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== Akuma == | == Akuma == | ||
{| | {{Combolist|columns=1| | ||
; 1+2*,(During hold).b,b | |||
| | : {{Nerf}} Changed to be unable to guard during the backdash at long range. | ||
}} | |||
== Anna == | == Anna == | ||
{| | {{Combolist| | ||
; b+3 | |||
: {{Buff}} Range expanded. | |||
}} | |||
== Armor King == | == Armor King == | ||
Line 102: | Line 96: | ||
== Asuka == | == Asuka == | ||
{| | {{Combolist|columns=1| | ||
; ws1+2 | |||
| | : {{Unclear}} “Pushback was decreased to make it easier to hit.” | ||
}} | |||
== Bob == | == Bob == | ||
{| | {{Combolist|columns=1| | ||
; R.f+2+3 | |||
: {{Buff}} Made it possible to do the move during the latter half of while standing. | |||
; f+2 | |||
: {{Buff}} Inner range of the attack expanded. | |||
}} | |||
== Dragunov == | == Dragunov == | ||
{| | {{Combolist|columns=1| | ||
; b+1+2 | |||
: {{Unclear}} “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.” | |||
; wr4 | |||
: {{Unclear}} Pushback when hitting a downed opponent increased. | |||
; d+2 | |||
: {{Unclear}} Frame advantage on hit changed from +0 to +0c. | |||
}} | |||
== Eddy == | == Eddy == | ||
{| | {{Combolist| | ||
; wr3 | |||
: {{Buff}} Range expanded upwards. | |||
; 4~3,3+4 | |||
; FC.3+4 | |||
; SS.4,3+4 | |||
: {{Buff}} Distance to the opponent on counter hit reduced. | |||
; 4~3,3 | |||
; d/b+3,n+3 | |||
; SS.3 | |||
; HSP.3 | |||
: {{Buff}} Distance to the opponent on hit reduced. | |||
; f+2,3 | |||
: {{Buff}} Frame advantage on hit improved from +6 to +10g. | |||
; d+3~4 | |||
: {{Buff}} Damage increased from 17 to 19. | |||
; d/b+2,3 | |||
: {{Buff}} Distance to the opponent on hit reduced. | |||
; u/f+4 | |||
: {{Buff}} Homing property added. | |||
; f,f+4 | |||
: {{Buff}} Downwards range expanded. | |||
: {{Buff}} Behavior on hit vs grounded opponent changed to pancake flip. | |||
; ws4 | |||
: {{Buff}} Distance to the opponent on hit reduced. | |||
; HSP.4 | |||
: {{Buff}} Frame advantage on block improved from -8~+3 to -6~+5. | |||
; RLX.1 | |||
: {{Buff}} Frame advantage on block improved from -12 to -11. | |||
: {{Buff}} Frame advantage on hit improved from -1 to +0. | |||
; RLX.4 | |||
: {{Buff}} Frame advantage on counter hit changed to [[Eddy combos#Staples|+66a (+46a)]]. | |||
}} | |||
== Eliza == | == Eliza == |
Revision as of 03:47, 28 May 2021
Version 4.20 | |
---|---|
Released | 27 May 2021 |
Official notes | [1] |
Chronology (view all) | |
← Version 4.10 | (latest) |
Buff | |
Unclear | |
Nerf |
Akuma
- 1+2*,(During hold).b,b
- Changed to be unable to guard during the backdash at long range.
Anna
- b+3
- Range expanded.
Armor King
- f,f,n+2
- Frame advantage on block improved from -18 to -14.
- Crouching state improved from frames 12~37 to 8~37.
- Recovery on hit reduced by 4 frames.
- Hitstun reduced by 4 frames.
- Distance to the opponent on block reduced.
- d/f+1
- Downwards range expanded.
- d/f+2
- Homing property added.
- Range expanded.
- d/f+3
- Distance to the opponent on hit reduced.
- d/f+1+2
- Frame advantage on block improved from -7 to -4.
- d+4
- Damage increased from 11 to 14.
- d/b+1+2
- Frame advantage on block improved from +3 to +5.
- Frame advantage on counter hit changed to +41a.
- Distance to the opponent on block reduced.
- b+1
- Distance to the opponent on hit reduced.
- b+1,2
- Distance to the opponent on hit reduced.
