RogerDodger (talk | contribs) No edit summary |
RogerDodger (talk | contribs) No edit summary |
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Line 16: | Line 16: | ||
| ws1+2 | | ws1+2 | ||
| Range increased. | | Range increased. | ||
|} | |||
== Dragunov == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.” | |||
|- | |||
| class="bg-grey-03" | | |||
| Pushback when hitting a downed opponent increased | |||
|- | |||
| class="bg-grey-03" | | |||
| Frame advantage on hit changed from +0 to +0c. | |||
|} | |||
== Feng == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| 1+4 | |||
| {{Plainlist| | |||
* Damage increased from 7,10 to 10,12 | |||
* Tracking of 2nd attack improved.}} | |||
|- | |||
| class="bg-blue" | | |||
| f+4 | |||
| Damage increased from 15 to 17. | |||
|- | |||
| class="bg-blue" | | |||
| d/f+4,3 | |||
| Damage increased from 18 to 20. | |||
|- | |||
| class="bg-blue" | | |||
| b+1+2 | |||
| Damage increased from 30 to 33. | |||
|- | |||
| class="bg-blue" | | |||
| R.b+1+2* | |||
| Damage increased from 35 to 38. | |||
|- | |||
| class="bg-blue" | | |||
| u/f+4 | |||
| Damage increased from 13 to 15. | |||
|- | |||
| class="bg-blue" | | |||
| ws1,2 | |||
| Damage increased from 13 to 16. | |||
|- | |||
| class="bg-blue" | | |||
| ws3 | |||
| Damage increased from 16 to 20. | |||
|} | |} | ||
Line 119: | Line 174: | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| f,F+4 | | f,F+4 | ||
| Fixed a bug where the opponent could block certain mid attacks | | Fixed a bug where the opponent could block certain mid attacks afterwards by holding D. | ||
|- | |- | ||
| class="bg-blue" | | | class="bg-blue" | | ||
Line 136: | Line 191: | ||
| class="bg-blue" | | | class="bg-blue" | | ||
| f+1+2 | | f+1+2 | ||
| Fixed bug where the opponent could block certain mid attacks | | Fixed bug where the opponent could block certain mid attacks afterwards by holding D. | ||
|} | |||
== Leo == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-grey-03" | | |||
| KNK.4 | |||
|Range expanded to stop it from whiffing against a crouching opponent. | |||
|- | |||
| class="bg-blue" | | |||
| d+2 | |||
| Fixed bug where the opponent could block certain mid attacks afterwards by holding D. | |||
|- | |||
| class="bg-blue" | | |||
| {{Plainlist| | |||
* f+2+3 | |||
* d/f+2+3 | |||
* b+2+3}} | |||
| Made it possible to do the move during sidestep, sidewalk, and latter half of while standing. | |||
|- | |||
| class="bg-blue" | | |||
| {{Plainlist| | |||
* 3,2,4 | |||
* f+4 | |||
* BOK.4 | |||
* b+1,4}} | |||
| Frame advantage on counter hit changed to [[Leo combos#Staples|+20s]]. | |||
|- | |||
| class="bg-blue" | | |||
| KNK.2 | |||
| Damage increased from 18 to 20. | |||
|- | |||
| class="bg-blue" | | |||
| d/f+1,2 | |||
| Frame advantage on counter hit changed to [[Leo combos#Mini-combos|+34d (+26d)]]. | |||
|- | |||
| class="bg-blue" | | |||
| d/f+2 | |||
| Damage increased from 14 to 15. | |||
|- | |||
| class="bg-blue" | | |||
| u/f+1,2 | |||
| Damage increased from 21 to 25. | |||
|- | |||
| class="bg-blue" | | |||
| u/f+4 | |||
| Damage increased from 13 to 15. | |||
|- | |||
| class="bg-blue" | | |||
| f,F+2 | |||
| Frame advantage on block improved from -10 to -9. | |||
|- | |||
| class="bg-blue" | | |||
| d,d/f,f+1 | |||
| {{Plainlist| | |||
* Frame advantage on hit improved from -2 to -1. | |||
* Distance to the opponent on counter hit reduced. | |||
|- | |||
| class="bg-blue" | | |||
| ws2 | |||
| Damage increased from 15 to 17. | |||
