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{{Feng}} | {{Feng}} | ||
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;> | |||
{| class="wikitable" | |||
|+ Standing | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || 1<ref>Generic 1 jab. Great punish!</ref> || 7 || +8 | |||
|} | |||
{| class="wikitable" | |||
|+ Crouching | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|- | |||
| -10 || FC.1 || 5 || +6 | |||
|} | |||
{| class="wikitable" | |||
|+ Extra range | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach | |||
|} | |||
{| class="wikitable" | |||
|+ Back-turned opponent | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|} | |||
{| class="wikitable" | |||
|+ Grounded opponent | |||
|- | |||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] | |||
|} | |||
{| class="wikitable" | |||
|+ Whiff | |||
|- | |||
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk | |||
|- | |||
| 1<ref>Generic 1 jab. Great whiff punish!</ref> || 7 || +8 || Safe | |||
|} | |||
</div> | |||
<references/> | |||
'''Standing:''' | '''Standing:''' |
Revision as of 06:05, 26 February 2021
Feng (Tekken 7) |
---|
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1[1] | 7 | +8 |
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | FC.1 | 5 | +6 |
Enemy | Move | Damage | Frames | Can reach |
---|
Enemy | Move | Damage | Frames |
---|
Enemy | Move | Damage | Frames |
---|
Move | Damage | Frames | Risk |
---|---|---|---|
1[2] | 7 | +8 | Safe |
Standing:
i10:
1-2-2, 26 damage, +3 or +5BT. However, resets to range 1. Not much pressure off this, backdash can cause almost all BT options to whiff.
1-3, 24 damage, +6. Resets slightly further than range 1. + frames mitigate backdashing, giving more pressure than 122 and allowing B4 and jabs to not whiff.
2-4, 18 damage, -1 or -2BT. In reach for BT options.
i13:
B1+2. 30 damage, KND or wallsplat. Pushback punisher.
i15:
UF4, launch. Range issues, i17 at tip. Cannot punish Paul D1+2, for instance.
DF4-3, 32 damage, +13.
i18:
F4, launch. This is useful for punishing things like Law & Kazuya WS2 without range issues.
i19:
F1+2, launch. Better range than F4.
WS:
i11: WS4, 18 damage, +7. High pushback on hit.
i13: WS1-2, 26 damage, +1. Range 0 on hit.
i15: WS3, launch. Can whiff on things like Eddy recovering from Slippery Kicks; recommend CC F3-4 in this case.