Talk:Hit confirm: Difference between revisions

Discussion page of Hit confirm
No edit summary
No edit summary
Line 6: Line 6:
I also want to talk about twitch confirms like Bryan's DF2-3 CH confirm on it, if we can agree on terminology? Since I rarely saw these distinguished from true hit/block hitconfirms when I was new to Tekken, which confused me greatly.
I also want to talk about twitch confirms like Bryan's DF2-3 CH confirm on it, if we can agree on terminology? Since I rarely saw these distinguished from true hit/block hitconfirms when I was new to Tekken, which confused me greatly.


: I think hit confirming can describe more than just reacting to something other than the hit itself. Some people like to draw the distinction between that and a “true” hit confirm by calling the latter something like a “situation confirm”, but that's kinda unnecessary. The only reason I can see for the distinction is people wanting to categorise moves as either “true hit confirms” or not, but we don't want to do that since that boundary is fuzzy and it's more precise to just say what the delay window is for a combo anyway. It'd be similar to wanting to explicitly define if a move is “reactable” or not instead of just telling readers what the move's startup is. In any case, a page outlining a broad range of what's within the “reactable” range should be the right way to go, which can supplement any individual move just being precise about how many frames there are to react. [https://www.youtube.com/watch?v=YHp_igX_XU0 This video] has some good info, including quotes by Low High and Ulsan. In general I find people grossly overestimate how hit confirmable things are, ignoring that even the best Tekken setups have a ''minimum'' of 3 frames of input delay. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 04:13, 26 January 2021 (UTC)
: I think hit confirming can describe more than just reacting to something other than the hit itself. Some people like to draw the distinction between that and a “true” hit confirm by calling the latter something like a “situation confirm”, but that's kinda unnecessary. The only reason I can see for the distinction is people wanting to categorise moves as either “true hit confirms” or not, but we don't want to do that since that boundary is fuzzy and it's more precise to just say what the delay window is for a combo anyway. It'd be similar to wanting to explicitly define if a move is “reactable” or not instead of just telling readers what the move's startup is. In any case, a page outlining a broad range of what's within the “reactable” range should be the right way to go, which can supplement any individual move just being precise about how many frames there are to react. [https://www.youtube.com/watch?v=YHp_igX_XU0 This video] has some good info, including quotes by Low High and Ulsan. In general I find people grossly overestimate how hit confirmable things are, ignoring that even the best Tekken setups have a ''minimum'' of 2 frames of input delay. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 04:13, 26 January 2021 (UTC)
: By the way, you can sign your name in talk posts by writing <code>&#126;&#126;&#126;&#126;</code>, which will turn into e.g. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 04:13, 26 January 2021 (UTC)
: By the way, you can sign your name in talk posts by writing <code>&#126;&#126;&#126;&#126;</code>, which will turn into e.g. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 04:13, 26 January 2021 (UTC)

Revision as of 04:16, 26 January 2021

Sewerswans: would you all define hitconfirming strictly as confirming a guaranteed follow-up, or more as reacting to if any move is hit, blocked or whiffs before making your next decision? Most sources I see online use the first definition. But to me, confirming if a DF1 left you at +8 or -3 before you act is a kind of hitconfirm. Thought I would ask before writing the page.

I also want to talk about twitch confirms like Bryan's DF2-3 CH confirm on it, if we can agree on terminology? Since I rarely saw these distinguished from true hit/block hitconfirms when I was new to Tekken, which confused me greatly.

I think hit confirming can describe more than just reacting to something other than the hit itself. Some people like to draw the distinction between that and a “true” hit confirm by calling the latter something like a “situation confirm”, but that's kinda unnecessary. The only reason I can see for the distinction is people wanting to categorise moves as either “true hit confirms” or not, but we don't want to do that since that boundary is fuzzy and it's more precise to just say what the delay window is for a combo anyway. It'd be similar to wanting to explicitly define if a move is “reactable” or not instead of just telling readers what the move's startup is. In any case, a page outlining a broad range of what's within the “reactable” range should be the right way to go, which can supplement any individual move just being precise about how many frames there are to react. This video has some good info, including quotes by Low High and Ulsan. In general I find people grossly overestimate how hit confirmable things are, ignoring that even the best Tekken setups have a minimum of 2 frames of input delay. RogerDodger (talk) 04:13, 26 January 2021 (UTC)
By the way, you can sign your name in talk posts by writing ~~~~, which will turn into e.g. RogerDodger (talk) 04:13, 26 January 2021 (UTC)