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* '''Powerful [[Shaheen_strategy#Full_Crouch_Mixup|full crouch mixup]]''': Slide (FC.df,d,df+3) is arguably the best low in the entire game, and can be VERY difficult deal with if done correctly. | * '''Powerful [[Shaheen_strategy#Full_Crouch_Mixup|full crouch mixup]]''': Slide (FC.df,d,df+3) is arguably the best low in the entire game, and can be VERY difficult deal with if done correctly. | ||
* '''Consistency is Key''': Shaheen's gameplan is very simple, his moves are intuitive, and he has great block and whiff punishment tools. | * '''Consistency is Key''': Shaheen's gameplan is very simple, his moves are intuitive, and he has great block and whiff punishment tools. | ||
* '''Heat Wall Pressure''': Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat. | * '''Heat Wall Pressure''': Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat. | ||
* '''Grey Health Deletion''': Has the rare ability to erase opponent's grey health with easy setups. | * '''Grey Health Deletion''': Has the rare ability to erase opponent's grey health with easy setups. | ||
* '''Combo Artist''': Has very lenient and varied combo routes that allow for good damage, wall carry, or decent [[okizeme]]. Also has the ability to easily switch sides during combos, giving him great control over stage positioning. | * '''Combo Artist''': Has very lenient and varied combo routes that allow for good damage, wall carry, or decent [[okizeme]]. Also has the ability to easily switch sides during combos, giving him great control over stage positioning. | ||
* '''Agile''': Great movement and approach tools. | * '''Agile''': Great movement and approach tools. | ||
* '''Solid Counter-hit Tools''': Has reliable CH tools in a game where CH tools tend to be weak and risky. | * '''Solid Counter-hit Tools''': Has reliable CH tools in a game where CH tools tend to be weak and risky. | ||
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* '''Can't Open Turtles''': Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players. | * '''Can't Open Turtles''': Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players. | ||
* '''Average Defense''': Few defensive gimmicks without any standout evasive attacks or reversals. He has to rely on good reads, movement and precise Heat Burst/power crush placement to get out of jams. | * '''Average Defense''': Few defensive gimmicks without any standout evasive attacks or reversals. He has to rely on good reads, movement and precise Heat Burst/power crush placement to get out of jams. | ||
* '''Weak Strings and Knowledge Checks''': The few strings Shaheen has don't lead to any real mix, and almost all of them can be blocked standing. | * '''Weak Strings and Knowledge Checks''': The few strings Shaheen has don't lead to any real mix, and almost all of them can be blocked standing. | ||
}} | }} |
Revision as of 22:34, 20 August 2024
for sandboxing
Media Format Stuff
- wall
- 2+3 1 f+1+2,H.f !HD df+1,2>1
jab test
1,1,1
+1
+8
i10
tect teasdasd
test collapse
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[[File:Feng H.3+4 shockwave.mp4]]
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test test test |
Shaheen editing
Strengths
- Powerful full crouch mixup: Slide (FC.df,d,df+3) is arguably the best low in the entire game, and can be VERY difficult deal with if done correctly.
- Consistency is Key: Shaheen's gameplan is very simple, his moves are intuitive, and he has great block and whiff punishment tools.
- Heat Wall Pressure: Al-Ghul Master into f+2,3 along with f,f,F+2 and df+3 can turn Shaheen into a menace at the wall while he's in Heat.
- Grey Health Deletion: Has the rare ability to erase opponent's grey health with easy setups.
- Combo Artist: Has very lenient and varied combo routes that allow for good damage, wall carry, or decent okizeme. Also has the ability to easily switch sides during combos, giving him great control over stage positioning.
- Agile: Great movement and approach tools.
- Solid Counter-hit Tools: Has reliable CH tools in a game where CH tools tend to be weak and risky.
Weaknesses
- Can't Open Turtles: Struggles versus patient players since he lacks threatening lows from standing, and relies on a very unsafe slide to open defensive players.
- Average Defense: Few defensive gimmicks without any standout evasive attacks or reversals. He has to rely on good reads, movement and precise Heat Burst/power crush placement to get out of jams.
- Weak Strings and Knowledge Checks: The few strings Shaheen has don't lead to any real mix, and almost all of them can be blocked standing.