User:Soup: Difference between revisions

1,658 editsJoined 7 November 2022
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= v1.05 changes =
= v1.05 changes =
== Azucena ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
; 1,1
:{{Unclear}} Fixed an issue where the move would transition into "Libertador" (LIB) even when hitting an airborne opponent.
:{{Buff}} Second hit can now be delayed.
:{{Buff}} The behavior of the opponent on counter hit with second hit has been altered to allow for follow-up attacks.
; 4,1
: {{Buff}} Changed the damage from "11" to "14"
; 1+2
: {{Nerf}} Changed the damage from "20" to "17"
:{{Unclear}}Adjusted the collision detection with the opponent to reduce the occurrence of whiffing for certain moves.
;f+1+2
:As part of the overall suppression of high power crush performance in the game, the following changes have been made:
:{{Nerf}} 1: Reduced the distance to the opponent on block.<ref name="PCA">Change does not apply if the opponent's attack is successfully intercepted.</ref>
:{{Nerf}} 2: Frame advantage on block changed from "-8F" to "-9F."<ref name="PCA"/>
:{{Nerf}} 3: Tracking ability against sidesteps has been reduced.
:{{Nerf}} 4: The horizontal hitbox has been reduced
<references/>
;ws.f+3+4
;ws.b+3+4
:{{New}} Transitioning to LIB and "Hopping Turn" now possible from crouch.
; df+1,4,B
:{{New}} new transition to BT
; d+2,3
: The following changes have been made to enhance stability, particularly when using them in aerial combos:
:{{Buff}} Startup changed from "18-19F" to "17-18F."
:{{Buff}} Expanded the hitbox of the first attack upward and downward. The collision detection of the first attack has been adjusted.
:{{Buff}} Hitbox of the second attack has been expanded upward.
;d+3,1,F
:{{New}} The second hit can now be canceled to transition to LIB
;b+3+4
:{{Buff}} Recovery time reduced by "3F."
;f,F+3+4
:{{Buff}} Opponent's behavior on hit has been changed, making it possible to perform a follow-up attack on a downed opponent.
;uf+4
:{{Nerf}} Attack hitbox has been reduced to mitigate the unintended occurrence of hitting opponents who are behind you.
;BT.1,2
:{{Buff}} Now deals chip damage on block.
;BT.3
:{{Buff}} Causes Strong Aerial Tailspin on airborne hit.
;Libertador (LIB)
:{{Unclear}} Fixed an issue where evasive actions against low attacks would occur even when the opponent was behind you.
;LIB.3,1
:{{Buff}} Attack hitbox has been expanded upwards, alleviating instances where the attack would miss in certain situations.
:{{Buff}} Opponent's behavior on normal hit has been changed to match that of on counter hit.
;LIB.4,1,2
:{{Buff}} Recovery on first hit has been decreased by "3F".
:{{Buff}} Recovery on second hit has been decreased by "1F".
;LIB.b,B
:{{Buff}} Timing for executing attacks during LIB has been sped up by "13F". The timing for movement during LIB remains unchanged.
;LIB.b,B+1
:{{Unclear}} Previously executing with "b,b,n,1", it has now been changed to be executable only during B input.
}}
== Bryan ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
; H.2+3
:{{Buff}} The damage of the first hit when performed as a subsequent attack from Taunt (1+3+4) has been changed from "10" to "24".
:{{Buff}} The hitbox of the first hit has been added along the midline, mitigating the issue of whiffing in certain situations.
; 1,2,1
:{{Buff}} Opponent's behavior on counter hit has been changed to improve the stability of aerial combos.
; Taunt (1+3+4)
:{{Buff}} Damage scaling has been removed.
; f+1+2
: As part of the overall suppression of high power crush performance in the game, the following changes have been made:
:{{Nerf}} Reduced the distance to the opponent on block.<ref name="PCA">Change does not apply if the opponent's attack is successfully intercepted.</ref>
:{{Nerf}} Reduced the recovery time inflicted on the opponent by 3 frames when the move is blocked, resulting in a change from a frame advantage of "-6F" to "-9F" on block.<ref name="PCA"/>
:{{Buff}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
<references/>
; d+4
; f,F+4
:{{Buff}} Hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
; uf+3+4
; SLS.2,4
:{{Buff}} Hitbox has been added along the midline, mitigating the issue of whiffing in certain situations.
; SWA.4
:{{Buff}} Attack hitbox has been expanded only for downed opponents, ensuring it hits opponents in a face-down position.
}}


== Claudio ==
== Claudio ==

Revision as of 21:15, 26 June 2024

for sandboxing

Media Format Stuff

wall
2+3 1 f+1+2,H.f !HD df+1,2>1

tect teasdasd

test collapse

MediaWiki Format (Galleries and Collapse)

How Galleries Work

<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text

The header remains visible.
test test test

v1.05 changes

Claudio


Devil Jin


Dragunov


Eddy


Feng


Hwoarang


Jack-8


Jin


Jun


Kazuya


King


Kuma


Lars


Law


Lee


Leo


Leroy


Lili


Nina


Panda


Paul


Raven


Reina


Shaheen


Steve


Victor


Xiaoyu


Yoshimitsu


Zafina