Lidia (Tekken 7): Difference between revisions

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* i12 – f+2,4 ''(standing)''
* i12 – f+2,4 ''(standing)''
* i12 – FC.d/f+2 ''(crouching)''}}
* i12 – FC.d/f+2 ''(crouching)''}}
|parry=b+1+3 ''(high or mid punches)''
|sabaki={{Plainlist|
* d/b+3+4 ''(lows)''
* d/f+1+2 ''(right punches)''
* b+1+4 ''(high or mid punches)''}}
|midCheck={{Plainlist|
|midCheck={{Plainlist|
* d/f+1 ''(standing)''
* d/f+1 ''(standing)''
* ws4 ''(crouching)''}}
* ws4 ''(crouching)''}}
|powerLow=d/b+3,2
|statureKick=d/b+4
|powerLow={{Plainlist|
* d/b+3,2
* CFT.4
* TAW.4}}
|hopkick=u+4
|hopkick=u+4
|remappedGenerics=d+1 → d/b+1
|remappedGenerics=d+1 → d/b+1
|lore=[[fandom:Lidia Sobieska|Lidia Sobieska]]
|lore=[[fandom:Lidia Sobieska|Lidia Sobieska]]
|discord=[https://discord.gg/ZyHmEFV]
}}
}}
'''Lidia''' is a [[mixup]] heavy character who can enforce her threats with a wide variety of fast pokes.
Her stances Cat Foot One (CFO) and Cat Foot Two (CFT) each have forced transitions after hitting a number of key moves, and each have a second stage that when moved to unlock a more powerful mixup. She is unable to [[guard]] from any of the stances, making attacking the main option.
The nature of her stances suggests a forced all-in offensive playstyle. However, she is also able to take a patient, poking approach, having one of the best jabs in the game.
She can have trouble dealing with pressure, since her fastest [[counter hit]] launcher is i13 and must commit to [[punish]]able extensions to lead to a combo, and she lacks evasive panic moves. So rather than relieving pressure with a big payoff, her main defensive option is relying on her exceptional jab.
She is notorious for having a mid/high extension on almost all of her key pokes, and for the high extensions generally being difficult to punish effectively when ducked. Her f,F+2 can also be spammed to great effect against players unable to [[sidestep]] it effectively.
== External links ==
* [https://docs.google.com/spreadsheets/d/11dzFkVOKs06bxr7kohN2sKSgFFtSVlxty-Ldu7_4sno/edit Lidia Discord spreadsheet]

Revision as of 05:13, 21 April 2021

Lidia
Heat {{{heat}}}
Heat Smash {{{heatSmash}}}
Heat Engagers {{{heatEngagers}}}
Stances {{{stances}}}
Fastest
Launch
  • i15 – u+4
  • i13(~14) – R.f,F+2+4
CH launch i13 – 4,1 (high)
Wall splat
  • i12 – f+2,4 (standing)
  • i12 – FC.d/f+2 (crouching)
Archetypal moves
Parry b+1+3 (high or mid punches)
Sabaki
  • d/b+3+4 (lows)
  • d/f+1+2 (right punches)
  • b+1+4 (high or mid punches)
Mid check
  • d/f+1 (standing)
  • ws4 (crouching)
Hopkick u+4
Stature kick d/b+4
Power low
  • d/b+3,2
  • CFT.4
  • TAW.4
Generic moves
Remapped d+1 → d/b+1
Missing (none)
External links
Lore Lidia Sobieska
Twitter #{{{twitter}}}
Discord [1]

Lidia is a mixup heavy character who can enforce her threats with a wide variety of fast pokes.

Her stances Cat Foot One (CFO) and Cat Foot Two (CFT) each have forced transitions after hitting a number of key moves, and each have a second stage that when moved to unlock a more powerful mixup. She is unable to guard from any of the stances, making attacking the main option.

The nature of her stances suggests a forced all-in offensive playstyle. However, she is also able to take a patient, poking approach, having one of the best jabs in the game.

She can have trouble dealing with pressure, since her fastest counter hit launcher is i13 and must commit to punishable extensions to lead to a combo, and she lacks evasive panic moves. So rather than relieving pressure with a big payoff, her main defensive option is relying on her exceptional jab.

She is notorious for having a mid/high extension on almost all of her key pokes, and for the high extensions generally being difficult to punish effectively when ducked. Her f,F+2 can also be spammed to great effect against players unable to sidestep it effectively.

External links