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=Rage Drive= | =Rage Drive= | ||
Rage | '''Rage Drive''' (often abbreviated as RD) are the blue shine moves only available in Rage, when used, Rage is removed. Generally speaking, Rage Drives are a better version of an existing move, with much better frame advantage on block compared to the counterparts (often exceeding +10g), they generally are big launchers, give big damage, and are very fast. | ||
Often Rage Drives put opponent seemingly into the [[Screw]] state, yet it's always not a true Screw, it's just an on hit animation, it doesn't spend the one screw available to the player, and does the animation even if there was already a Screw in the combo. | |||
Some Rage Drives in combos put opponent into the hard knockdown, allowing for a guaranteed 80% scale hit, although it is mostly a part of on hit animation, but timing specific attacks to hit at the end of the animated knockdown can allow for relaunching for additional damage in very specific situations | |||
== Table of Rage Drives == | |||
{| class="wikitable sortable" style="text-align: center; white-space: nowrap" | |||
|- style="white-space: initial" | |||
! Character !! Input !! Level !! Startup !! Launch !! Splat !! On Block !! Special Properties !! Notes | |||
|- | |||
| Lei | |||
| SNA 1+4 | |||
| class="bg-green" | Mid | |||
| class="bg-green" | 15 | |||
| class="bg-red" | No | |||
| class="bg-green" | Yes | |||
| class="bg-green" | +9g | |||
| High evasion, backlash | |||
| | |||
|- | |||
| Lei | |||
| DGN 1+4 | |||
| class="bg-green" | Mid | |||
| class="bg-green" | 15 | |||
| class="bg-red" | No | |||
| class="bg-green" | Yes | |||
| class="bg-green" | +11g | |||
| | |||
| | |||
|- | |||
| Lei | |||
| PAN 1+4 | |||
| class="bg-red" | Low | |||
| class="bg-green" | 12 | |||
| class="bg-green" | Yes | |||
| class="bg-green" | Yes | |||
| class="bg-red" | -14 | |||
| Screw | |||
| | |||
|- | |||
| Lei | |||
| TGR 1+4 | |||
| class="bg-green" | Mid | |||
| class="bg-green" | 14 | |||
| class="bg-green" | Yes | |||
| class="bg-red" | No | |||
| class="bg-green" | +15g | |||
| Forces crouch | |||
| | |||
|- | |||
| Lei | |||
| CRA 1+4 | |||
| class="bg-green" | Mid | |||
| class="bg-green" | 17 | |||
| class="bg-green" | Yes | |||
| class="bg-green" | No | |||
| class="bg-yellow" | 0 | |||
| Low Crush js? | |||
| Stays in Crane | |||
|} | |||
=Rage Punisher= | =Rage Punisher= |
Revision as of 11:34, 23 January 2021
The Rage System is a comeback system introduced in Tekken 6. In Tekken 7 Season 4 Rage activates when player's health is under 45 points, it makes the health bar and the character glow red, allows player to perform Rage Arts and Rage Drives, it also increases damage on every move by 10%.
Despite the common myth, only the damage of Rage Arts depends on the health left, the damage of everything else keeps the same.
Rage Art
Rage Art (often abbreviated RA) is a cinematic move, only accessible during Rage, when used, Rage is removed. It has special Rage Art Armor, meaning it powers through all moves including lows, it triggers a short cinematic when activated making it very reactable, and generally is very punishable on block. On successful hit it triggers a long cinematic, generally not asking for additional input from the player, and generally deals base of 55 damage, after which it generally doesn't allow for any follow ups.
All Rage Arts | |||||||
Character | Input | Start up | high/mid/low | On Block | Base 55 damage | Can do from stance | Notes |
---|---|---|---|---|---|---|---|
Akuma | 1,1,f+3,2 | 10 (14) | Mid | UB[1] | Yes | No | |
Alisa | b+1+2 | 13 | High | +5 | Yes | DES | Can't use RA button to RA from stance |
Anna | b+1+2 | 13 | High | -9 | Yes | No | |
Armor King | b+3+4 | 20 | Mid | -22 | Yes | No | |
Asuka | d/f+1+2 | 20 | Mid | -22 | Yes | No | |
Bob | d/f+1+2 | 20 | Mid | -22 | Yes | No | |
Bryan | d/f+1+2 | 20 | Mid | -22 | Yes | Taunt | |
Claudio | d/f+1+2 | 20 | Mid | -22 | Yes | No | |
Devil Jin | b+1+2 | 20 | Mid | -22 | Yes | No | |
Dragunov | d+1+2 | 20 | Mid | -22 | Yes | No | |
Eddy | b+3+4 | 20 | Mid | -22 | Yes | No | |
Eliza | b+3+4 | 20 | Mid | -22 | Yes | No | |
Fahkumram | d/f+3+4 | 20 | Mid | -22 | Yes | No | |
Feng | d+1+2 | 20 | Mid | -22 | Yes | No | |
