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===Sidestep Transitions=== | ===Sidestep Transitions=== | ||
Moves that can transition directly into sidestep | Moves that can transition directly into sidestep (with U or D): | ||
* 1,2 | * 1,2, | ||
* d/f+1,2 | * d/f+1,2 | ||
* d/f+3,2 | * d/f+3,2 |
Revision as of 04:08, 25 January 2021
Pokes
- d/b+3
- i20, f,f+3 follow up guaranteed on CH, good range.
- d+2
- i20, 0 on normal hit, can follow up with 3 on CH, high crush, ends crouching.
- d/f+1
i13~14, +5 on hit, -1 on block, some tracking to the left, mid check.
- d/f+1+2
- i16, homing mid, wall splat, good pushback on block (can be used to make space), +20g on hit.
Counter hits
- 4
- i11, magic 4.
- b+2,2,2
- i12, guaranteed string if 1st or 2nd hit are CH, 50 damage.
- f+3
- i14, KND on normal hit. +6 on block but doesn't jail (second hit duckable).
- f,F+3
- i15, hits grounded (can catch get up kicks for launch)
- d+3,2
- i16, guaranteed launch on 2nd hit if first hit is CH.
- qcf+3
- i19~28, long range, high crush
- d,D/F+4
- i20~24, high crush
- d/b+2
- i24, long range, crumple stun on CH, low profile (not a high crush) can go under jabs.
Whiff Punishers
- u/f+2,1
- qcf+1
- b+1+4
- f+1+2
Sidestep Transitions
Moves that can transition directly into sidestep (with U or D):
- 1,2,
- d/f+1,2
- d/f+3,2
Moves that can cancel an attack into sidestep:
- d/f+3,1
- d+4,1
- b+2,2,2
- u/f+4,3,4
Rolling Dash Transitions
Moves that can move directly into rolling dash:
- d/f+1,2,F
- d/f+3,2,F
- SS 1,F
- R! f+2+3,D/F