Feng punishers (Tekken 7): Difference between revisions

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'''WS''':  
'''WS''':  


i11: WS4, 18 damage, +7.  
i11: WS4, 18 damage, +7. High pushback on hit.


i13: WS1-2, 26 damage, +1.  
i13: WS1-2, 26 damage, +1. Range 0 on hit.


i15: WS3, launch.
i15: WS3, launch. Can whiff on things like Eddy recovering from Slippery Kicks; recommend CC F3-4 in this case.

Revision as of 14:50, 24 January 2021

Standing:

i10:

1-2-2, 26 damage, +3 or +5BT. However, resets to range 1. Not much pressure off this, backdash can cause almost all BT options to whiff.

1-3, 24 damage, +6. Resets slightly further than range 1. + frames mitigate backdashing, giving more pressure than 122 and allowing B4 and jabs to not whiff.

2-4, 18 damage, -1 or -2BT. In reach for BT options.

i13:

B1+2. 30 damage, KND or wallsplat. Pushback punisher.

i15:

UF4, launch. Range issues, i17 at tip. Cannot punish Paul D1+2, for instance.

DF4-3, 32 damage, +13.

i18:

F4, launch. This is useful for punishing things like Law & Kazuya WS2 without range issues.

i19:

F1+2, launch. Better range than F4.

WS:

i11: WS4, 18 damage, +7. High pushback on hit.

i13: WS1-2, 26 damage, +1. Range 0 on hit.

i15: WS3, launch. Can whiff on things like Eddy recovering from Slippery Kicks; recommend CC F3-4 in this case.