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| </div></div> | | </div></div> |
| = v1.05 changes = | | = v1.05 changes = |
|
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| == Azucena ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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|
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| ; 1,1
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| :{{Unclear}} Fixed an issue where the move would transition into "Libertador" (LIB) even when hitting an airborne opponent.
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| :{{Buff}} Second hit can now be delayed.
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| :{{Buff}} The behavior of the opponent on counter hit with second hit has been altered to allow for follow-up attacks.
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|
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| ; 4,1
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| : {{Buff}} Changed the damage from "11" to "14"
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|
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| ; 1+2
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| : {{Nerf}} Changed the damage from "20" to "17"
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| :{{Unclear}}Adjusted the collision detection with the opponent to reduce the occurrence of whiffing for certain moves.
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|
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| ;f+1+2
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| :As part of the overall suppression of high power crush performance in the game, the following changes have been made:
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| :{{Nerf}} 1: Reduced the distance to the opponent on block.<ref name="PCA">Change does not apply if the opponent's attack is successfully intercepted.</ref>
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| :{{Nerf}} 2: Frame advantage on block changed from "-8F" to "-9F."<ref name="PCA"/>
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| :{{Nerf}} 3: Tracking ability against sidesteps has been reduced.
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| :{{Nerf}} 4: The horizontal hitbox has been reduced
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| <references/>
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|
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| ;ws.f+3+4
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| ;ws.b+3+4
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| :{{New}} Transitioning to LIB and "Hopping Turn" now possible from crouch.
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|
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| ; df+1,4,B
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| :{{New}} new transition to BT
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|
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| ; d+2,3
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| : The following changes have been made to enhance stability, particularly when using them in aerial combos:
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| :{{Buff}} Startup changed from "18-19F" to "17-18F."
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| :{{Buff}} Expanded the hitbox of the first attack upward and downward. The collision detection of the first attack has been adjusted.
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| :{{Buff}} Hitbox of the second attack has been expanded upward.
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|
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| ;d+3,1,F
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| :{{New}} The second hit can now be canceled to transition to LIB
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|
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| ;b+3+4
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| :{{Buff}} Recovery time reduced by "3F."
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|
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| ;f,F+3+4
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| :{{Buff}} Opponent's behavior on hit has been changed, making it possible to perform a follow-up attack on a downed opponent.
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|
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| ;uf+4
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| :{{Nerf}} Attack hitbox has been reduced to mitigate the unintended occurrence of hitting opponents who are behind you.
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|
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| ;BT.1,2
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| :{{Buff}} Now deals chip damage on block.
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|
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| ;BT.3
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| :{{Buff}} Causes Strong Aerial Tailspin on airborne hit.
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|
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| ;Libertador (LIB)
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| :{{Unclear}} Fixed an issue where evasive actions against low attacks would occur even when the opponent was behind you.
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|
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| ;LIB.3,1
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| :{{Buff}} Attack hitbox has been expanded upwards, alleviating instances where the attack would miss in certain situations.
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| :{{Buff}} Opponent's behavior on normal hit has been changed to match that of on counter hit.
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|
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| ;LIB.4,1,2
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| :{{Buff}} Recovery on first hit has been decreased by "3F".
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| :{{Buff}} Recovery on second hit has been decreased by "1F".
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|
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| ;LIB.b,B
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| :{{Buff}} Timing for executing attacks during LIB has been sped up by "13F". The timing for movement during LIB remains unchanged.
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|
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| ;LIB.b,B+1
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| :{{Unclear}} Previously executing with "b,b,n,1", it has now been changed to be executable only during B input.
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| }}
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|
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| == Bryan ==
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| {{Changelist|columns=1|
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| ; Rage Art
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| : {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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|
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| ; H.2+3
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| :{{Buff}} The damage of the first hit when performed as a subsequent attack from Taunt (1+3+4) has been changed from "10" to "24".
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| :{{Buff}} The hitbox of the first hit has been added along the midline, mitigating the issue of whiffing in certain situations.
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|
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| ; 1,2,1
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| :{{Buff}} Opponent's behavior on counter hit has been changed to improve the stability of aerial combos.
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|
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| ; Taunt (1+3+4)
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| :{{Buff}} Damage scaling has been removed.
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|
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| ; f+1+2
| |
| : As part of the overall suppression of high power crush performance in the game, the following changes have been made:
| |
| :{{Nerf}} Reduced the distance to the opponent on block.<ref name="PCA">Change does not apply if the opponent's attack is successfully intercepted.</ref>
| |
| :{{Nerf}} Reduced the recovery time inflicted on the opponent by 3 frames when the move is blocked, resulting in a change from a frame advantage of "-6F" to "-9F" on block.<ref name="PCA"/>
| |
| :{{Buff}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
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| <references/>
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|
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| ; d+4
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| ; f,F+4
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| :{{Buff}} Hitbox has been expanded, alleviating instances where the attack would miss in certain situations.
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|
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| ; uf+3+4
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| ; SLS.2,4
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| :{{Buff}} Hitbox has been added along the midline, mitigating the issue of whiffing in certain situations.
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|
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| ; SWA.4
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| :{{Buff}} Attack hitbox has been expanded only for downed opponents, ensuring it hits opponents in a face-down position.
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| }}
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|
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|
| == Claudio == | | == Claudio == |