m (→Lars) |
m (→Law) |
||
Line 95: | Line 95: | ||
== Law == | == Law == | ||
{{Changelist|columns=1| | |||
; Rage Art | |||
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations. | |||
;H.2+3 | |||
:{{Nerf}} Lowered the tracking ability of the second hit to prevent from tracking if the opponent sidesteps the first hit. | |||
:{{Nerf}} Changed the opponent's behavior upon hit of the second attack when the first attack whiffs. | |||
:{{Unclear}} The speed of the subsequent attacks after the first hit is block has been slightly increased. | |||
;H.1+2 | |||
:{{Nerf}} Changed the opponent's behavior on block, reducing the distance to the opponent. | |||
;1+2 | |||
:{{Nerf}} The behavior on landing a down-hit has been modified. This change was made considering that follow-up attacks from Slide (FC.df,d,DF+3) allowed for highly repetitive and powerful offense. | |||
:This change does not affect H.1+2 | |||
{{ | ;uf+1+2 | ||
:{{Unclear}} Adjusted the input reception to make it easier to perform moves even from a crouching position. | |||
;FC.df,d,DF+3 | |||
:{{Nerf}} Expanded the hurtbox, alleviating situations where certain attacks would whiff. | |||
;b+1+3 (after parrying right punch) | |||
:{{Buff}} Behavior of the opponent upon successful parry has been adjusted, mitigating the occurrence of the counterattack whiffing. | |||
}} | }} | ||
Revision as of 11:34, 28 June 2024
for sandboxing
Media Format Stuff
- wall
- 2+3 1 f+1+2,H.f !HD df+1,2>1
jab test
1,1,1
+1
+8
i10
tect teasdasd
test collapse
MediaWiki Format (Galleries and Collapse)
How Galleries Work
<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]
Big example body sentence to show how it fits around text
Big example body sentence to show how it fits around text
Big example body sentence to show how it fits around text
Big example body sentence to show how it fits around text
Big example body sentence to show how it fits around text
The header remains visible. |
---|
test test test |
v1.05 changes
Kuma
- Rage Art
- Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
- 2+3
- 2,1
- uf+3,4,1+2
- f,F+1+2
- HBS.2
- HBS.f+1+2
- Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
- 1,1
- 1,2
- 1,1,1
- df+1,2
- df+1,2,1+2
- Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
- d+2
- FC.2
- Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
- ROLL.3
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
Lars
- Rage Art
- Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- H.2+3
- Hitbox of the second hit has been enlarged to mitigate the occurrence of whiffing midway throuhg.
- The collision detection has been expanded downwards to make it harder to jump over the opponent when the opponent blocks the attack near the wall.
- db+4
- uf+3+4
- SEN.2
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
- SEN.1
- Hitbox has been adjusted to alleviate instances of hitting targets from areas other than the front.
Law
- Rage Art
- Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- H.2+3
- Lowered the tracking ability of the second hit to prevent from tracking if the opponent sidesteps the first hit.
- Changed the opponent's behavior upon hit of the second attack when the first attack whiffs.
- The speed of the subsequent attacks after the first hit is block has been slightly increased.
- H.1+2
- Changed the opponent's behavior on block, reducing the distance to the opponent.
- 1+2
- The behavior on landing a down-hit has been modified. This change was made considering that follow-up attacks from Slide (FC.df,d,DF+3) allowed for highly repetitive and powerful offense.
- This change does not affect H.1+2
- uf+1+2
- Adjusted the input reception to make it easier to perform moves even from a crouching position.
- FC.df,d,DF+3
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
- b+1+3 (after parrying right punch)
- Behavior of the opponent upon successful parry has been adjusted, mitigating the occurrence of the counterattack whiffing.
Lee
Leo
Leroy
Lili
Nina
Panda
- Rage Art
- Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
- Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
- 2+3
- 2,1
- uf+3,4,1+2
- f,F+1+2
- HBS.2
- HBS.f+1+2
- Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
- 1,1
- 1,2
- 1,1,1
- df+1,2
- df+1,2,1+2
- Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
- d+2
- FC.2
- Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
- ROLL.3
- Expanded the hurtbox, alleviating situations where certain attacks would whiff.
Paul
Raven
Reina
Shaheen
Steve
Victor
Xiaoyu
Yoshimitsu
Zafina