(Created page with "1. Wait: Try to bait out a whiff 2. Approach: Approach an enemy and attack them 3. Keep out: Attack to stop an enemy from approach and attacking you == Wait: Movement == * Mi...") Â |
No edit summary |
||
Line 10: | Line 10: | ||
** If you tried to do d/f+1~f SAV mixup, you'd lose to jabs or counter hit attacks | ** If you tried to do d/f+1~f SAV mixup, you'd lose to jabs or counter hit attacks | ||
** Use your superior side step and back dash to make mashers and dick jabbers pay, by making them whiff | ** Use your superior side step and back dash to make mashers and dick jabbers pay, by making them whiff | ||
** Once they stop mashing, you can add a low and a safe mid, d/f+1~f SAV d/b+3~f SAV b+1 | ** Once they stop mashing, you can add a SAV mixup 50/50 | ||
*** E.g. #1 low and a safe mid, d/f+1~f SAV d/b+3~f SAV b+1 | |||
*** E.g. #2 d/f+1~f SAV 2 high damage mid | |||
*** E.g. #3 d/f+1~f delay to see if they guess, or side step, or try to attack | |||
== Approach == | == Approach == | ||
Line 21: | Line 24: | ||
* u/f+1[~f] SAV +4 on block | * u/f+1[~f] SAV +4 on block | ||
** u/f+1~f SAV d/f+2 guaranteed on everyone but Dragunov, Fahkumram, Marduk, and Miguel (talls) | ** u/f+1~f SAV d/f+2 guaranteed on everyone but Dragunov, Fahkumram, Marduk, and Miguel (talls) | ||
* f+4[~f]: homing, +7 into SAV on hit | * f+4[~f]: homing, +7 into SAV on hit, longer range | ||
** Important tool for tracking, both up close, and far away | |||
* d+4: Long range low, +0 on hit | * d+4: Long range low, +0 on hit | ||
Line 34: | Line 38: | ||
== Keepout == | == Keepout == | ||
* Jabs: 1 or 1,2 | * Jabs: 1 or 1,2 | ||
* 4: Â | * 4: high, longer range hit box | ||
** Magic 4 starts a juggle on counter hit | ** Magic 4 starts a juggle on counter hit | ||
* b+1: Â | * b+1: high, small hit box | ||
** Starts a high damage juggle on counter hit | ** Starts a high damage juggle on counter hit | ||
** Very short range and doesn't track | ** Very short range and doesn't track | ||
** Can be used to interrupt strings or flow charts | ** Can be used to interrupt strings or flow charts | ||
* d+3: Â | * d+3: high crush low | ||
** +1 on hit | ** +1 on hit | ||
** However is slow at i20 | ** However is slow at i20 | ||
* d+1+2: | * d+1+2: mid | ||
** -12 on block, high crush, wall splat and wall break | ** -12 on block, high crush, wall splat and wall break | ||
Line 52: | Line 56: | ||
** This means, you can do d/f+1 and choose to enter SAV stance or not | ** This means, you can do d/f+1 and choose to enter SAV stance or not | ||
** You may enter SAV stance regardless of if the attack whiffs, is blocked, or hits | ** You may enter SAV stance regardless of if the attack whiffs, is blocked, or hits | ||
* Enter SAV stance anytime with 3+4 | |||
** Takes 8 frames and you can be hit during this | |||
=== SAV Stance basics === | === SAV Stance basics === | ||
Line 73: | Line 79: | ||
* SAV b+3[~f SAV]: Power crush, high | * SAV b+3[~f SAV]: Power crush, high | ||
** SAV b+3~f SAV d/f+2 is a combo on hit | ** SAV b+3~f SAV d/f+2 is a combo on hit | ||
* SAV 4: homing, i16, CH launcher, KND on normal hit with free 3+4 SAV d/f+2 | |||
== Elbow/Knee == | == Elbow/Knee == |
Revision as of 22:35, 29 August 2021
1. Wait: Try to bait out a whiff 2. Approach: Approach an enemy and attack them 3. Keep out: Attack to stop an enemy from approach and attacking you
Wait: Movement
- Miguel's back dash and side step are superior to almost all other characters.
