Template:KeyMoves: Difference between revisions

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<th><abbr title="Useful against an opponent moving in.">Keepout</abbr></th>
<th><abbr title="Useful against an opponent moving in.">Keepout</abbr></th>
<th><abbr title="Useful when moving in.">Approach</abbr></th>
<th><abbr title="Useful when moving in.">Approach</abbr></th>
<th><abbr title="Useful against a grounded opponent.">Okizeme</abbr></th>{{#if:{{{extraHeading|}}}|
<th><abbr title="Useful against a grounded opponent.">Oki</abbr></th>{{#if:{{{extraHeading|}}}|
<th>{{{extraHeading}}}</th>}}
<th>{{{extraHeading}}}</th>}}
</tr>
</tr>
{{{1}}}
{{{1}}}
</table></includeonly><noinclude>{{documentation}}</noinclude>
</table></includeonly><noinclude>{{documentation}}</noinclude>

Revision as of 08:59, 9 July 2021

This template is used to give a brief overview of a character's key moves and what strategical function they serve.

Usage

{{KeyMoves|
{{KeyMove|2,1|poke=core|keepout=extra|approach=extra}}
{{KeyMove|4|extra|core||secondary|extra}}
{{KeyMove|f,F+4|mixup=core|approach=extra}}
{{KeyMove|db+3|mixup=core|oki=core}}
}}

Parameters for Template:KeyMove

For every parameter except 1, the possible values are core, secondary, extra.

Parameter Notes
1 Input for the move.
2 or poke Degree to which this move is a poke.
3 or counter Degree to which this move is used for its evasive, counter hit, or other properties that dominate enemy attacks.
4 or mixup Degree to which this move is good for mixups.
5 or approach Degree to which this move is good for approaching.
6 or keepout Degree to which this move is good for keepout.
7 or oki Degree to which this move is good for okizeme.

Example

Function
Core
Secondary
Extra
Move Poke Counter Mixup Keepout Approach Oki
2,1
4
f,F+4
db+3