Feng punishers (Tekken 7): Difference between revisions

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(fixed damage numbers and rewrote cc f+3+4 to cc f+1+2 since this fits with damage and frame values for the move given.)
Line 16: Line 16:
| 2,4,1,B || 18 || -2 BT<ref>Leaves opponent much closer than 1,2,2,B</ref>
| 2,4,1,B || 18 || -2 BT<ref>Leaves opponent much closer than 1,2,2,B</ref>
|-
|-
| -13 || b+1+2 || 30 || +19a (+14a)
| -13 || b+1+2 || 33 || +19a (+14a)
|-
|-
| -15 || u/f+4<ref>Very bad range</ref> || 13 (?) || [[Feng combos#Staples|+33a (+23a)]]
| -15 || u/f+4<ref>Very bad range</ref> || 15 || [[Feng combos#Staples|+33a (+23a)]]
|-
|-
| -18 || f+4 || 15 (?) || [[Feng combos#Staples|+52a]]
| -18 || f+4 || 18 || [[Feng combos#Staples|+52a]]
|-
|-
| -19 || f+1+2 || 28 (?) || [[Feng combos#Staples|+58a (+38a)]]
| -19 || f+1+2 || 28 || [[Feng combos#Staples|+58a (+38a)]]
|}
|}


Line 34: Line 34:
| -11 || ws4 || 18 || +7
| -11 || ws4 || 18 || +7
|-
|-
| -13 || ws1,2 || 26 || +1
| -13 || ws1,2 || 29 || +1
|-
|-
| -15 || ws3 || 16 (?) || [[Feng combos#Staples|+33a (+23a)]]
| -15 || ws3 || 20 || [[Feng combos#Staples|+33a (+23a)]]
|-
|-
| -20 || cc f+3+4 || 28 (?) || [[Feng combos#Staples|+58a (+38a)]]
| -20 || cc f+1+2 || 28 || [[Feng combos#Staples|+58a (+38a)]]
|-
|-
| -23 || u/f,n,4 || 25 (?) || [[Feng combos#Staples|+34a (+24a)]]
| -23 || u/f,n,4 || 25 || [[Feng combos#Staples|+34a (+24a)]]
|}
|}


Line 65: Line 65:
|-
|-
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
! Move !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| f+3,4 || 30 ||+33 (+23a)|| -18 on block
|}
|}
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</div>


<references/>
<references/>

Revision as of 06:41, 12 June 2021

Standing
Enemy Move Damage Frames
-10 1,2,2 26 +3
1,2,2,B 26 +5 BT
1,3 24 +6[1]
2,4,1,B 18 -2 BT[2]
-13 b+1+2 33 +19a (+14a)
-15 u/f+4[3] 15 +33a (+23a)
-18 f+4 18 +52a
-19 f+1+2 28 +58a (+38a)
Crouching
Enemy Move Damage Frames
-10 FC.1 5 +6
-11 ws4 18 +7
-13 ws1,2 29 +1
-15 ws3 20 +33a (+23a)
-20 cc f+1+2 28 +58a (+38a)
-23 u/f,n,4 25 +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
Whiff
Move Damage Frames Risk
f+3,4 30 +33 (+23a) -18 on block
  1. Leaves opponent closer than 1,2,2
  2. Leaves opponent much closer than 1,2,2,B
  3. Very bad range