Paul strategy (Tekken 7): Difference between revisions

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== Overview ==
== Overview ==
For a long time all you needed with Paul was Deathfist, DemoMan, and fundamentals. And while this can still hold true, no longer do you have to rely on his high risk/high reward 50/50. Instead Paul has developed (ie BamCo kept buffing him) into a very strong turtle character with a wide array of powerful keepout and punishment options.
For a long time all you needed with Paul was Deathfist, DemoMan, and fundamentals. And while this can still hold true, no longer do you have to rely on his high risk/high reward 50/50. Instead Paul has developed (ie BamCo kept buffing him) into a very strong turtle character with a wide array of powerful keepout and punishment options.
Players should focus on maximizing Paul's defensive tools while pushing the opponent to the wall. Once at the wall Paul can continue to be this wall of pressure and mixups, exploding the opponent's mistakes.


== Keepout ==
== Keepout ==

Revision as of 20:47, 5 October 2021

Overview

For a long time all you needed with Paul was Deathfist, DemoMan, and fundamentals. And while this can still hold true, no longer do you have to rely on his high risk/high reward 50/50. Instead Paul has developed (ie BamCo kept buffing him) into a very strong turtle character with a wide array of powerful keepout and punishment options.

Players should focus on maximizing Paul's defensive tools while pushing the opponent to the wall. Once at the wall Paul can continue to be this wall of pressure and mixups, exploding the opponent's mistakes.

Keepout

Rushdown

Whiff Punishment

50/50

External links