Version 3.32: Difference between revisions

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== Character Changes ==
== Character Changes ==
{{Legend
 
|green=Buff
{| class="wikitable"
|purple=Unclear
! !!
|red=Nerf}}
|-
| class="bg-blue" |
| Buff
|-
| class="bg-green" |
| Unclear
|-
| class="bg-orange" |
| Nerf  
|}


=== Devil Jin ===
=== Devil Jin ===
Line 16: Line 25:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-red" |
| class="bg-orange" |
| f,n,d,d/f+4  
| f,n,d,d/f+4  
| Reverted the moves tracking to Ver. 3.21. (reduced tracking)
| Reverted the moves tracking to Ver. 3.21. (reduced tracking)
Line 26: Line 35:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-green" |
| class="bg-blue" |
| F+4,3,4 || Shortened the recovery time by 4 frames upon hit.
| F+4,3,4 || Shortened the recovery time by 4 frames upon hit.
|-
|-
| class="bg-purple" |
| class="bg-green" |
| f+4,4 || Changed the damage from 20 to 15.
| f+4,4 || Changed the damage from 20 to 15.
Changed the opponent's behaviour when hit.
Changed the opponent's behaviour when hit.
|-
|-
| class="bg-green" |
| class="bg-blue" |
| b+1,2 || Increased the move's tracking.
| b+1,2 || Increased the move's tracking.
|}
|}
Line 42: Line 51:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-red" |
| class="bg-orange" |
|  
|  
| Increased size of Fahkumram's hit box when damage is taken, allowing for the opponent's attack to connect more easily.
| Increased size of Fahkumram's hit box when damage is taken, allowing for the opponent's attack to connect more easily.
|-
|-
| class="bg-red" |
| class="bg-orange" |
|  
|  
| Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily.
| Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily.
|-
|-
| class="bg-red" |
| class="bg-orange" |
| R! d/f+3+4  
| R! d/f+3+4  
| Changed the frame advantage upon hit from ±0 frames to -3 frames.
| Changed the frame advantage upon hit from ±0 frames to -3 frames.
Line 58: Line 67:
| Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
| Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
|-  
|-  
| class="bg-red" |
| class="bg-orange" |
| d/f+1+2  
| d/f+1+2  
| Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased)
| Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased)
Line 68: Line 77:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-purple" |
| class="bg-green" |
| R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2  
| R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2  
| Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.
| Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.
Line 78: Line 87:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-green" |
| class="bg-blue" |
| d/f+4 || Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.
| d/f+4 || Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.
Decreased the distance between the character and the opponent when the move lands as a counter hit.
Decreased the distance between the character and the opponent when the move lands as a counter hit.
|-  
|-  
| class="bg-green" |
| class="bg-blue" |
| d/f+4,1+2 || The move will now chain together when the 1st hit lands as a counter hit.
| d/f+4,1+2 || The move will now chain together when the 1st hit lands as a counter hit.
|-  
|-  
| class="bg-green" |
| class="bg-blue" |
| During Golem 2 || Changed the frame advantage when guarded from -8 frames to ±0 frames.
| During Golem 2 || Changed the frame advantage when guarded from -8 frames to ±0 frames.
Decreased the distance between the character and the opponent when the move is guarded.
Decreased the distance between the character and the opponent when the move is guarded.
Line 108: Line 117:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-purple" |
| class="bg-green" |
| u/f+3+4 | Decreased the distance between the character and the opponent when the 2nd hit lands.
| u/f+3+4 | Decreased the distance between the character and the opponent when the 2nd hit lands.
|}
|}
