Version 4.20: Difference between revisions

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| Range increased.
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| Pushback decreased.
| Pushback decreased.
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Revision as of 21:38, 27 May 2021

Version 4.20
Released 27 May 2021
Official notes [1]
Chronology (view all)
Version 4.10 (latest)
Buff
Unclear
Nerf

Asuka

Command Change
ws1+2 Range increased.

Dragunov

Command Change
“Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.”
Pushback when hitting a downed opponent increased
Frame advantage on hit changed from +0 to +0c.

Feng

Command Change
1+4
  • Damage increased from 7,10 to 10,12
  • Tracking of 2nd attack improved.
f+4 Damage increased from 15 to 17.
d/f+4,3 Damage increased from 18 to 20.
b+1+2 Damage increased from 30 to 33.
R.b+1+2* Damage increased from 35 to 38.
u/f+4 Damage increased from 13 to 15.
ws1,2 Damage increased from 13 to 16.
ws3 Damage increased from 16 to 20.

Heihachi

Command Change
R.d+1+2 Range expanded upwards.
Pushback reduced.
1 Range increased.
f+2,3 Frame advantage on block improved from -3 to -2.
f+3
f+4 Distance to the opponent on hit made closer.
d/f+1 Range increased.
d+1
  • Startup improved from i17~18 to i16~17.
  • Tracking improved.
b,f+2,3
  • Frame advantage on block improved from -9 to -6.
  • Recovery improved by 3 frames.
f,n,d,d/f+4
  • Frame advantage on hit improved from +5 to +8.
  • Distance to the opponent on hit made closer.
ws1 Startup improved from i14~15 to i13~14.
Damage reduced from 20 to 17.

Jack-7

Command Change
d/f+2 Inner range of the attack expanded.
f+2 Damage increased from 17 to 20.
d/b+1 Damage increased from 13 to 15.
u/b+1+2 Damage increased from 25 to 30.
f,F+1 Tracking improved.
FC.d/b+1 Damage increased from 15 to 16.
FC.d/b+1,1,1,2 Range of the 4th hit expanded downwards.

Jin

Command Change
b+2,1 Fixed a bug where the 2nd attack could whiff after the 1st hit.
f,F+4 Fixed a bug where the opponent could block certain mid attacks afterwards by holding D.
ws2 Range increased.
Pushback decreased.

Law

Command Change
f+1+2 Fixed bug where the opponent could block certain mid attacks afterwards by holding D.

Leo

Command Change
KNK.4 Range expanded to stop it from whiffing against a crouching opponent.
d+2 Fixed bug where the opponent could block certain mid attacks afterwards by holding D.
  • f+2+3
  • d/f+2+3
  • b+2+3
Made it possible to do the move during sidestep, sidewalk, and latter half of while standing.
  • 3,2,4
  • f+4
  • BOK.4
  • b+1,4
Frame advantage on counter hit changed to +20s.
KNK.2 Damage increased from 18 to 20.
d/f+1,2 Frame advantage on counter hit changed to +34d (+26d).
d/f+2 Damage increased from 14 to 15.
u/f+1,2 Damage increased from 21 to 25.
u/f+4 Damage increased from 13 to 15.
f,F+2 Frame advantage on block improved from -10 to -9.
d,d/f,f+1
  • Frame advantage on hit improved from -2 to -1.
  • Distance to the opponent on counter hit reduced.
ws2 Damage increased from 15 to 17.
ws3,1,2 Frame advantage on counter hit changed to +31d (+23d).
ws1+2 Behaviour on hit changed to wall bounce.

Lili

Command Change
R.d/f+2+3 Hitstun of 1st attack changed to prevent 2nd attack from whiffing.
d/f+1 Range downward expanded.
d/f+3 Fixed bug where the opponent could block certain mid attacks afterwards by holding D.
b+2,1 Pushback increased to reduce the chance of passing through the opponent in a wall combo.
BT.1+2 Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent.
f,F+3,3+4 Range of 3rd attack changed to be the same as u+3,3,3+4.
f+3 Frame advantage on block improved from -6 to -3.
f+4 Frame advantage on counter hit changed to +57a.
d+1 High crush improved from frames 11~29 to 9~29.
d+1,2 Changed to combo from 1st hit.
d+3 Damage increased from 14 to 16.
u/b+1 Frame advantage on block decreased from -5 to -9.
Frame advantage on hit changed to +9d.
Frame advantage on counter hit changed to +9d.
u/f+3+4,3
  • Frame advantage on block improved from -9 to -4.
  • Frame advantage on hit improved from +0 to +5.
  • Distance to the opponent made closer on hit.
  • f,F+3
  • u+3,3
Frame advantage on hit changed to +20a.
FC.d/f+1 Frame advantage on counter hit changed to +34d (+26d).
FC.d/f+3 High crush improved from frames 18~47 to 10~47.

Steve

Command Change
SWY.3 Pushback increased to reduce the possibility of characters passing through each other when they collide.

Xiaoyu

Command Change
AOP.3 Fixed bug where the attack could whiff against an opponent walking backwards.

Yoshimitsu

Command Change
2,2 Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side.
f+3+4 Downward range increased so that it can more easily combo after f,n,d,d/f+2.
NSS.f+3+4