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== Akuma == | == Akuma == | ||
Line 173: | Line 171: | ||
== Eliza == | == Eliza == | ||
{| | {{Combolist|columns=1| | ||
; f,d,d/f+1+2 | |||
| | : {{Buff}} Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing. | ||
: {{Nerf}} Blood Gauge increase on hit removed. | |||
}} | |||
== Fahkumram == | == Fahkumram == | ||
{| | {{Combolist|columns=1| | ||
; d/f+4,3~3 | |||
| | : {{Buff}} Fixed a bug where the opponent could block certain mid attacks afterwards when holding D. | ||
}} | |||
== Feng == | == Feng == | ||
{ | {{Combolist| | ||
; 1+4 | |||
: {{Buff}} Damage increased from 7,10 to 10,12 | |||
: {{Buff}} Tracking of 2nd attack improved. | |||
; f+4 | |||
: {{Buff}} Damage increased from 15 to 17. | |||
; d/f+4,3 | |||
: {{Buff}} Damage increased from 18 to 20. | |||
; b+1+2 | |||
: {{Buff}} Damage increased from 30 to 33. | |||
; R.b+1+2* | |||
: {{Buff}} Damage increased from 35 to 38. | |||
; u/f+4 | |||
: {{Buff}} Damage increased from 13 to 15. | |||
; ws1,2 | |||
: {{Buff}} Damage increased from 13 to 16. | |||
; ws3 | |||
: {{Buff}} Damage increased from 16 to 20. | |||
}} | |||
== Geese == | == Geese == | ||
{| | {{Combolist|columns=1| | ||
; SS.3 | |||
| | : {{Nerf}} Pushback on block decreased. | ||
}} | |||
== Gigas == | == Gigas == | ||
{| | {{Combolist|columns=1| | ||
; b+1+2 | |||
| | ; d/f+3,1+2 | ||
: {{Buff}} Pushback increased to prevent phasing. | |||
}} | |||
== Heihachi == | == Heihachi == | ||
{| | {{Combolist| | ||
; R.d+1+2 | |||
: {{Buff}} Range expanded upwards. | |||
: {{Nerf}} Pushback reduced. | |||
; 1 | |||
: {{Buff}} Range increased. | |||
; f+2,3 | |||
; f+3 | |||
: {{Buff}} Frame advantage on block improved from -3 to -2. | |||
; f+4 | |||
: {{Buff}} Distance to the opponent on hit made closer. | |||
; d/f+1 | |||
: {{Buff}} Range increased. | |||
; d+1 | |||
: {{Buff}} Startup improved from i17~18 to i16~17. | |||
: {{Buff}} Tracking improved. | |||
; b,f+2,3 | |||
: {{Buff}} Frame advantage on block improved from -9 to -6. | |||
: {{Buff}} Recovery improved by 3 frames. | |||
; f,n,d,d/f+4 | |||
: {{Buff}} Frame advantage on hit improved from +5 to +8. | |||
: {{Buff}} Distance to the opponent on hit made closer. | |||
; ws1 | |||
: {{Buff}} Startup improved from i14~15 to i13~14. | |||
: {{Nerf}} Damage reduced from 20 to 17. | |||
}} | |||
== Jack-7 == | == Jack-7 == | ||
{| | {{Combolist| | ||
; d/f+2 | |||
: {{Buff}} Inner range of the attack expanded. | |||
; f+2 | |||
: {{Buff}} Damage increased from 17 to 20. | |||
; d/b+1 | |||
: {{Buff}} Damage increased from 13 to 15. | |||
; u/b+1+2 | |||
: {{Buff}} Damage increased from 25 to 30. | |||
; f,F+1 | |||
: {{Buff}} Tracking improved. | |||
; FC.d/b+1 | |||
: {{Buff}} Damage increased from 15 to 16. | |||
; FC.d/b+1,1,1,2 | |||
: {{Buff}} Range of the 4th hit expanded downwards. | |||
}} | |||
== Jin == | == Jin == | ||
{| | {{Combolist|columns=1| | ||
; b+2,1 | |||
| | : {{Buff}} Fixed a bug where the 2nd attack could whiff after the 1st hit. | ||
; f,F+4 | |||
: {{Buff}} Fixed a bug where the opponent could block certain mid attacks afterwards when holding D. | |||
; ws2 | |||
: {{Buff}} Range increased. | |||
: {{Unclear}} Pushback decreased. | |||
}} | |||
== Kunimitsu == | == Kunimitsu == | ||
{| | {{Combolist|columns=1| | ||
; 1 | |||
: {{Nerf}} Animation changed to be less likely to evade high attacks. | |||
