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   }; |    }; | ||
</syntaxhighlight>Video mode at address 0x143478DE0 on 4.20 patch. | </syntaxhighlight>Video mode at address 0x143478DE0 on 4.20 patch. | ||
===== CPUAction ===== | |||
<syntaxhighlight lang="c++"> | |||
enum class CPUAction : __int32 { | |||
    Stand = 0, | |||
    StandingGuard = 1, | |||
    StandAndApproach = 2, | |||
    Crouch = 3, | |||
    CrouchingGuard = 4, | |||
    CrouchAndFollow = 5, | |||
    GuardAll = 6, | |||
    RandomGuard = 9, | |||
    Jump = 10, | |||
    NeutralGuard = 7, | |||
    Controller = 8, | |||
    Mimic = 11, | |||
    CPU = 12, | |||
    RepeatAction = 13 | |||
}; | |||
</syntaxhighlight>CPU Action enum at address 0x143442734 on 4.20 patch. |
Revision as of 00:49, 1 July 2021
VideoMode
enum class VideoModeType : __int32 {
Fullscreen = 0,
Borderless = 1,
Windowed = 2
};
class VideoMode {
public:
int Width;
int Height;
VideoModeType VideoModeType;
};
Video mode at address 0x143478DE0 on 4.20 patch.
CPUAction
enum class CPUAction : __int32 {
Stand = 0,
StandingGuard = 1,
StandAndApproach = 2,
Crouch = 3,
CrouchingGuard = 4,
CrouchAndFollow = 5,
GuardAll = 6,
RandomGuard = 9,
Jump = 10,
NeutralGuard = 7,
Controller = 8,
Mimic = 11,
CPU = 12,
RepeatAction = 13
};
CPU Action enum at address 0x143442734 on 4.20 patch.