Paul punishers (Tekken 7): Difference between revisions

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|+ Back-turned opponent
|+ Back-turned opponent
|-
|-
| BT || 3,2~b1+2 || 40 || Launch ||
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|}
|}
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|+ Grounded opponent
|+ Grounded opponent
|-
|-
| d2 || 19 |
|-
| b4 || 14 |
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-

Revision as of 22:18, 4 October 2021

Standing
Enemy Move Damage Frames
-10 1,2 19 +6
-12 b1,2 33 +8
-12 d1+2 30 KND
-14 b3 16 LAUNCH
-15 df2 13 LAUNCH
Crouching
Enemy Move Damage Frames
-11 ws4 16 +5
-13 ws3,2 37 KND
-14 FC df2:1 37 KND
-15 ws2 20 Launch
-15 uf4 15 Launch
-23 u/f~n,4 25 (?) +34a (+24a)
Extra range
Enemy Move Damage Frames Can reach
-25 f,f,F+3[1] 30 +14a (+4a) Everything
Back-turned opponent
BT 3,2~b1+2 40 Launch Enemy Move Damage Frames
Grounded opponent
d2
b4 Enemy Move Damage Frames
-22[2] FC d+3 9 -3a (-11a)
Whiff
Move Damage Frames Risk
f,f,F+3[1] 30 +10a (+1a) Steppable
  1. 1.0 1.1 Generic running 3. Yuge punish!
  2. Fastest this can be done from standing.