Talk:String: Difference between revisions

Discussion page of String
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--[[User:Hating Mirror|Hating Mirror]] ([[User talk:Hating Mirror|talk]]) 14:16, 1 April 2021 (UTC)
--[[User:Hating Mirror|Hating Mirror]] ([[User talk:Hating Mirror|talk]]) 14:16, 1 April 2021 (UTC)


: The reason ''blockstun'' and not ''recovery'' is important is because the situation is caused by the ''defender'' not acting right away, and the defender is affected by the blockstun, not the recovery. Consider a move with 15 frames blockstun and 20 frames recovery, i.e. -5 on block. If the defender takes 20 frames to react, the mental frame advantage effectively adds 5 frames to the blockstun, making it +0. Now decrease the recovery to 15, i.e. it's +0 on block. The mental frame advantage still adds 5 frames, making it effectively +5, i.e. changing recovery has no effect on the mental frame advantage. Now instead increase the blockstun by 5, making it again +0 on block. In this case the mental frame advantage disappears, because now the defender can react before they've recovered. Summary: Changing either will affect the actual frame advantage, but only changing the recovery affects the mental. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 17:24, 1 April 2021 (UTC)
: The reason ''blockstun'' and not ''recovery'' is important is because the situation is caused by the ''defender'' not acting right away, and the defender is affected by the blockstun, not the recovery. Consider a move with 15 frames blockstun and 20 frames recovery, i.e. -5 on block. If the defender takes 20 frames to react, the mental frame advantage effectively adds 5 frames to the blockstun, making it +0. Now decrease the recovery to 15, i.e. it's +0 on block. The mental frame advantage still adds 5 frames, making it effectively +5, i.e. changing recovery has no effect on the mental frame advantage. Now instead increase the blockstun by 5, making it again +0 on block. In this case the mental frame advantage disappears, because now the defender can react before they've recovered. Summary: Changing either will affect the actual frame advantage, but only changing the blockstun affects the mental. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 17:24, 1 April 2021 (UTC)
: The text with precise numbers given is in a paragraph starting with "For example". Seems dubious to assume this would be interpreted as if it were saying the mental frame advantage is constant. Well, you say calculable, not constant, but that's what I assume you meant. It ''is'' calculable—if you have a probability distribution for the defender's reaction times, i.e. a feeling for how fast they generally react. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 17:24, 1 April 2021 (UTC)
: The text with precise numbers given is in a paragraph starting with "For example". Seems dubious to assume this would be interpreted as if it were saying the mental frame advantage is constant. Well, you say calculable, not constant, but that's what I assume you meant. It ''is'' calculable—if you have a probability distribution for the defender's reaction times, i.e. a feeling for how fast they generally react. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 17:24, 1 April 2021 (UTC)
: I don't think the section is long enough to warrant its own page. It has a redirect for linking to it ([[mental frame advantage]]), and it could be moved there if it were longer. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 17:24, 1 April 2021 (UTC)
: I don't think the section is long enough to warrant its own page. It has a redirect for linking to it ([[mental frame advantage]]), and it could be moved there if it were longer. [[User:RogerDodger|RogerDodger]] ([[User talk:RogerDodger|talk]]) 17:24, 1 April 2021 (UTC)

Revision as of 17:40, 1 April 2021

Mental frames

The description is just... Not accurate.

The wording of the passage is really confusing, the numbers just don't add up, influences on a move's mental frames are weirdly ordered without elaboration. Mainly blockstun, like how can it even contribute besides just the toggle between too short for them to attempt anything, acceptable, and so long that it's interruptible, and even being interruptible there can be mental frames. Reaction speed describes reacting to the follow up, which is the wrong way to do it, if you see the follow up, you already lost the mental frames. And if the thing is about reacting to the string not happening, then why is there no reacting to recovery instead.

Giving the exact numbers can lead someone to believe that the mental frames are calculable, and they are very much not. They are a construct.

Also String page might not be the page to describe mental frames

--Hating Mirror (talk) 14:16, 1 April 2021 (UTC)

The reason blockstun and not recovery is important is because the situation is caused by the defender not acting right away, and the defender is affected by the blockstun, not the recovery. Consider a move with 15 frames blockstun and 20 frames recovery, i.e. -5 on block. If the defender takes 20 frames to react, the mental frame advantage effectively adds 5 frames to the blockstun, making it +0. Now decrease the recovery to 15, i.e. it's +0 on block. The mental frame advantage still adds 5 frames, making it effectively +5, i.e. changing recovery has no effect on the mental frame advantage. Now instead increase the blockstun by 5, making it again +0 on block. In this case the mental frame advantage disappears, because now the defender can react before they've recovered. Summary: Changing either will affect the actual frame advantage, but only changing the blockstun affects the mental. RogerDodger (talk) 17:24, 1 April 2021 (UTC)
The text with precise numbers given is in a paragraph starting with "For example". Seems dubious to assume this would be interpreted as if it were saying the mental frame advantage is constant. Well, you say calculable, not constant, but that's what I assume you meant. It is calculable—if you have a probability distribution for the defender's reaction times, i.e. a feeling for how fast they generally react. RogerDodger (talk) 17:24, 1 April 2021 (UTC)
I don't think the section is long enough to warrant its own page. It has a redirect for linking to it (mental frame advantage), and it could be moved there if it were longer. RogerDodger (talk) 17:24, 1 April 2021 (UTC)