|- | |||
| class="bg-blue" | | |||
| ws3,1,2 | |||
| Frame advantage on counter hit changed to [[Leo combos#Mini-combos|+31d (+23d)]]. | |||
|- | |||
| class="bg-blue" | | |||
| ws1+2 | |||
| Behaviour on hit changed to wall bounce. | |||
|} | |||
== Lili == | |||
{| class="wikitable" | |||
! !! Command !! Change | |||
|- | |||
| class="bg-blue" | | |||
| R.d/f+2+3 | |||
| Hitstun of 1st attack changed to prevent 2nd attack from whiffing. | |||
|- | |||
| class="bg-blue" | | |||
| d/f+1 | |||
| Range downward expanded. | |||
|- | |||
| class="bg-blue" | | |||
| d/f+3 | |||
| Fixed bug where the opponent could block certain mid attacks afterwards by holding D. | |||
|- | |||
| class="bg-blue" | | |||
| b+2,1 | |||
| Pushback increased to reduce the chance of passing through the opponent in a wall combo. | |||
|- | |||
| class="bg-blue" | | |||
| BT.1+2 | |||
| Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent. | |||
|- | |||
| class="bg-grey-03" | | |||
| f,F+3,3+4 | |||
| Range of 3rd attack changed to be the same as u+3,3,3+4. | |||
|- | |||
| class="bg-blue" | | |||
| f+3 | |||
| Frame advantage on block improved from -6 to -3. | |||
|- | |||
| class="bg-blue" | | |||
| f+4 | |||
| Frame advantage on counter hit changed to [[Lili combos#Staples|+57a]]. | |||
|- | |||
| class="bg-blue" | | |||
| d+1 | |||
| High crush improved from frames 11~29 to 9~29. | |||
|- | |||
| class="bg-blue" | | |||
| d+1,2 | |||
| Changed to combo from 1st hit. | |||
|- | |||
| class="bg-blue" | | |||
| d+3 | |||
| Damage increased from 14 to 16. | |||
|- | |||
| class="bg-red" | | |||
| rowspan="3" | u/b+1 | |||
| Frame advantage on block decreased from -5 to -9. | |||
|- | |||
| class="bg-blue" | | |||
| Frame advantage on hit changed to [[Lili combos#Mini-combos|+9d]]. | |||
|- | |||
| class="bg-red" | | |||
| Frame advantage on counter hit changed to [[Lili combos#Mini-combos|+9d]]. | |||
|- | |||
| class="bg-blue" | | |||
| u/f+3+4,3 | |||
| {{Plainlist| | |||
* Frame advantage on block improved from -9 to -4. | |||
* Frame advantage on hit improved from +0 to +5. | |||
* Distance to the opponent made closer on hit.}} | |||
|- | |||
| class="bg-blue" | | |||
| {{Plainlist| | |||
* f,F+3 | |||
* u+3,3}} | |||
| Frame advantage on hit changed to [[Lili combos#Staples|+20a]]. | |||
|- | |||
| class="bg-blue" | | |||
| FC.d/f+1 | |||
| Frame advantage on counter hit changed to [[Lili combos#Mini-combos|+34d (+26d)]]. | |||
|- | |||
| class="bg-blue" | | |||
| FC.d/f+3 | |||
| High crush improved from frames 18~47 to 10~47. | |||
|} | |} | ||
Revision as of 21:38, 27 May 2021
Version 4.20 | |
---|---|
Released | 27 May 2021 |
Official notes | [1] |
Chronology (view all) | |
← Version 4.10 | (latest) |
Buff | |
Unclear | |
Nerf |
Asuka
Command | Change | |
---|---|---|
ws1+2 | Range increased. |
Dragunov
Command | Change | |
---|---|---|
“Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.” | ||
Pushback when hitting a downed opponent increased | ||
Frame advantage on hit changed from +0 to +0c. |
Feng
Command | Change | |
---|---|---|
1+4 |
| |
f+4 | Damage increased from 15 to 17. | |
d/f+4,3 | Damage increased from 18 to 20. | |
b+1+2 | Damage increased from 30 to 33. | |
R.b+1+2* | Damage increased from 35 to 38. | |
u/f+4 | Damage increased from 13 to 15. | |
ws1,2 | Damage increased from 13 to 16. | |
ws3 | Damage increased from 16 to 20. |
Heihachi
Command | Change | |
---|---|---|
R.d+1+2 | Range expanded upwards. | |
Pushback reduced. | ||