; f+1+4 | |||
; SET.1+4 | |||
: {{Buff}} Made it possible to do the move during sidestep, sidewalk, backdash, and latter half of while standing. | |||
: {{Nerf}} Frame advantage when broken reduced from +0 to -3. | |||
}} | |||
== Law == | == Law == | ||
{| | {{Combolist|columns=1| | ||
; f+1+2 | |||
: {{Buff}} Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |||
}} | |||
== Lee == | == Lee == | ||
{| | {{Combolist|columns=1| | ||
; d+3 | |||
| | : {{Buff}} Range expanded upwards. | ||
}} | |||
== Lei == | == Lei == | ||
{| | {{Combolist|columns=1| | ||
; d/f+3 | |||
: {{Buff}} Range expanded. | |||
; CRA | |||
: {{Buff}} When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. | |||
; BT.d+4,U | |||
: {{Buff}} Damage changed to be the same at all angles. (Previously was different hitting on the right side.) | |||
}} | |||
== Leo == | == Leo == | ||
{ | {{Combolist| | ||
; KNK.4 | |||
: {{Unclear}} Range expanded to stop it from whiffing against a crouching opponent. | |||
; d+2 | |||
: {{Buff}} Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |||
; f+2+3 | |||
; d/f+2+3 | |||
; b+2+3 | |||
: {{Buff}} Made it possible to do the move during sidestep, sidewalk, and latter half of while standing. | |||
; 3,2,4 | |||
; f+4 | |||
; BOK.4 | |||
; b+1,4 | |||
: {{Buff}} Frame advantage on counter hit changed to [[Leo combos#Staples|+20s]]. | |||
; KNK.2 | |||
: {{Buff}} Damage increased from 18 to 20. | |||
; d/f+1,2 | |||
: {{Buff}} Frame advantage on counter hit changed to [[Leo combos#Mini-combos|+34d (+26d)]]. | |||
; d/f+2 | |||
: {{Buff}} Damage increased from 14 to 15. | |||
; u/f+1,2 | |||
: {{Buff}} Damage increased from 21 to 25. | |||
; u/f+4 | |||
: {{Buff}} Damage increased from 13 to 15. | |||
; f,F+2 | |||
: {{Buff}} Frame advantage on block improved from -10 to -9. | |||
; d,d/f,f+1 | |||
: {{Buff}} Frame advantage on hit improved from -2 to -1. | |||
: {{Buff}} Distance to the opponent on counter hit reduced. | |||
; ws2 | |||
: {{Buff}} Damage increased from 15 to 17. | |||
; ws3,1,2 | |||
: {{Buff}} Frame advantage on counter hit changed to [[Leo combos#Mini-combos|+31d (+23d)]]. | |||
; ws1+2 | |||
: {{Buff}} Behaviour on hit changed to wall bounce. | |||
}} | |||
== Leroy == | == Leroy == | ||
{| | {{Combolist|columns=1| | ||
; 3+4 | |||
| | : {{Buff}} When auto parrying lows, fixed to always initiate an attack. | ||
}} | |||
== Lili == | == Lili == | ||
{ | {{Combolist| | ||
; R.d/f+2+3 | |||
: {{Buff}} Hitstun of 1st attack changed to prevent 2nd attack from whiffing. | |||
; d/f+1 | |||
: {{Buff}} Downward range expanded. | |||
; d/f+3 | |||
: {{Buff}} Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |||
; b+2,1 | |||
: {{Buff}} Pushback increased to reduce the chance of passing through the opponent in a wall combo. | |||
; BT.1+2 | |||
: {{Buff}} Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent. | |||
; f,F+3,3+4 | |||
: {{Unclear}} Range of 3rd attack changed to be the same as u+3,3,3+4. | |||
; f+3 | |||
: {{Buff}} Frame advantage on block improved from -6 to -3. | |||
; f+4 | |||
: {{Buff}} Frame advantage on counter hit changed to [[Lili combos#Staples|+57a]]. | |||
; d+1 | |||
: {{Buff}} Crouching state improved from frames 11~29 to 9~29. | |||
; d+1,2 | |||
: {{Buff}} Changed to combo from 1st hit. | |||
; d+3 | |||
: {{Buff}} Damage increased from 14 to 16. | |||
; u/b+1 | |||