- Damage increased from 17 to 20.
- b+2,1
- 2nd attack better able to connect after 1st attack hits.
- b+1+3,2
- Performance(?) changed to be the same as ws2.
- ws1
- Downwards range expanded.
- ws2
- Inner range expanded.
- ws3
- Distance to the opponent on hit reduced.
- wr2+4
- Damage increased from 40 to 45.
- (Cobra Clutch).2+4,1+2,1+2
- Damage increased from 25 to 30.
- (Sleeper).1,1,1+2
- Damage increased from 20 to 25.
- (Sleeper).3,4,1+2,3+4
- Damage increased from 23 to 28.
- (Neck Drop).4,3,3+4,1+2
- Damage increased from 22 to 27.
- (Neck Drop).3+4,2,1,1,1+2
- Damage increased from 25 to 30.
Asuka
- ws1+2
- “Pushback was decreased to make it easier to hit.”
Bob
- R.f+2+3
- Made it possible to do the move during the latter half of while standing.
- f+2
- Inner range of the attack expanded.
Dragunov
- b+1+2
- “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.”
- wr4
- Pushback when hitting a downed opponent increased.
- d+2
- Frame advantage on hit changed from +0 to +0c.
Eddy
- wr3
- Range expanded upwards.
- 4~3,3+4
- FC.3+4
- SS.4,3+4
- Distance to the opponent on counter hit reduced.
- 4~3,3
- d/b+3,n+3
- SS.3
- HSP.3
- Distance to the opponent on hit reduced.
- f+2,3
- Frame advantage on hit improved from +6 to +10g.
- d+3~4
- Damage increased from 17 to 19.
- d/b+2,3
- Distance to the opponent on hit reduced.
- u/f+4
- Homing property added.
- f,f+4
- Downwards range expanded.
- Behavior on hit vs grounded opponent changed to pancake flip.
- ws4
- Distance to the opponent on hit reduced.
- HSP.4
- Frame advantage on block improved from -8~+3 to -6~+5.
- RLX.1
- Frame advantage on block improved from -12 to -11.
- Frame advantage on hit improved from -1 to +0.
- RLX.4
- Frame advantage on counter hit changed to +66a (+46a).
Eliza
Command | Change | |
---|---|---|
f,d,d/f+1+2 | Blood Gauge increase on hit removed. | |
Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing. |
Fahkumram
Command | Change | |
---|---|---|
d/f+4,3~3 | Fixed a bug where the opponent could block certain mid attacks afterwards when holding D. |
Feng
Command | Change | |
---|---|---|
1+4 |
| |
f+4 | Damage increased from 15 to 17. | |
d/f+4,3 | Damage increased from 18 to 20. | |
b+1+2 | Damage increased from 30 to 33. | |
R.b+1+2* | Damage increased from 35 to 38. | |
u/f+4 | Damage increased from 13 to 15. | |
ws1,2 | Damage increased from 13 to 16. | |
ws3 | Damage increased from 16 to 20. |
Geese
Command | Change | |
---|---|---|
SS.3 | Pushback on block decreased. |
Gigas
Command | Change | |
---|---|---|
b+1+2 | Pushback increased to prevent phasing. | |
d/f+3,1+2 | Pushback increased to prevent phasing. |
Heihachi
Command | Change | |
---|---|---|
R.d+1+2 | Range expanded upwards. | |
Pushback reduced. | ||
1 | Range increased. | |
f+2,3 | Frame advantage on block improved from -3 to -2. | |
f+3 | ||
f+4 | Distance to the opponent on hit made closer. | |
d/f+1 | Range increased. | |
d+1 |
| |
b,f+2,3 |
| |
f,n,d,d/f+4 |
| |
ws1 | Startup improved from i14~15 to i13~14. | |
Damage reduced from 20 to 17. |
Jack-7
Command | Change | |
---|---|---|
d/f+2 | Inner range of the attack expanded. | |
f+2 | Damage increased from 17 to 20. | |
d/b+1 | Damage increased from 13 to 15. | |
u/b+1+2 | Damage increased from 25 to 30. | |
f,F+1 | Tracking improved. | |
FC.d/b+1 | Damage increased from 15 to 16. | |
FC.d/b+1,1,1,2 | Range of the 4th hit expanded downwards. |
Jin
Command | Change | |
---|---|---|
b+2,1 | Fixed a bug where the 2nd attack could whiff after the 1st hit. | |
f,F+4 | Fixed a bug where the opponent could block certain mid attacks afterwards when holding D. | |
ws2 | Range increased. | |
Pushback decreased. |
Kunimitsu
Command | Change | |
---|---|---|