1 | Range increased. | |
f+2,3 | Frame advantage on block improved from -3 to -2. | |
f+3 | ||
f+4 | Distance to the opponent on hit made closer. | |
d/f+1 | Range increased. | |
d+1 |
| |
b,f+2,3 |
| |
f,n,d,d/f+4 |
| |
ws1 | Startup improved from i14~15 to i13~14. | |
Damage reduced from 20 to 17. |
Jack-7
Command | Change | |
---|---|---|
d/f+2 | Inner range of the attack expanded. | |
f+2 | Damage increased from 17 to 20. | |
d/b+1 | Damage increased from 13 to 15. | |
u/b+1+2 | Damage increased from 25 to 30. | |
f,F+1 | Tracking improved. | |
FC.d/b+1 | Damage increased from 15 to 16. | |
FC.d/b+1,1,1,2 | Range of the 4th hit expanded downwards. |
Jin
Command | Change | |
---|---|---|
b+2,1 | Fixed a bug where the 2nd attack could whiff after the 1st hit. | |
f,F+4 | Fixed a bug where the opponent could block certain mid attacks afterwards by holding D. | |
ws2 | Range increased. | |
Pushback decreased. |
Law
Command | Change | |
---|---|---|
f+1+2 | Fixed bug where the opponent could block certain mid attacks afterwards by holding D. |
Leo
Command | Change | |
---|---|---|
KNK.4 | Range expanded to stop it from whiffing against a crouching opponent. | |
d+2 | Fixed bug where the opponent could block certain mid attacks afterwards by holding D. | |
|
Made it possible to do the move during sidestep, sidewalk, and latter half of while standing. | |
|
Frame advantage on counter hit changed to +20s. | |
KNK.2 | Damage increased from 18 to 20. | |
d/f+1,2 | Frame advantage on counter hit changed to +34d (+26d). | |
d/f+2 | Damage increased from 14 to 15. | |
u/f+1,2 | Damage increased from 21 to 25. | |
u/f+4 | Damage increased from 13 to 15. | |
f,F+2 | Frame advantage on block improved from -10 to -9. | |
d,d/f,f+1 |
| |
ws2 | Damage increased from 15 to 17. | |
ws3,1,2 | Frame advantage on counter hit changed to +31d (+23d). | |
ws1+2 | Behaviour on hit changed to wall bounce. |
Lili
Command | Change | |
---|---|---|
R.d/f+2+3 | Hitstun of 1st attack changed to prevent 2nd attack from whiffing. | |
d/f+1 | Range downward expanded. | |
d/f+3 | Fixed bug where the opponent could block certain mid attacks afterwards by holding D. | |
b+2,1 | Pushback increased to reduce the chance of passing through the opponent in a wall combo. | |
BT.1+2 | Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent. | |
f,F+3,3+4 | Range of 3rd attack changed to be the same as u+3,3,3+4. | |
f+3 | Frame advantage on block improved from -6 to -3. | |
f+4 | Frame advantage on counter hit changed to +57a. | |
d+1 | High crush improved from frames 11~29 to 9~29. | |
d+1,2 | Changed to combo from 1st hit. | |
d+3 | Damage increased from 14 to 16. | |
u/b+1 | Frame advantage on block decreased from -5 to -9. | |
Frame advantage on hit changed to +9d. | ||
Frame advantage on counter hit changed to +9d. | ||
u/f+3+4,3 |
| |
|
Frame advantage on hit changed to +20a. | |
FC.d/f+1 | Frame advantage on counter hit changed to +34d (+26d). | |
FC.d/f+3 | High crush improved from frames 18~47 to 10~47. |
Steve
Command | Change | |
---|---|---|
SWY.3 | Pushback increased to reduce the possibility of characters passing through each other when they collide. |
Xiaoyu
Command | Change | |
---|---|---|
AOP.3 | Fixed bug where the attack could whiff against an opponent walking backwards. |
Yoshimitsu
Command | Change | |
---|---|---|
2,2 | Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side. | |
f+3+4 | Downward range increased so that it can more easily combo after f,n,d,d/f+2. | |
NSS.f+3+4 |