Line 117: Line 126:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-green" |
| class="bg-blue" |
| 3,3,3,3,3 || Changed the frame advantage upon hit from +1 frame to +4 frames.
| 3,3,3,3,3 || Changed the frame advantage upon hit from +1 frame to +4 frames.
|-
|-
| class="bg-green" |
| class="bg-blue" |
| HAR 2 || Changed the opponent's behaviour when the move lands as a counter hit.
| HAR 2 || Changed the opponent's behaviour when the move lands as a counter hit.
Reduced the strength of the pushback, and made the move easier to land.
Reduced the strength of the pushback, and made the move easier to land.
|-  
|-  
| class="bg-green" |
| class="bg-blue" |
| d/f+4 || Changed the frame advantage upon hit from +2 frames to +4 frames.
| d/f+4 || Changed the frame advantage upon hit from +2 frames to +4 frames.
|-  
|-  
| class="bg-green" |
| class="bg-blue" |
| d/f+3+4 || Changed the frame advantage upon hit from -1 frame to +1 frame.
| d/f+3+4 || Changed the frame advantage upon hit from -1 frame to +1 frame.
|-  
|-  
| class="bg-green" |
| class="bg-blue" |
| WR 3 || Changed the frame advantage when guarded from +1 frame to +5 frames.
| WR 3 || Changed the frame advantage when guarded from +1 frame to +5 frames.
|-
|-
| class="bg-green" |
| class="bg-blue" |
| FC d/f+4 || Changed the frame advantage upon hit from ±0 frames to +1 frame.
| FC d/f+4 || Changed the frame advantage upon hit from ±0 frames to +1 frame.
|}
|}
Line 142: Line 151:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-red" |
| class="bg-orange" |
| f,n,d,d/f+4 || Reverted the moves tracking to Ver. 3.21. (reduced tracking)
| f,n,d,d/f+4 || Reverted the moves tracking to Ver. 3.21. (reduced tracking)
|}
|}
Line 151: Line 160:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-red" |
| class="bg-orange" |
| HRM 4,1+2 || Decreased the distance between the character and the opponent when the move is guarded.
| HRM 4,1+2 || Decreased the distance between the character and the opponent when the move is guarded.
|-  
|-  
| class="bg-red" |
| class="bg-orange" |
| d/f+1 || Changed the frame advantage when guarded from -1 frames to -3 frames.
| d/f+1 || Changed the frame advantage when guarded from -1 frames to -3 frames.
|-
|-
| class="bg-red" |
| class="bg-orange" |
| d/f+1,4 || Changed the frame advantage upon hit from +5 frames to +3 frames.
| d/f+1,4 || Changed the frame advantage upon hit from +5 frames to +3 frames.
|-
|-
| class="bg-red" |
| class="bg-orange" |
| d/f+4 || Changed the frame advantage when guarded from -6 frames to -9 frames.
| d/f+4 || Changed the frame advantage when guarded from -6 frames to -9 frames.
|-  
|-  
| class="bg-red" |
| class="bg-orange" |
| d/f+4,3 || Changed the frame advantage upon hit from +6 frames to +3 frames.
| d/f+4,3 || Changed the frame advantage upon hit from +6 frames to +3 frames.
|-  
|-  
| class="bg-red" |
| class="bg-orange" |
| d+2 || Changed the damage from 16 to 14.
| d+2 || Changed the damage from 16 to 14.
|-  
|-  
| class="bg-red" |
| class="bg-orange" |
| u/f+3+4 || Changed the damage from 17 to 14.
| u/f+3+4 || Changed the damage from 17 to 14.
|}
|}
Line 178: Line 187:
! !! Command !! Change
! !! Command !! Change
|-
|-
| class="bg-green" |
| class="bg-blue" |
| 2,2 (JF) || Changed the damage from 20 to 23.
| 2,2 (JF) || Changed the damage from 20 to 23.
Increased the input window for just frame by 2 frames.
Increased the input window for just frame by 2 frames.
|-  
|-  
| class="bg-purple" |
| class="bg-green" |
| d+3+4 || Changed the damage from 10, 5, 5 to 5, 5, 5.
| d+3+4 || Changed the damage from 10, 5, 5 to 5, 5, 5.
1st to 3rd hit will now chain together.
1st to 3rd hit will now chain together.
|-  
|-  
| class="bg-purple" |
| class="bg-green" |
| b+1 || Changed the opponent's behaviour when the move lands as a counter hit.
| b+1 || Changed the opponent's behaviour when the move lands as a counter hit.
|}
|}

Revision as of 05:15, 26 January 2021

Released on 17th June, 2020.