- Try out different spacing and timings to try to get your opponent to whiff.
- Mixup entering SAV stance or not
- E.g. d/f+1 blocked is -2
- If you tried to do d/f+1~f SAV mixup, you'd lose to jabs or counter hit attacks
- Use your superior side step and back dash to make mashers and dick jabbers pay, by making them whiff
- Once they stop mashing, you can add a SAV mixup 50/50
- E.g. #1 low and a safe mid, d/f+1~f SAV d/b+3~f SAV b+1
- E.g. #2 d/f+1~f SAV 2 high damage mid
- E.g. #3 d/f+1~f delay to see if they guess, or side step, or try to attack
Approach
Mix up your approach tools and timing
- d/f+1[~f] SAV -2 on block, +5 on hit
- Weak to SSL
- d/b+3[~f] SAV +4 on hit.
- Weak to SSR
- u/f+1[~f] SAV +4 on block
- u/f+1~f SAV d/f+2 guaranteed on everyone but Dragunov, Fahkumram, Marduk, and Miguel (talls)
- f+4[~f]: homing, +7 into SAV on hit, longer range
- Important tool for tracking, both up close, and far away
- d+4: Long range low, +0 on hit
Approach/Keepout Combined
How to approach some who is trying to keep you out
- Back dash or side step if they are being predictable to try to bait a whiff
- Jab: 1 and 1,2 are important to interrupt the opponent timing.
- 1,2: Tracking isn't very good, but sometimes the 2nd hit track
- Sometimes do 1,2,4 to interrupt opponent, but risky since they can duck and launch 3rd hit
- d/b+3+4: i12 generic low kick with superior range
Keepout
- Jabs: 1 or 1,2
- 4: high, longer range hit box
- Magic 4 starts a juggle on counter hit
- b+1: high, small hit box
- Starts a high damage juggle on counter hit
- Very short range and doesn't track
- Can be used to interrupt strings or flow charts
- d+3: high crush low
- +1 on hit
- However is slow at i20
- d+1+2: mid
- -12 on block, high crush, wall splat and wall break
SAV stance
SAV (Savage) is Miguel's special stance that has a set of moves specific to SAV
- d/f+1[~f SAV]:
- This means, you can do d/f+1 and choose to enter SAV stance or not
- You may enter SAV stance regardless of if the attack whiffs, is blocked, or hits
- Enter SAV stance anytime with 3+4
- Takes 8 frames and you can be hit during this
SAV Stance basics
- Auto block even if you hold Forward, e.g. d/f+1~F ... (blocks move)
- You **cannot** side step, back dash, or forward dash
- Cancel it by ~d/b or ~d/f
- You can low block or low parry from stance
Important SAV stance attacks
- SAV 1 strings: i12 high strings
- SAV 1<4: Delayable two hit string.
- SAV 1,4: Natural combo, wall bounce
- SAV 1<4: Delayable 2nd hit, not a natural combo on delay, 2nd hit will wall bounce if it hits
- SAV 1<4: Delayable two hit string.
- SAV 2: i16 mid, high damage single attack from Miguel
- SAV b+1[~f SAV]: i14 homing mid, shorter range
- SAV b+1<4: Delayble 2nd hit and 2nd hit is a CH launcher
- SAV b+1,4: Natural combo
- SAV b+1<4: Delayble 2nd hit and 2nd hit is a CH launcher
- SAV d+4,3[~f SAV]: i15, low, mid string. High damage. -2 on hit.
- SAV d/b+3[~f SAV]: i19, low, high damage
- CH SAV d/b+3: Free damage. Can do manual SAV d/f+2 (3+4 SAV d/f+2) or f,f+2,1 3+4 SAV d/f+2 (difficult)
- SAV b+3[~f SAV]: Power crush, high
- SAV b+3~f SAV d/f+2 is a combo on hit
- SAV 4: homing, i16, CH launcher, KND on normal hit with free 3+4 SAV d/f+2
Elbow/Knee
Sometimes you need to counter with a knee or elbow to stop certain types of reversals or parries
All mids:
- d+2: Elbow
- d/f+4: Knee
- SAV 3: Knee