Paul punishers (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
No edit summary
Line 24: Line 24:
|-
|-
| -11 || ws4 || 16 || +5
| -11 || ws4 || 16 || +5
|-
| -13 || ws3,2 || 37 || KND
|-
| -14 || FC df2:1 || 37 || KND
|-
| -15 || ws2 || 20 || Launch
|-
| -15 || uf4 || 15 || Launch
|-
|-
| -23 || u/f~n,4 || 25 (?) || [[Fighter combos#Staples|+34a (+24a)]]
| -23 || u/f~n,4 || 25 (?) || [[Fighter combos#Staples|+34a (+24a)]]

Revision as of 21:30, 4 October 2021

Standing
Enemy Move Damage Frames
-10 1,2 19 +6
-12 b1,2 33 +8
-12 d1+2 30 KND
-14 b3 16 LAUNCH
-15 df2 13 LAUNCH
Crouching
Enemy Move Damage Frames
-11 ws4 16 +5
-13 ws3,2 37 KND
-14 FC df2:1 37 KND
-15 ws2 20 Launch
-15 uf4 15 Launch
-23 u/f~n,4 25 (?) +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
-25 f,f,F+3[1] 30 +14a (+4a) Everything
Back-turned opponent
Enemy Move Damage Frames
Grounded opponent
Enemy Move Damage Frames
-22[2] FC d+3 9 -3a (-11a)
Whiff
Move Damage Frames Risk
f,f,F+3[1] 30 +10a (+1a) Steppable
  1. 1.0 1.1 Generic running 3. Yuge punish!
  2. Fastest this can be done from standing.