: {{Buff}} Frame advantage on hit changed to [[Lili combos#Mini-combos|+9d]]. | |||
: {{Nerf}} Frame advantage on block worsened from -5 to -9. | |||
: {{Nerf}} Frame advantage on counter hit changed to [[Lili combos#Mini-combos|+9d]]. | |||
; u/f+3+4,3 | |||
: {{Buff}} Frame advantage on block improved from -9 to -4. | |||
: {{Buff}} Frame advantage on hit improved from +0 to +5. | |||
: {{Buff}} Distance to the opponent made closer on hit. | |||
; f,F+3 | |||
; u+3,3 | |||
: {{Buff}} Frame advantage on hit changed to [[Lili combos#Staples|+20a]]. | |||
; FC.d/f+1 | |||
: {{Buff}} Frame advantage on counter hit changed to [[Lili combos#Mini-combos|+34d (+26d)]]. | |||
; FC.d/f+3 | |||
: {{Buff}} Crouching state improved from frames 18~47 to 10~47. | |||
}} | |||
== Master Raven == | == Master Raven == | ||
{| | {{Combolist|columns=1| | ||
; ws1 | |||
| | : {{Buff}} Ability to use the move as a punisher improved. | ||
}} | |||
== Negan == | == Negan == | ||
{| | {{Combolist|columns=1| | ||
; 3+4 | |||
| | : {{Buff}} When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted. | ||
}} | |||
== Nina == | == Nina == | ||
{| | {{Combolist|columns=1| | ||
; 3,3,4,3 | |||
| | ; 4,3,4,3 | ||
; d/f+4,1,d+3,4,3 | |||
; u/f,n,D+3,4,3 | |||
; U/F+4 | |||
: {{Buff}} Fixed bug where the opponent could block certain mid attacks afterwards when holding D. | |||
; d+2 | |||
: {{Buff}} Pushback against airborne opponent decreased. | |||
}} | |||
== Noctis == | == Noctis == | ||
{| | {{Combolist|columns=1| | ||
; J.2,(On midair hir).2,2 | |||
: {{Buff}} Tracking improved on 2nd and 3rd attacks. | |||
}} | |||
== Steve == | == Steve == | ||
{| | {{Combolist|columns=1| | ||
; SWY.3 | |||
| | : {{Buff}} Pushback increased to reduce the possibility of characters passing through each other when they collide. | ||
}} | |||
== Xiaoyu == | == Xiaoyu == | ||
{| | {{Combolist|columns=1| | ||
; AOP.3 | |||
| | : {{Buff}} Fixed bug where the attack could whiff against an opponent walking backwards. | ||
}} | |||
== Yoshimitsu == | == Yoshimitsu == | ||
{| | {{Combolist|columns=1| | ||
; 2,2 | |||
: {{Buff}} Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side. | |||
; f+3+4 | |||
; NSS.f+3+4 | |||
: {{Buff}} Downward range increased so that it can more easily combo after f,n,d,d/f+2. | |||
}} | |||
== Zafina == | == Zafina == | ||
{| | {{Combolist|columns=1| | ||
; 1+2,4 | |||
: {{Nerf}} Pushback on block decreased. | |||
}} | |||
Revision as of 04:18, 28 May 2021
Version 4.20 | |
---|---|
Released | 27 May 2021 |
Official notes | [1] |
Chronology (view all) | |
← Version 4.10 | (latest) |
Akuma
- 1+2*,(During hold).b,b
- Changed to be unable to guard during the backdash at long range.
Anna
- b+3
- Range expanded.
Armor King
- f,f,n+2
- Frame advantage on block improved from -18 to -14.
- Crouching state improved from frames 12~37 to 8~37.
- Recovery on hit reduced by 4 frames.
- Hitstun reduced by 4 frames.
- Distance to the opponent on block reduced.
- d/f+1
- Downwards range expanded.
- d/f+2
- Homing property added.
- Range expanded.
- d/f+3
- Distance to the opponent on hit reduced.
- d/f+1+2
- Frame advantage on block improved from -7 to -4.
- d+4
- Damage increased from 11 to 14.
- d/b+1+2
- Frame advantage on block improved from +3 to +5.
- Frame advantage on counter hit changed to +41a.
- Distance to the opponent on block reduced.
- b+1
- Distance to the opponent on hit reduced.
