Dragunov (Tekken 7): Difference between revisions

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Dragunov is a fundamental pressure character revolving heavily around instant while running (iWR) inputs. This is due to his iWR2, a massively +, counter hit launching knockdown mid with some tracking. This could be considered one of the best moves in Tekken 7.  
Dragunov is a fundamental pressure character revolving heavily around instant while running (iWR) inputs. This is due to his iWR2, a massively +, CH-launching knockdown mid with some tracking. This could be considered one of the best moves in Tekken 7.  


Dragunov pairs this with his D2, a fast, high crushing low that cannot be stepped, and with solid pressure-oriented poking. An opponent who tries to stop him risks an iWR2 counter hit from neutral or one of his hard-hitting launching whiff punishers, which lead into exceptional wall carry.  
Dragunov pairs this with his D2, a fast, high crushing low that cannot be stepped, and with solid pressure-oriented poking. An opponent who tries to stop him risks an iWR2 counter hit from neutral or one of his hard-hitting launching whiff punishers, which lead into exceptional wall carry.  


His flaws include slightly below average standing punishment, no + on hit low, and weaker tracking tools outside of D2.
His flaws include slightly below average standing punishment, no + on hit low, and weaker tracking tools outside of D2.

Revision as of 01:05, 22 January 2021

Dragunov is a fundamental pressure character revolving heavily around instant while running (iWR) inputs. This is due to his iWR2, a massively +, CH-launching knockdown mid with some tracking. This could be considered one of the best moves in Tekken 7.

Dragunov pairs this with his D2, a fast, high crushing low that cannot be stepped, and with solid pressure-oriented poking. An opponent who tries to stop him risks an iWR2 counter hit from neutral or one of his hard-hitting launching whiff punishers, which lead into exceptional wall carry.

His flaws include slightly below average standing punishment, no + on hit low, and weaker tracking tools outside of D2.