1 | Animation changed to be less likely to evade high attacks. | |
|
Frame advantage when broken reduced from +0 to -3. | |
Made it possible to do the move during sidestep, sidewalk, backdash, and latter half of while standing. |
Law
Command | Change | |
---|---|---|
f+1+2 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. |
Lee
Command | Change | |
---|---|---|
d+3 | Range expanded upwards. |
Lei
Command | Change | |
---|---|---|
d/f+3 | Range expanded. | |
CRA | When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. | |
BT.d+4,U | Damage changed to be the same at all angles. (Previously was different hitting on the right side.) |
Leo
Command | Change | |
---|---|---|
KNK.4 | Range expanded to stop it from whiffing against a crouching opponent. | |
d+2 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |
|
Made it possible to do the move during sidestep, sidewalk, and latter half of while standing. | |
|
Frame advantage on counter hit changed to +20s. | |
KNK.2 | Damage increased from 18 to 20. | |
d/f+1,2 | Frame advantage on counter hit changed to +34d (+26d). | |
d/f+2 | Damage increased from 14 to 15. | |
u/f+1,2 | Damage increased from 21 to 25. | |
u/f+4 | Damage increased from 13 to 15. | |
f,F+2 | Frame advantage on block improved from -10 to -9. | |
d,d/f,f+1 |
| |
ws2 | Damage increased from 15 to 17. | |
ws3,1,2 | Frame advantage on counter hit changed to +31d (+23d). | |
ws1+2 | Behaviour on hit changed to wall bounce. |
Leroy
Command | Change | |
---|---|---|
3+4 | When auto parrying lows, fixed to always initiate an attack. |
Lili
Command | Change | |
---|---|---|
R.d/f+2+3 | Hitstun of 1st attack changed to prevent 2nd attack from whiffing. | |
d/f+1 | Range downward expanded. | |
d/f+3 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |
b+2,1 | Pushback increased to reduce the chance of passing through the opponent in a wall combo. | |
BT.1+2 | Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent. | |
f,F+3,3+4 | Range of 3rd attack changed to be the same as u+3,3,3+4. | |
f+3 | Frame advantage on block improved from -6 to -3. | |
f+4 | Frame advantage on counter hit changed to +57a. | |
d+1 | Crouching state improved from frames 11~29 to 9~29. | |
d+1,2 | Changed to combo from 1st hit. | |
d+3 | Damage increased from 14 to 16. | |
u/b+1 | Frame advantage on block decreased from -5 to -9. | |
Frame advantage on hit changed to +9d. | ||
Frame advantage on counter hit changed to +9d. | ||
u/f+3+4,3 |
| |
|
Frame advantage on hit changed to +20a. | |
FC.d/f+1 | Frame advantage on counter hit changed to +34d (+26d). | |
FC.d/f+3 | Crouching state improved from frames 18~47 to 10~47. |
Master Raven
Command | Change | |
---|---|---|
ws1 | Ability to use as a punisher improved. |
Negan
Command | Change | |
---|---|---|
3+4 | When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. |
Nina
Command | Change | |
---|---|---|
|
Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |
d+2 | Pushback against airborne opponent decreased. | |
U/F+4 | Fixed bug where the opponent could block certain mid attacks afterwards when holding D. |
Noctis
Command | Change | |
---|---|---|
J.2,2,2 | Tracking improved on 2nd and 3rd attacks. |
Steve
Command | Change | |
---|---|---|
SWY.3 | Pushback increased to reduce the possibility of characters passing through each other when they collide. |
Xiaoyu
Command | Change | |
---|---|---|
AOP.3 | Fixed bug where the attack could whiff against an opponent walking backwards. |
Yoshimitsu
Command | Change | |
---|---|---|
2,2 | Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side. | |
f+3+4 | Downward range increased so that it can more easily combo after f,n,d,d/f+2. | |
NSS.f+3+4 |
Zafina
Command | Change | |
---|---|---|
1+2,4 | Pushback on block decreased. |