User:Soup: Difference between revisions

1,658 editsJoined 7 November 2022
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== Leo ==
== Leo ==
{{Changelist|columns=1|
; Rage Art
: {{Unclear}} Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
;H.2+3
: {{Unclear}} Distance from the opponent was reduced when the first hit is blocked, in order to alleviate whiffing midway through.
;f,F+3
;LTG.f+2,4,3
: {{Buff}} The move's status has been changed to give it jump status before the attack's startup. This alteration allows the character to evade low attacks and special low attacks from the opponent.
;d+1
:{{Buff}} Changed the damage from "18" to "19".
:{{Buff}} The behavior of the opponent on counter hit has been changed so that the opponent does not get knocked down and instead results in a frame advantage of "+13F". This change allows Leo to transition into a crouching state with "d+1,D" and then follow-up with moves like "ws4,1+2", enabling a combo and Heat activation.
:{{Unclear}} A 70% damage scaling has been applied to combos after a counter hit. This change takes into account the ability to follow-up with ground attacks, resulting in a higher overall combo damage compared to v1.04.
;b+4,1
: {{Buff}} Behavior of the opponent on counter hit has been altered to allow for follow-up attacks.
;b+2+3
:{{Nerf}} Input window for the punch parry has been changed from "2-8F" to "5-9F".
;ws1,4,1
:{{Nerf}} Changed the damage from "24" to "21".
;ws1+2
:{{Buff}} Decreased the recovery time by 1 frame only when the move is blocked, resulting in a change from a frame advantage of "-15F" to "-14F" on block.
;qcf+2,1
;qcf+2,4
:{{Buff}} Second hit can now be delayed.
:{{Buff}} Adjusted the second attack's collision detection with the opponent to reduce the occurrence of whiffing for certain moves.
:{{Unclear}} Fixed an issue where the second hit could be blocked when the first hit landed from the side.
:{{Buff}} Added chip damage on block to the second hit of "qcf+2,4"
:{{Buff}} Changed the opponent's behavior when blocking the second hit of "qcf+2,4".
:{{Buff}} Increased the opponent's recovery time by "7F" when blocking the second hit of "qcf+2,4", changing the frame disadvantage on block from "-11F" to "-4F".
;BOK.1+2
:{{Nerf}} Changed the damage from "22" to "21".


{{Changelist|columns=1|
;KNK.3,4
:{{Nerf}} Changed the damage from "27" to "23".
 
;b+1+3 (after parrying right punch attack)
:{{Buff}} Behavior of the opponent upon successful parry has been adjusted, mitigating the occurrence of the counterattack whiffing.


;After ub+1 succeeds, 4
:{{Buff}} Tracking ability and the hitbox after a successful parry has been enhanced, mitigating the occurrence of the counterattack whiffing in certain situations.
}}
}}



Revision as of 12:12, 28 June 2024

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wall
2+3 1 f+1+2,H.f !HD df+1,2>1

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[[File:Feng H.3+4 shockwave.mp4]]


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v1.05 changes

Kuma

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
2+3
2,1
uf+3,4,1+2
f,F+1+2
HBS.2
HBS.f+1+2
Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
1,1
1,2
1,1,1
df+1,2
df+1,2,1+2
Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
d+2
FC.2
Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
ROLL.3
Expanded the hurtbox, alleviating situations where certain attacks would whiff.

Lars

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
H.2+3
Hitbox of the second hit has been enlarged to mitigate the occurrence of whiffing midway throuhg.
The collision detection has been expanded downwards to make it harder to jump over the opponent when the opponent blocks the attack near the wall.
db+4
uf+3+4
SEN.2
Expanded the hurtbox, alleviating situations where certain attacks would whiff.
SEN.1
Hitbox has been adjusted to alleviate instances of hitting targets from areas other than the front.

Law

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
H.2+3
Lowered the tracking ability of the second hit to prevent from tracking if the opponent sidesteps the first hit.
Changed the opponent's behavior upon hit of the second attack when the first attack whiffs.
The speed of the subsequent attacks after the first hit is block has been slightly increased.
H.1+2
Changed the opponent's behavior on block, reducing the distance to the opponent.
1+2
The behavior on landing a down-hit has been modified. This change was made considering that follow-up attacks from Slide (FC.df,d,DF+3) allowed for highly repetitive and powerful offense.
This change does not affect H.1+2
uf+1+2
Adjusted the input reception to make it easier to perform moves even from a crouching position.
FC.df,d,DF+3
Expanded the hurtbox, alleviating situations where certain attacks would whiff.
b+1+3 (after parrying right punch)
Behavior of the opponent upon successful parry has been adjusted, mitigating the occurrence of the counterattack whiffing.

