Jake2xR TK (talk | contribs) (Version 4.00/Devil Jin draft) |
Jake2xR TK (talk | contribs) (→Devil Jin: Reordering new moves to top, formatting multi-hit moves) |
||
Line 45: | Line 45: | ||
== Devil Jin == | == Devil Jin == | ||
{{Changelist| | {{Changelist| | ||
; b,f+2,3 | |||
: {{New}}New move | |||
; 3+4,4 | ; 3+4,4 | ||
: Changed the opponent's behavior when hit while downed | : Changed the opponent's behavior when hit while downed | ||
Line 58: | Line 61: | ||
; b+2,1 | ; b+2,1 | ||
: 1st Hit: Increased the lower range of the attack | : ''1st Hit:'' Increased the lower range of the attack | ||
: 2nd Hit: Changed the damage from 23 to 21 | : ''2nd Hit:'' Changed the damage from 23 to 21 | ||
; u/f+4 | ; u/f+4 | ||
: Decreased the distance between the character and the opponent when the move hits | : Decreased the distance between the character and the opponent when the move hits | ||
; f,n,d,d/f+4,4 | ; f,n,d,d/f+4,4 |
Revision as of 02:22, 22 November 2021
Sandbox
Character Name
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- 1st Hit: change1
- 1st Hit: change2
- 2nd Hit: change3
- 2nd Hit: change4
- move5
- change1
- change2
- change3
- move6
- change1
- change2
Character Change Key
- Command
- New Move
- Buff
- Unclear
- Nerf
Devil Jin
- b,f+2,3
- New move
- 3+4,4
- Changed the opponent's behavior when hit while downed
- d/f+3,2,4
- Changed the damage from 10, 8, 16 to 12, 10, 20
- d/f+4,4
- Increased the range of the attack
- d/b+2
- Changed the opponent's behavior when the move lands as a counter hit
- b+2,1
- 1st Hit: Increased the lower range of the attack
- 2nd Hit: Changed the damage from 23 to 21
- u/f+4
- Decreased the distance between the character and the opponent when the move hits
- f,n,d,d/f+4,4
- 1st Hit: Changed the opponent's behavior when the move hits after inputting f,n,d,d/f+4,4
- 2nd Hit: Changed the damage from 30 to 28
- 2nd Hit: Decreased the distance between the character and the opponent when the move hits
- ws1
- Decreased the distance between the character and the opponent when the move hits
- ws4,4
- Increased the range of the attack
- qcb+1+3
- The move input can now be buffered