Pickup route |
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Beginner Variant
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CH f+3 Pick-up |
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Essentially the normal BnB but with d+3~d/f SNK+2 as the first 2 hits
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Wall
Damage values are with max juggle scaling, without rage, and no breaks.
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.