Lee

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Adjusted the collision detection with the opponent to reduce the occurrence of whiffing for certain moves.
2+3
Forward movement has been increased to extend the reach of the attack.
f+2,1
Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
Hitbox has been expanded downward, alleviating the situation where it would occasionally whiff under certain circumstances.
df+1
FC.df,d,DF+3
FC.df,d,df:3
MS.1+2
HMS.4
Expanded the hurtbox, alleviating situations where certain attacks would whiff.
d+3
Alleviated an issue where the positional relationship with the opponent becomes different than intended when used near the wall.
b+1,1
Tracking capability of the second hit has been enhanced when landing the first hit, mitigating the occurrence of whiffing midway through.
H.b+1,1+2
H.b+1,1,2
Lee has a characteristic where, when in Heat, his moves perform as if they were just-frame inputs, even if the just-frame input was not successfully executed. The behavior of the opponent on an aerial hit by these moves was differing based on whether the just-frame input was successful or not. This has been fixed to always reflect the successful just-frame input behavior.
b+3+4
As part of the overall suppression of high power crush performance in the game, the following changes have been made:
1: Changed the opponent's behavior on block, reducing the distance to the opponent.[1]
2: Reduced the recovery time inflicted on the opponent by "2F" when the move is blocked, resulting in a change from "-7F" to "-9F" on block.[1]
3: Tracking ability against sidesteps has been reduced.
4: Reduced the attack hitbox in the horizontal direction.
  1. 1.0 1.1 Change does not apply if the opponent's attack is successfully intercepted.
uf+1+2
Adjusted the input reception to make it easier to perform moves even from a crouching position.
HMS.3
Fixed an issue where the hitbox of the powered-up version of the attack, which triggered immediately after intercepting an opponent's attack, was smaller than that of the regular version.

Leo

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
H.2+3
Distance from the opponent was reduced when the first hit is blocked, in order to alleviate whiffing midway through.
f,F+3
LTG.f+2,4,3
The move's status has been changed to give it jump status before the attack's startup. This alteration allows the character to evade low attacks and special low attacks from the opponent.
d+1
Changed the damage from "18" to "19".
The behavior of the opponent on counter hit has been changed so that the opponent does not get knocked down and instead results in a frame advantage of "+13F". This change allows Leo to transition into a crouching state with "d+1,D" and then follow-up with moves like "ws4,1+2", enabling a combo and Heat activation.
A 70% damage scaling has been applied to combos after a counter hit. This change takes into account the ability to follow-up with ground attacks, resulting in a higher overall combo damage compared to v1.04.
b+4,1
Behavior of the opponent on counter hit has been altered to allow for follow-up attacks.
b+2+3
Input window for the punch parry has been changed from "2-8F" to "5-9F".
ws1,4,1
Changed the damage from "24" to "21".
ws1+2
Decreased the recovery time by 1 frame only when the move is blocked, resulting in a change from a frame advantage of "-15F" to "-14F" on block.
qcf+2,1
qcf+2,4
Second hit can now be delayed.
Adjusted the second attack's collision detection with the opponent to reduce the occurrence of whiffing for certain moves.
Fixed an issue where the second hit could be blocked when the first hit landed from the side.
Added chip damage on block to the second hit of "qcf+2,4"
Changed the opponent's behavior when blocking the second hit of "qcf+2,4".
Increased the opponent's recovery time by "7F" when blocking the second hit of "qcf+2,4", changing the frame disadvantage on block from "-11F" to "-4F".
BOK.1+2
Changed the damage from "22" to "21".
KNK.3,4
Changed the damage from "27" to "23".
b+1+3 (after parrying right punch attack)
Behavior of the opponent upon successful parry has been adjusted, mitigating the occurrence of the counterattack whiffing.
After ub+1 succeeds, 4
Tracking ability and the hitbox after a successful parry has been enhanced, mitigating the occurrence of the counterattack whiffing in certain situations.

Leroy


Lili


Nina


Panda

Rage Art
Hitbox has been expanded upward, alleviating instances where the attack would miss in certain situations.
Adjusted the collision detection with the opponent to make it more difficult to slip under a floating opponent by extending the collision upward.
2+3
2,1
uf+3,4,1+2
f,F+1+2
HBS.2
HBS.f+1+2
Attack hitbox has been expanded to mitigate the issue of whiffing against certain moves when in close contact with the opponent.
1,1
1,2
1,1,1
df+1,2
df+1,2,1+2
Tracking ability of the subsequent attacks has been enhanced on hit or block, mitigating the occurrence of whiffing midway through
d+2
FC.2
Hitbox has been expanded downward, alleviating the instances of whiffing for certain moves.
ROLL.3
Expanded the hurtbox, alleviating situations where certain attacks would whiff.

Paul


Raven


Reina


Shaheen


Steve


Victor


Xiaoyu


Yoshimitsu


Zafina