- b+1,2
- Distance to the opponent on hit reduced.
- Damage increased from 17 to 20.
- b+2,1
- 2nd attack better able to connect after 1st attack hits.
- b+1+3,2
- Performance(?) changed to be the same as ws2.
- ws1
- Downwards range expanded.
- ws2
- Inner range expanded.
- ws3
- Distance to the opponent on hit reduced.
- wr2+4
- Damage increased from 40 to 45.
- (Cobra Clutch).2+4,1+2,1+2
- Damage increased from 25 to 30.
- (Sleeper).1,1,1+2
- Damage increased from 20 to 25.
- (Sleeper).3,4,1+2,3+4
- Damage increased from 23 to 28.
- (Neck Drop).4,3,3+4,1+2
- Damage increased from 22 to 27.
- (Neck Drop).3+4,2,1,1,1+2
- Damage increased from 25 to 30.
Asuka
- ws1+2
- “Pushback was decreased to make it easier to hit.”
Bob
- R.f+2+3
- Made it possible to do the move during the latter half of while standing.
- f+2
- Inner range of the attack expanded.
Dragunov
- b+1+2
- “Pushback was too strong, and the attack sometimes unnaturally missed. Fixed.”
- wr4
- Pushback when hitting a downed opponent increased.
- d+2
- Frame advantage on hit changed from +0 to +0c.
Eddy
- wr3
- Range expanded upwards.
- 4~3,3+4
- FC.3+4
- SS.4,3+4
- Distance to the opponent on counter hit reduced.
- 4~3,3
- d/b+3,n+3
- SS.3
- HSP.3
- Distance to the opponent on hit reduced.
- f+2,3
- Frame advantage on hit improved from +6 to +10g.
- d+3~4
- Damage increased from 17 to 19.
- d/b+2,3
- Distance to the opponent on hit reduced.
- u/f+4
- Homing property added.
- f,f+4
- Downwards range expanded.
- Behavior on hit vs grounded opponent changed to pancake flip.
- ws4
- Distance to the opponent on hit reduced.
- HSP.4
- Frame advantage on block improved from -8~+3 to -6~+5.
- RLX.1
- Frame advantage on block improved from -12 to -11.
- Frame advantage on hit improved from -1 to +0.
- RLX.4
- Frame advantage on counter hit changed to +66a (+46a).
Eliza
- f,d,d/f+1+2
- Hit vs downed opponent changed to prevent chance of passing through the opponent and doing nothing.
- Blood Gauge increase on hit removed.
Fahkumram
- d/f+4,3~3
- Fixed a bug where the opponent could block certain mid attacks afterwards when holding D.
Feng
- 1+4
- Damage increased from 7,10 to 10,12
- Tracking of 2nd attack improved.
- f+4
- Damage increased from 15 to 17.
- d/f+4,3
- Damage increased from 18 to 20.
- b+1+2
- Damage increased from 30 to 33.
- R.b+1+2*
- Damage increased from 35 to 38.
- u/f+4
- Damage increased from 13 to 15.
- ws1,2
- Damage increased from 13 to 16.
- ws3
- Damage increased from 16 to 20.
Geese
- SS.3
- Pushback on block decreased.
Gigas
- b+1+2
- d/f+3,1+2
- Pushback increased to prevent phasing.
Heihachi
- R.d+1+2
- Range expanded upwards.
- Pushback reduced.
- 1
- Range increased.
- f+2,3
- f+3
- Frame advantage on block improved from -3 to -2.
- f+4
- Distance to the opponent on hit made closer.
- d/f+1
- Range increased.
- d+1
- Startup improved from i17~18 to i16~17.
- Tracking improved.
- b,f+2,3
- Frame advantage on block improved from -9 to -6.
- Recovery improved by 3 frames.
- f,n,d,d/f+4
- Frame advantage on hit improved from +5 to +8.
- Distance to the opponent on hit made closer.
- ws1
- Startup improved from i14~15 to i13~14.
- Damage reduced from 20 to 17.
Jack-7
- d/f+2
- Inner range of the attack expanded.
- f+2
- Damage increased from 17 to 20.
- d/b+1
- Damage increased from 13 to 15.
- u/b+1+2
- Damage increased from 25 to 30.
- f,F+1
- Tracking improved.
- FC.d/b+1
- Damage increased from 15 to 16.
- FC.d/b+1,1,1,2
- Range of the 4th hit expanded downwards.
