(Created page with "{| class="wikitable" |+ Options from HRM |- ! Move !! Purpose !! Defense |- | class="bg-red" | HRM.f+1 || to catch steps || Duck |- | class="bg-red" | HRM.SS 1+2 || to catch jabs and gain plus frames || Duck |- | class="bg-blue" | HRM.b+4 || to catch steps, stand blocking and power crush|| Duck or low crush |- | class="bg-blue" | HRM.2,3 || to mixup pressure || block both hits or low parry |- | class="bg-yellow" | HRM.f+4 || to catch duckers || SWL/SWR |- | class="bg-yel...") Â |
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| class="bg-blue" | HRM.2,3 || to mixup pressure || block both hits or low parry | | class="bg-blue" | HRM.2,3 || to mixup pressure || block both hits or low parry | ||
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| class="bg-blue" | HRM.b+3,1+2 || mixup and knockdown || Duck | |||
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| class="bg-yellow" | HRM.f+4 || to catch duckers || SWL/SWR | | class="bg-yellow" | HRM.f+4 || to catch duckers || SWL/SWR |
Revision as of 02:29, 30 July 2024
Move | Purpose | Defense |
---|---|---|
HRM.f+1 | to catch steps | Duck |
HRM.SS 1+2 | to catch jabs and gain plus frames | Duck |
HRM.b+4 | to catch steps, stand blocking and power crush | Duck or low crush |
HRM.2,3 | to mixup pressure | block both hits or low parry |
HRM.b+3,1+2 | mixup and knockdown | Duck |
HRM.f+4 | to catch duckers | SWL/SWR |
HRM.4,1+2 | to catch duckers and steps | i14 punisher |
HRM.1+2,1 | to catch duckers and sidesteps | i17 punish |
HRM.1 | to catch jabs, duckers | |
HRM.b+1 | to catch slow moves, duckers and gain plus frames |