User:Jake2xR TK/sandbox: Difference between revisions

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(Version 4.00/Dragunov draft)
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== Devil Jin ==
== Dragunov ==
{{Changelist|
{{Changelist|
; b,f+2,3
; d/f+3+4
: {{New}}New move
: {{New}}New move.


; 3+4,4
; 1,3,2,1+2
: Changed the opponent's behavior when hit while downed
: Damage increased from 35 to 40.


; d/f+3,2,4
; f,F+2,1+2
: Changed the damage from 10, 8, 16 to 12, 10, 20
: Damage reduced from 25 to 23.


; d/f+4,4
; d+1
: Increased the range of the attack
: Frame advantage on block improved from 0 to +1.
: Frame advantage on hit improved from +7 to +8.
: Recovery after counter hit reduced by 1 frame.
: Range increased.


; d/b+2
; d+4,4
: Changed the opponent's behavior when the move lands as a counter hit
: Recovery after hit reduced by 1 frame.


; b+2,1
; b+4,2,1
: ''1st Hit:'' Increased the lower range of the attack
: Behavior on counter hit changed.
: ''2nd Hit:'' Changed the damage from 23 to 21
: Frame advantage on counter hit improved from +5 to +12.


; u/f+4
; f,F+3
: Decreased the distance between the character and the opponent when the move hits
: Frame advantage on block improved from +3 to +5.
: Recovery after hit reduced by 2 frames.


; f,n,d,d/f+4,4
; qcb+2
: ''1st Hit:'' Changed the opponent's behavior when the move hits after inputting f,n,d,d/f+4,4
: Strength of pushback increased to reduce chance of phasing.
: ''2nd Hit:'' Changed the damage from 30 to 28
: ''2nd Hit:'' Decreased the distance between the character and the opponent when the move hits


; ws1
; wr4
: Decreased the distance between the character and the opponent when the move hits
: Behavior against airborne opponent changed.


; ws4,4
; ws1,2
: Increased the range of the attack
: Frame advantage on block reduced from -13 to -15.
 
; qcb+1+3
: The move input can now be buffered
}}
 
 
 
== Devil Jin ==
{{Changelist|
; b,f+2,3
: {{New}} New move.
 
; 3+4,4
: {{Unclear}}Opponent's behavior when hit while downed changed.
 
; d/f+3,2,4
: {{Buff}}Damage increased from 10,8,16 to 12,10,20.
 
; d/f+4,4
; ws4,4
: {{Buff}}Range increased.
 
; d/b+2
: {{Buff}}Counter hit knockdown added.
 
; b+2
: {{Buff}}Lower range increased.
 
; b+2,1
: {{Nerf}}Damage reduced from 23 to 21.
: {{Unclear}}Time when the move starts delayed by 1 frame.
 
; u/f+4
: {{Buff}}Pushback on hit reduced.
 
; f,n,d,d/f+4
: {{Unclear}}Knockdown removed when f,n,d,d/f+4,4 is performed.
 
; f,n,d,d/f+4,4
: {{Nerf}}Damage reduced from 30 to 28.
: {{Unclear}}Pushback on hit reduced.
 
; ws1
: {{Buff}}Pushback on hit reduced.
 
; qcb+1+3
: {{Buff}}Can now be [[input buffer|buffered]].
}}
}}

Revision as of 15:33, 2 December 2021

Sandbox



Character Name

move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4
move5
change1
change2
change3
move6
change1
change2

Character Change Key

Command
New Move
Buff
Unclear
Nerf

Dragunov

d/f+3+4
New move.
1,3,2,1+2
Damage increased from 35 to 40.
f,F+2,1+2
Damage reduced from 25 to 23.
d+1
Frame advantage on block improved from 0 to +1.
Frame advantage on hit improved from +7 to +8.
Recovery after counter hit reduced by 1 frame.
Range increased.
d+4,4
Recovery after hit reduced by 1 frame.
b+4,2,1
Behavior on counter hit changed.
Frame advantage on counter hit improved from +5 to +12.
f,F+3
Frame advantage on block improved from +3 to +5.
Recovery after hit reduced by 2 frames.
qcb+2
Strength of pushback increased to reduce chance of phasing.
wr4
Behavior against airborne opponent changed.
ws1,2
Frame advantage on block reduced from -13 to -15.