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<sub>Advanced Combo</sub> | <sub>Advanced Combo</sub> | ||
* 3~d/f SNKc ws+1 3~d/f SNK+4,1 S! dash 3+4~d/f SNK+3 | * 3~d/f SNKc ws+1 3~d/f SNK+4,1 S! dash 3+4~d/f SNK+3 | ||
}} | |||
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|Secondary Staple Combo | |||
| {{Plainlist| | |||
* uf+3 | |||
* CH (1),(2),2 | |||
* CH b+4 | |||
}} | |||
| {{Plainlist| | |||
<sub> more wall carry and damage </sub> | |||
* d+2 db+2~SNKc WS+1 db+2~SNK+4,1 S! DASH db+2~SNK+3 | |||
<sub> less wall carry and damage <\sub> | |||
* d+2 df+1 db+2~SNK+4,1 S! DASH 3+4~SNK+3 | |||
}} | }} | ||
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Revision as of 21:26, 3 May 2021
Shaheen (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
Combo Type | Example Launchers | Combo |
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Regular |
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d+2 Pick-up Routes |
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Counter Hit |
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Notes:
Launchers written in bold require a dash before doing the combo
Launchers written in italic require a SSR before doing the combo
3~d/f will whiff on tip range d/f+2, you can either microdash and do the standing 3 route, or go for a d2 pickup
Alternative Wall Carry Enders to d/b+2~d/f | 3+4~df SNK+3
Written by Contra for the Shaheen Discord
- d/f+1 (very close, low slump)
- d+2 (close)
- SNK+2 (close)
- f+(2),4,4 (close-medium, kinda iffy)
- f+2,4,4 (medium, issues with hitcount, only use for swag)
- d/b+2 SNK+2 / 3+4 SNK+2 (medium)
- f+2,3 (medium)
- d/b+3,4 (medium-far, high-ish splat, most consistent wallcarry ender)
- d/b+2,1 (far, medium splat, delayable for more carry, also usable for medium carry)
- d/b+2 SNKc ws+3,3 (farthest, axis dependant, medium splat, swag)
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Combo Type | Example Launchers | Combo |
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More Damage BnB's |
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Intermediate Combo
Advanced Combo
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Secondary Staple Combo |
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more wall carry and damage
less wall carry and damage <\sub>
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ws+1 Pickup route |
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Beginner Variant
Advanced Variant
Optimal Damage
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CH f+3 Pick-up |
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Essentially the normal BnB but with d+3~d/f SNK+2 as the first 2 hits
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CH 4,1 Pick-up |
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Two hit screw pickup |
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One hit screw pickup |
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CH 4,4 FLOOR BREAK |
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CH SNK 4,1 |
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B+4 Follow Up |
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LOW PARRY |
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more wall carry (delay the SNK+4,1 for consistency)
less wall carry, one more damage
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SNK+1/WS+1 Follow Up |
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Dash 3+4 will prevent Shaheen from doing Falcon Dive (wr3) and is an easier way to dash in and do standing 3, since he has no neutral 3+4 input.
SNKc
Simply put, SNKc is to cancel SNK (The stance that's accessed after inputting d/f after certain moves or d/f,d/f in neutral) by crouching. After Shaheen enters SNK stance, input d/b to cancel into full crouch. This is used for higher damage combos and wall combos although it is not needed for any basic bread n' butter combo.
Wall
Wall Enders
- d/f+1 b+4
- d/f+1 d+1 ws+3,3
- 2,3~d/f SNKc ws+33
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.