User:Soup: Difference between revisions

1,865 editsJoined 7 November 2022
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=== Two-Faced (TFA) Setups ===
=== Two-Faced (TFA) Setups ===
<syntaxhighlight lang="html">... T! (Heat Burst) LWV.1,2~f+3 DCK.f+3 H.EXD.1+3_2+4</syntaxhighlight>
<syntaxhighlight lang="html">... T! (Heat Burst) LWV.1,2~f+3 DCK.f+3 H.EXD.1+3_2+4</syntaxhighlight>
Compared to the standard conbo ender, this setup sacrifices about 7 damage for an opportunity at Two-Faced okizeme, which can net at least 50 damage. A successful TFA.1 does 15 damage and leaves you at +14 for a [[Steve_combos#Mini-combos|guaranteed follow-up]], while TFA.2 does 50 damage and swaps sides.
Compared to the standard combo ender, this setup sacrifices about 7 damage for an opportunity at Two-Faced okizeme, which can net at least 50 damage. A successful TFA.1 does 15 damage and leaves you at +14 for a [[Steve_combos#Mini-combos|guaranteed follow-up]], while TFA.2 does 50 damage and swaps sides.


This setup catches tech in all directions, since H.EXD.1+3_2+4 is homing, and counterhits mid wake-up kick. It loses to low get-up kicks, and whiffs on any option that leave the opponent on the ground like side-roll.
This setup catches tech in all directions, since H.EXD.1+3 is homing, and counterhits mid wake-up kick. It loses to low get-up kick and whiffs on any option that leave the opponent on the ground (like side-roll.) However, you can do EXD.2 to counterhit and launch low get-up kick and also hit a grounded opponent for 16 damage.
<gallery>
<gallery>
File:(Steve) TFA setup vs mid getup kick and tech.mp4|Catches techs and mid wake-up kick
File:(Steve) TFA setup vs mid getup kick and tech.mp4|Catches techs and mid wake-up kick
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File:EXD.2 vs low getup kick and no tech.mp4|EXD.2 beats low wake-up kick and hits grounded opponents
File:EXD.2 vs low getup kick and no tech.mp4|EXD.2 beats low wake-up kick and hits grounded opponents
</gallery>
</gallery>
It's most likely not worth going for this setup very often, since it requires your opponent to get up immediately, but


== ignore ==
== ignore ==

Revision as of 20:58, 1 September 2024

for sandboxing

Media Format Stuff

wall
2+3 1 f+1+2,H.f !HD df+1,2>1

tect teasdasd

test collapse

MediaWiki Format (Galleries and Collapse)

How Galleries Work

<gallery>
File:Example Image1.png|Example caption
File:Example Image2.jpg|Example caption with a link to [[Main Page]]
File:Example Image3.jpg
File:Example Image4.jpg|Caption with a link [http://.hostknox.com HostKnox]
File:Example Image5.jpeg|Example caption with '''formatting'''
</gallery>
[[File:Feng H.3+4 shockwave.mp4]]


Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text Big example body sentence to show how it fits around text

The header remains visible.
test test test

Stuff

Two-Faced (TFA) Setups

... T! (Heat Burst) LWV.1,2~f+3 DCK.f+3 H.EXD.1+3_2+4

Compared to the standard combo ender, this setup sacrifices about 7 damage for an opportunity at Two-Faced okizeme, which can net at least 50 damage. A successful TFA.1 does 15 damage and leaves you at +14 for a guaranteed follow-up, while TFA.2 does 50 damage and swaps sides.

This setup catches tech in all directions, since H.EXD.1+3 is homing, and counterhits mid wake-up kick. It loses to low get-up kick and whiffs on any option that leave the opponent on the ground (like side-roll.) However, you can do EXD.2 to counterhit and launch low get-up kick and also hit a grounded opponent for 16 damage.

It's most likely not worth going for this setup very often, since it requires your opponent to get up immediately, but

ignore

test test ex1
ex2 test test
test ex3 test
wallbreak ex1test test