Jake2xR TK (talk | contribs) (→Character Name: match formatting of multi-hit moves to wiki) |
Jake2xR TK (talk | contribs) |
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; 3+4,4 | ; 3+4,4 | ||
: Opponent's behavior when hit while downed changed. | : {{Unclear}}Opponent's behavior when hit while downed changed. | ||
; d/f+3,2,4 | ; d/f+3,2,4 | ||
: Damage increased from 10,8,16 to 12,10,20. | : {{Buff}}Damage increased from 10,8,16 to 12,10,20. | ||
; d/f+4,4 | ; d/f+4,4 | ||
; ws4,4 | ; ws4,4 | ||
: Range increased. | : {{Buff}}Range increased. | ||
; d/b+2 | ; d/b+2 | ||
: Counter hit knockdown added. | : {{Buff}}Counter hit knockdown added. | ||
; b+2 | ; b+2 | ||
: Lower range increased. | : {{Buff}}Lower range increased. | ||
; b+2,1 | ; b+2,1 | ||
: Damage reduced from 23 to 21. | : {{Nerf}}Damage reduced from 23 to 21. | ||
: Time when the move starts delayed by 1 frame. | : {{Unclear}}Time when the move starts delayed by 1 frame. | ||
; u/f+4 | ; u/f+4 | ||
: Pushback on hit reduced. | : {{Buff}}Pushback on hit reduced. | ||
; f,n,d,d/f+4 | ; f,n,d,d/f+4 | ||
: Knockdown removed when f,n,d,d/f+4,4 is performed. | : {{Unclear}}Knockdown removed when f,n,d,d/f+4,4 is performed. | ||
; f,n,d,d/f+4,4 | ; f,n,d,d/f+4,4 | ||
: Damage reduced from 30 to 28. | : {{Nerf}}Damage reduced from 30 to 28. | ||
: Pushback on hit reduced. | : {{Unclear}}Pushback on hit reduced. | ||
; ws1 | ; ws1 | ||
: Pushback on hit reduced. | : {{Buff}}Pushback on hit reduced. | ||
; qcb+1+3 | ; qcb+1+3 | ||
: Can now be [[input buffer|buffered]]. | : {{Buff}}Can now be [[input buffer|buffered]]. | ||
}} | }} |
Revision as of 18:47, 22 November 2021
Sandbox
Character Name
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
- move5
- change1
- change2
- change3
- move6
- change1
- change2
Character Change Key
- Command
- New Move
- Buff
- Unclear
- Nerf
Devil Jin
- b,f+2,3
- New move
- 3+4,4
- Changed the opponent's behavior when hit while downed
- d/f+3,2,4
- Changed the damage from 10, 8, 16 to 12, 10, 20
- d/f+4,4
- Increased the range of the attack
- d/b+2
- Changed the opponent's behavior when the move lands as a counter hit
- b+2,1
- 1st Hit: Increased the lower range of the attack
- 2nd Hit: Changed the damage from 23 to 21
- u/f+4
- Decreased the distance between the character and the opponent when the move hits
- f,n,d,d/f+4,4
- 1st Hit: Changed the opponent's behavior when the move hits after inputting f,n,d,d/f+4,4
- 2nd Hit: Changed the damage from 30 to 28
- 2nd Hit: Decreased the distance between the character and the opponent when the move hits
- ws1
- Decreased the distance between the character and the opponent when the move hits
- ws4,4
- Increased the range of the attack
- qcb+1+3
- The move input can now be buffered
Devil Jin
- b,f+2,3
- New move.
- 3+4,4
- Opponent's behavior when hit while downed changed.
- d/f+3,2,4
- Damage increased from 10,8,16 to 12,10,20.
- d/f+4,4
- ws4,4
- Range increased.
- d/b+2
- Counter hit knockdown added.
- b+2
- Lower range increased.
- b+2,1
- Damage reduced from 23 to 21.
- Time when the move starts delayed by 1 frame.
- u/f+4
- Pushback on hit reduced.
- f,n,d,d/f+4
- Knockdown removed when f,n,d,d/f+4,4 is performed.
- f,n,d,d/f+4,4
- Damage reduced from 30 to 28.
- Pushback on hit reduced.
- ws1
- Pushback on hit reduced.
- qcb+1+3
- Can now be buffered.