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{{Combolist| | {{Combolist| | ||
; [14] df+2 | ; [14] df+2 | ||
: [+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3 | : [+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! F,f+2,3 | ||
: [+ | : [+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2<ref name="delay-ender"/> | ||
: [+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender">Ender can be manually timed to hit opponent wakeup, reducing damage scaling.</ref> | : [+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender">Ender can be manually timed to hit opponent wakeup, reducing damage scaling.</ref> | ||
: [+ | : [+ ] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3 | ||
; [22] df+2,1+2 | ; [22] df+2,1+2 | ||
: [+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~1+2 | : [+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref> | ||
: [+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~1+2 | : [+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1 | ||
: [+64] f+4 b+4,2 f,F+2~B MIA.1 T! | : [+64] f+4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3 | ||
: [+62] f+4 b+4,2 f3,2~1,1 b+2,1~F GEN.2 | : [+62] f+4 b+4,2 f3,2~1,1 b+2,1~F GEN.2 | ||
: [+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender"/> | : [+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender"/> | ||
; [20] b+3 | ; [20] b+3 | ||
: [+58] ~2 T! SWL f+3,2~1+2 | : [+58] ~2 T! SWL f+3,2~IZU.1+2 MIA.1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref> | ||
: [+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2 | : [+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2,3 | ||
: [+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender" /> | : [+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender" /> | ||
; [20] f+2 | ; [20] f+2 | ||
: [+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~1+2 | : [+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1<ref name="back quick roll" /> | ||
: [+61] 4 b+4,2 f,F+2~B MIA.1 T! | : [+61] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3 | ||
: [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2 | : [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3 | ||
: [+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B MIA.1<ref name="delay-ender" /> | : [+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1<ref name="delay-ender" /> | ||
; [16] ws3 | ; [16] ws3 | ||
: [+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~1+2 | : [+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1<ref name="back quick roll" /> | ||
: [+60] 4 b+4,2 f,F+2~B MIA.1 T! | : [+60] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3 | ||
: [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2 | : [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2,3 | ||
; [32] uf+4,3 | ; [32] uf+4,3 | ||
: [+39] f~4 b4,2 f,F+2 | : [+39] ~f~GEN.4 b4,2 f,F+2,3 | ||
; [21] f+2+3 (on parry) | ; [21] f+2+3 (on parry) | ||
: [+57] | : [+57] SSL f+3,2~IZU.2 T! f+3,2~IZU.1+2 f+2 | ||
; [15] FC.db+1+2 | ; [15] FC.db+1+2 | ||
: [+57] 4 | : [+57] 4 b+4,2 f+3,2~IZU.2 T! f,F+2,3 | ||
; [26] CH d+3+4 | ; [26] CH d+3+4 | ||
: [+62] | : [+62] b+4,2 f+4 f,F+2~B MIA.1 f+3+4~GEN.4 f,F+2,3 | ||
; [20] CH uf+3 | ; [20] CH uf+3 | ||
: [+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3 | : [+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3 | ||
: [+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2 | : [+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2,3 | ||
: [+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2 | : [+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2,3 | ||
; [21] CH d+2 | ; [21] CH d+2 | ||
: [+47] ws2 df+2,1+2 f+3,2~2 T! f+3,2~2 | : [+47] ws2 df+2,1+2 f+3,2~IZU.2 T! f+3,2~IZU.2 | ||
}} | }} | ||
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; T! | ; T! | ||
: [+ ] ws2 2+3 f+3+4~GEN.3>2<ref name="delay-ender"/> | : [+ ] ws2 2+3 f+3+4~GEN.3>2<ref name="delay-ender"/> | ||
: [+ ] f,F+2~F GEN.2<ref name="GEN2"/> | : [+ ] f,F+2~F GEN.2<ref name="GEN2">The Genjitsu 2 (GEN.2) is only really worth using while in Heat because of the self-damage and damage scaling. Use f,F+2,3 while out of Heat instead.</ref> | ||
; [ ] H.MIA.2~F | ; [ ] H.MIA.2~F | ||
: [+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! f | : [+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! F,f+2,3 | ||
<references/> | <references/> | ||
===References & Formatting=== | |||
REFERENCES | |||
<ref name="GEN2">The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.</ref> | |||
<ref name="GEN2"/> | |||
BLUE | |||
:<span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span>test | |||
:<span style="display: inline-block; width: 0.5em; height: 1.3em; vertical-align: middle" class="bg-blue"></span>test |
Revision as of 01:16, 7 November 2024
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [14] df+2
- [+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! F,f+2,3
- [+ ] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2[1]
- [+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[1]
- [+ ] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
- [22] df+2,1+2
- [+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1[2]
- [+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1
- [+64] f+4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
- [+62] f+4 b+4,2 f3,2~1,1 b+2,1~F GEN.2
- [+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[1]
- [20] b+3
- [+58] ~2 T! SWL f+3,2~IZU.1+2 MIA.1[2]
- [+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2,3
- [+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[1]
- [20] f+2
- [+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1[2]
- [+61] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
- [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3
- [+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[1]
- [16] ws3
- [+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1[2]
- [+60] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
- [+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2,3
- [32] uf+4,3
- [+39] ~f~GEN.4 b4,2 f,F+2,3
- [21] f+2+3 (on parry)
- [+57] SSL f+3,2~IZU.2 T! f+3,2~IZU.1+2 f+2
- [15] FC.db+1+2
- [+57] 4 b+4,2 f+3,2~IZU.2 T! f,F+2,3
- [26] CH d+3+4
- [+62] b+4,2 f+4 f,F+2~B MIA.1 f+3+4~GEN.4 f,F+2,3
- [20] CH uf+3
- [+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
- [+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2,3
- [+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2,3
- [21] CH d+2
- [+47] ws2 df+2,1+2 f+3,2~IZU.2 T! f+3,2~IZU.2
Heat
- [ ] H.MIA.2~F
- [+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! F,f+2,3
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.
- ↑ 2.0 2.1 2.2 2.3 Will not work if opponent quick rolls back.
- ↑ The Genjitsu 2 (GEN.2) is only really worth using while in Heat because of the self-damage and damage scaling. Use f,F+2,3 while out of Heat instead.
References & Formatting
BLUE
- test
- test