User:Soup: Difference between revisions

1,865 editsJoined 7 November 2022
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; [22] df+2,1+2
; [22] df+2,1+2
: [+57] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2<ref name="GEN2"/>
: [+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
: [+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref>
: [+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1<ref name="back quick roll">Will not work if opponent quick rolls back.</ref>
: [+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1
: [+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1

Revision as of 01:47, 7 November 2024

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[+55] b+4,2 df+1 f+3,2~IZU.1,1 T! f,F+2~F GEN.2[1]
[+54] b+4,2 df+1 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
[+50] b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[2]
[+53] b+4,2 4 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3[3]
[22] df+2,1+2
[+57] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~F GEN.2[1]
[+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! f+3+4~GEN.3>2
[+73] f+4 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1[4]
[+70] uf+3 f,F+2~B MIA.1 T! SWL f+3,2~IZU.1+2 MIA.1
[+64] f+4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
[+62] f+4 b+4,2 f3,2~1,1 b+2,1~F GEN.2
[+55] uf+3 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[2]
[20] b+3
[+58] ~2 T! SWL f+3,2~IZU.1+2 MIA.1[4]
[+48] ~4~1+4 f+3,2~IZU.1,1 T! f,F+2,3
[+45] ~4~1+4 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[2]
[20] f+2
[+75] 4 f+4 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1[4]
[+61] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
[+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F+2,3
[+55] 4 b+4,2 f+3,2~IZU.1,1 T! b+2,1~B>MIA.1[2]
[16] ws3
[+71] b+4,2 f,F+2~B MIA.1 T! f+3,2~IZU.1+2 MIA.1[4]
[+60] 4 b+4,2 f,F+2~B MIA.1 T! f+3+4~GEN.4 f,F+2,3
[+58] 4 b+4,2 f+3,2~IZU.1,1 T! f,F ssl f,F+2,3
[32] uf+4,3
[+39] ~f~GEN.4 b4,2 f,F+2,3
[21] f+2+3 (on parry)
[+57] SSL f+3,2~IZU.2 T! f+3,2~IZU.1+2 f+2
[15] FC.db+1+2
[+57] 4 b+4,2 f+3,2~IZU.2 T! f,F+2,3
[26] CH d+3+4
[+62] b+4,2 f+4 f,F+2~B MIA.1 f+3+4~GEN.4 f,F+2,3
[20] CH uf+3
[+73] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! ws2 b+2,1~B MIA.2,H.F D! WR.3
[+60] d+1+2 T! f+3+4~4 b+4,2 f,F+2,3
[+59] d+1+2 T! f+3+4~GEN.4 b+4,2 2+3 B! <4 f,F+2,3
[21] CH d+2
[+47] ws2 df+2,1+2 f+3,2~IZU.2 T! f+3,2~IZU.2


Heat

T!
[+ ] ws2 2+3 f+3+4~GEN.3>2[2]
[+ ] f,F+2~F GEN.2[1]
[ ] H.MIA.2~F
[+ ] f+2,1+2 b+4,2 b+4,2 f+3,2~IZU.1,1 T! F,f+2,3


  1. 1.0 1.1 1.2 The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead. Cite error: Invalid <ref> tag; name "GEN2" defined multiple times with different content
  2. 2.0 2.1 2.2 2.3 2.4 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.
  3. Inconsistent on female characters
  4. 4.0 4.1 4.2 4.3 Will not work if opponent quick rolls back.

References & Formatting

REFERENCES [1] [1]


BLUE

test
test
  1. 1.0 1.1 The Genjitsu 2 (GEN.2) ender is rarely worth using unless in heat, because of the self-damage and damage scaling. Use f,F+2,3 instead.