General Changes

  • Fixed an issue preventing an Armor King cosmetic from appearing in treasure battle.

Character Changes

Buff
Unclear
Nerf

Devil Jin

Command Change
f,n,d,d/f+4 Reverted the moves tracking to Ver. 3.21. (reduced tracking)

Eliza

Command Change
F+4,3,4 Shortened the recovery time by 4 frames upon hit.
f+4,4 Changed the damage from 20 to 15.

Changed the opponent's behaviour when hit.

b+1,2 Increased the move's tracking.

Fahkumram

Command Change
Increased size of Fahkumram's hit box when damage is taken, allowing for the opponent's attack to connect more easily.
Reduced pushback from Fahkumram's head, allowing for the opponent's attack to connect more easily.
R! d/f+3+4 Changed the frame advantage upon hit from ±0 frames to -3 frames.
R! u/f+3+4 Fixed an issue in which damage upon hit differed from the intended damage, under certain conditions.
d/f+1+2 Fixed an issue in which the input window for escaping throws was different than other characters. (escape window increased)

Geese

Command Change
R! hfcb,f+3+4 > 1,2,4,1,3,2,1+2 Fixed an issue in which the opponent's behaviour when hit in mid-air was different than on ground.

Gigas

Command Change
d/f+4 Changed the frame advantage from +8 frames to +9 frames when the move lands as a counter hit.

Decreased the distance between the character and the opponent when the move lands as a counter hit.

d/f+4,1+2 The move will now chain together when the 1st hit lands as a counter hit.
During Golem 2 Changed the frame advantage when guarded from -8 frames to ±0 frames.

Decreased the distance between the character and the opponent when the move is guarded. Shortened the recovery time by 3 frames upon hit.

f,F+2 Changed the damage from 20 to 25.
WS 2,3 Changed the input window for the 2nd hit from 16 frames to 25 frames.
WS 2,4 Changed the input window for the 2nd hit from 16 frames to 25 frames.
SS 2 Changed the frame advantage when guarded from -12 frames to -9 frames.

Hwoarang

Command Change
Decreased the distance between the character and the opponent when the 2nd hit lands.

Katarina

Command Change
3,3,3,3,3 Changed the frame advantage upon hit from +1 frame to +4 frames.
HAR 2 Changed the opponent's behaviour when the move lands as a counter hit.

Reduced the strength of the pushback, and made the move easier to land.

d/f+4 Changed the frame advantage upon hit from +2 frames to +4 frames.
d/f+3+4 Changed the frame advantage upon hit from -1 frame to +1 frame.
WR 3 Changed the frame advantage when guarded from +1 frame to +5 frames.
FC d/f+4 Changed the frame advantage upon hit from ±0 frames to +1 frame.

Kazuya

Command Change
f,n,d,d/f+4 Reverted the moves tracking to Ver. 3.21. (reduced tracking)

Leroy

Command Change
HRM 4,1+2 Decreased the distance between the character and the opponent when the move is guarded.
d/f+1 Changed the frame advantage when guarded from -1 frames to -3 frames.
d/f+1,4 Changed the frame advantage upon hit from +5 frames to +3 frames.
d/f+4 Changed the frame advantage when guarded from -6 frames to -9 frames.
d/f+4,3 Changed the frame advantage upon hit from +6 frames to +3 frames.
d+2 Changed the damage from 16 to 14.
u/f+3+4 Changed the damage from 17 to 14.

Lucky Chloe

Command Change
2,2 (JF) Changed the damage from 20 to 23.

Increased the input window for just frame by 2 frames.

d+3+4 Changed the damage from 10, 5, 5 to 5, 5, 5.

1st to 3rd hit will now chain together.

b+1 Changed the opponent's behaviour when the move lands as a counter hit.

External Links