Jin
- b+2,1
- Fixed a bug where the 2nd attack could whiff after the 1st hit.
- f,F+4
- Fixed a bug where the opponent could block certain mid attacks afterwards when holding D.
- ws2
- Range increased.
- Pushback decreased.
Kunimitsu
- 1
- Animation changed to be less likely to evade high attacks.
- f+1+4
- SET.1+4
- Made it possible to do the move during sidestep, sidewalk, backdash, and latter half of while standing.
- Frame advantage when broken reduced from +0 to -3.
Law
- f+1+2
- Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
Lee
- d+3
- Range expanded upwards.
Lei
- d/f+3
- Range expanded.
- CRA
- When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted.
- BT.d+4,U
- Damage changed to be the same at all angles. (Previously was different hitting on the right side.)
Leo
- KNK.4
- Range expanded to stop it from whiffing against a crouching opponent.
- d+2
- Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
- f+2+3
- d/f+2+3
- b+2+3
- Made it possible to do the move during sidestep, sidewalk, and latter half of while standing.
- 3,2,4
- f+4
- BOK.4
- b+1,4
- Frame advantage on counter hit changed to +20s.
- KNK.2
- Damage increased from 18 to 20.
- d/f+1,2
- Frame advantage on counter hit changed to +34d (+26d).
- d/f+2
- Damage increased from 14 to 15.
- u/f+1,2
- Damage increased from 21 to 25.
- u/f+4
- Damage increased from 13 to 15.
- f,F+2
- Frame advantage on block improved from -10 to -9.
- d,d/f,f+1
- Frame advantage on hit improved from -2 to -1.
- Distance to the opponent on counter hit reduced.
- ws2
- Damage increased from 15 to 17.
- ws3,1,2
- Frame advantage on counter hit changed to +31d (+23d).
- ws1+2
- Behaviour on hit changed to wall bounce.
Leroy
- 3+4
- When auto parrying lows, fixed to always initiate an attack.
Lili
- R.d/f+2+3
- Hitstun of 1st attack changed to prevent 2nd attack from whiffing.
- d/f+1
- Downward range expanded.
- d/f+3
- Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
- b+2,1
- Pushback increased to reduce the chance of passing through the opponent in a wall combo.
- BT.1+2
- Fixed a bug where the 2nd attack could whiff after the 1st hit a crouching opponent.
- f,F+3,3+4
- Range of 3rd attack changed to be the same as u+3,3,3+4.
- f+3
- Frame advantage on block improved from -6 to -3.
- f+4
- Frame advantage on counter hit changed to +57a.
- d+1
- Crouching state improved from frames 11~29 to 9~29.
- d+1,2
- Changed to combo from 1st hit.
- d+3
- Damage increased from 14 to 16.
- u/b+1
- Frame advantage on hit changed to +9d.
- Frame advantage on block worsened from -5 to -9.
- Frame advantage on counter hit changed to +9d.
- u/f+3+4,3
- Frame advantage on block improved from -9 to -4.
- Frame advantage on hit improved from +0 to +5.
- Distance to the opponent made closer on hit.
- f,F+3
- u+3,3
- Frame advantage on hit changed to +20a.
- FC.d/f+1
- Frame advantage on counter hit changed to +34d (+26d).
- FC.d/f+3
- Crouching state improved from frames 18~47 to 10~47.
Master Raven
- ws1
- Ability to use the move as a punisher improved.
Negan
- 3+4
- When auto parrying a low, changed the attack to be done after the low to prevent situations where it could be interrupted.
Nina
- 3,3,4,3
- 4,3,4,3
- d/f+4,1,d+3,4,3
- u/f,n,D+3,4,3
- U/F+4
- Fixed bug where the opponent could block certain mid attacks afterwards when holding D.
- d+2
- Pushback against airborne opponent decreased.
Noctis
- J.2,(On midair hir).2,2
- Tracking improved on 2nd and 3rd attacks.
Steve
- SWY.3
- Pushback increased to reduce the possibility of characters passing through each other when they collide.
Xiaoyu
- AOP.3
- Fixed bug where the attack could whiff against an opponent walking backwards.
Yoshimitsu
- 2,2
- Fixed bug where 2nd attack could be ducked after 1st hit the opponent's side.
- f+3+4
- NSS.f+3+4
- Downward range increased so that it can more easily combo after f,n,d,d/f+2.
Zafina
- 1+2,4
- Pushback on block decreased.