Ganryu | |||||||
Geese | d/b+1+2 | 20 | High | UB | Yes | No | |
Geese | HCB, f+3+4 | 20 | Mid | -22 | No | No | 1,2,4,1,4,1,3,2,1+2 to increase damage |
Gigas | 1+2 | 20 | Mid | -42 | Yes | No | |
Heihachi | d+1+2 | 20 | Mid | -22 | Yes | No | |
Hwoarang | RFS or LFS d+3+4 | 20 | Mid | -7 | Yes | Flamingo only | |
Jack | b+1+2 | 20 | Mid | -32 | Yes | No | |
Jin | b+1+2 | 13 | High | -9 | Yes | No | |
Josie | d/f+1+2 | 20 | Mid | -22 | Yes | No | |
Julia | d/f+1+2 | 20 | Mid | -22 | Yes | No | |
Katarina | 3+4 | 20 | Mid | -22 | Yes | No | |
Kazumi | d+1+2 | 20 | Mid | -22 | Yes | No | |
Kazuya | d+1+2 | 20 | Mid | -22 | Yes | No | |
King | d/f+1+2 | 20 | Mid | -22 | Yes | No | Has an alternative version with costume |
Kuma | b+1+2 | 20 | Mid | -22 | Yes | No | |
Kunimitsu | |||||||
Lars | 1+2 | 20 | Mid | -22 | Yes | No | |
Law | 1+2 | 20 | Mid | -26 | Yes | No | |
Lee | d+1+2 | 20 | Mid | -22 | Yes | HTM | |
Lei | d/f+3+4 | 20 | Mid | -22 | Yes | No | Extremely unreliable |
Leo | d/f+1+2 | 20 | Mid | -22 | Yes | No | |
Leroy | d/f+3+4 | 20 | Mid | -22 | Yes | HMT | |
Lili | 3+4 | 20 | Mid | -22 | Yes | No | |
Lucky Chloe | 3+4 | 20 | Low | -27 | Yes | No | |
Master Raven | d/b+3+4 | 20 | Mid | -22 | Yes | No | |
Marduk | b+1+2 | 20 | Mid | -22 | Yes | Yes | |
Miguel | b+1+2 | 20 | Mid | -22 | Yes | Yes | |
Nina | d+1+2 | 20 | Mid | -22 | Yes | No | |
Negan | d+1+2 | 20 | Mid | -22 | Yes | Yes | |
Noctis | d+1+2 | 20 | Mid | -32 | Yes | No | |
Paul | 1+2 | 20 | Mid | -22 | No | No | Can cancel and follow up by holding b |
Shaheen | 1+2 | 20 | Mid | -22 | Yes | No | |
Steve | 1+2 | 13 | Hugh | -3 | Yes | No | |
Xiaoyu | b+1+2 | 20 | Mid | -26 | Yes | AOP | |
Yoshimitsu | b+1+2 | 20 | Mid | -22 | Yes | No | |
Yoshimitsu | u/b+1+4 | 0? | Parry All | None | No | No | |
Zafina | d/f+3+4 | 20 | Mid | -22 | Yes | SCR | Can't use RA button to RA from stance |
Rage Drive
Rage Drive (often abbreviated as RD) are the blue shine moves only available in Rage, when used, Rage is removed. Generally speaking, Rage Drives are a better version of an existing move, with much better frame advantage on block compared to the counterparts (often exceeding +10g), they generally are big launchers, give big damage, and are very fast.
Often Rage Drives put opponent seemingly into the Screw state, yet it's always not a true Screw, it's just an on hit animation, it doesn't spend the one screw available to the player, and does the animation even if there was already a Screw in the combo.
Some Rage Drives in combos put opponent into the hard knockdown, allowing for a guaranteed 80% scale hit, although it is mostly a part of on hit animation, but timing specific attacks to hit at the end of the animated knockdown can allow for relaunching for additional damage in very specific situations
Table of Rage Drives
Character | Input | Level | Startup | Launch | Splat | On Block | Special Properties | Notes |
---|---|---|---|---|---|---|---|---|
Lei | SNA 1+4 | Mid | 15 | No | Yes | +9g | High evasion, backlash | |
Lei | DGN 1+4 | Mid | 15 | No | Yes | +11g | ||
Lei | PAN 1+4 | Low | 12 | Yes | Yes | -14 | Screw | |
Lei | TGR 1+4 | Mid | 14 | Yes | No | +15g | Forces crouch | |
Lei | CRA 1+4 | Mid | 17 | Yes | No | 0 | Low Crush js? | Stays in Crane |
Rage Punisher
Rage Punisher is a move or a string of a character that without launching the opponent will deal enough damage to win the match if the opponent reached Rage. Generally it's a 14f punisher which damage exceeds 45 damage. It's useful to know character's Rage punishers for consistency. For example opponent did a -16 move, you don't want to risk doing your i15 d/f+2, because you might not be on point with your input, and additionally the surroundings may make it so you can't yield 45 damage out of the launcher. You don't want to almost kill your opponent, as if they launch you back, they will have a huge damage increase on the Rage Art that they will most certainly be able to perform, and thus defeating you. For the same reason you would not go for a jab punish if you could win right there. A 14f 46 damage move will allow for a safe secured win. Not all characters have one of those, some may have more than one to choose from
External Links
- ↑ UB means unblockable