Jake2xR TK (talk | contribs) (Version 4.00/Fahkumram draft) |
Jake2xR TK (talk | contribs) (Version 4.00/Feng draft) |
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== Feng == | == Feng == | ||
{{Changelist| | |||
; d/f+4,3 | |||
: {{New}}New move. | |||
; CH d/b+3 | |||
: {{New}}New move. | |||
; 1+2 | |||
: Frame advantage on block improved from -13 to -12. | |||
: Recovery on hit improved by 1 frame. | |||
: Range increased. | |||
: Punch parry state improved from 2~7 frames to 2~9 frames. | |||
; d/b+1,2 | |||
: Frame advantage on block improved from -12 to -11. | |||
: Counter hit behavior changed. | |||
; d/b+4 | |||
: Easier for opponent to land a jumping mid attack. | |||
; BT.d+3 | |||
: Easier for opponent to land a jumping mid attack. | |||
; b+2,3 | |||
: Range increased. | |||
; b+4 | |||
: Pushback on hit reduced. | |||
; u/f+3 | |||
: Lower range increased. | |||
; u/f+4 | |||
: Lower range increased. | |||
; f,F+2 | |||
: Range increased. | |||
; wr3 | |||
: Lower range increased. | |||
; ws1 | |||
: Startup improved from i14 to i13. | |||
; ws1,2,1 | |||
: Counter hit behavior changed. | |||
; ws2 | |||
: Frame advantage on block improved from -9 to -7. | |||
: Recovery on hit improved by 2 frames. | |||
: Behavior on hit changed. | |||
; FC.d/f+2 | |||
: Pushback on hit reduced. | |||
; SS.4 | |||
: Easier for opponent to land a jumping mid attack. | |||
}} |
Revision as of 21:09, 2 December 2021
Sandbox
Character Name
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
- move5
- change1
- change2
- change3
- move6
- change1
- change2
Character Change Key
- Command
- New Move
- Buff
- Unclear
- Nerf
Dragunov
- d/f+3+4
- New move.
- 1,3,2,1+2
- Damage increased from 35 to 40.
- f,F+2,1+2
- Damage reduced from 25 to 23.
- d+1
- Frame advantage on block improved from 0 to +1.
- Frame advantage on hit improved from +7 to +8.
- Recovery after counter hit reduced by 1 frame.
- Range increased.
- d+4,4
- Recovery after hit reduced by 1 frame.
- b+4,2,1
- Behavior on counter hit changed.
- Frame advantage on counter hit improved from +5 to +12.
- f,F+3
- Frame advantage on block improved from +3 to +5.
- Recovery after hit reduced by 2 frames.
- qcb+2
- Strength of pushback increased to reduce chance of phasing.
- wr4
- Behavior against airborne opponent changed.
- ws1,2
- Frame advantage on block reduced from -13 to -15.
Eddy
- b+2,3,3
- New move.
- 4
- Damage increased from 12 to 14.
- f+2,3
- Startup improved from i20 to i20~21.
- Behavior against airborne opponent changed.
- d+3~4
- Damage increased from 15 to 17.
- u/b+3
- Frame advantage on block improved from -2 to +1.
- u/b+1+2
- u+1+2
- Pushback on hit reduced.
- u/f+4
- Lower range increased.
- u/f+1+2
- Damage increased from 20 to 25.
- FC.1+2
- Frame advantage issue fixed.
- FC.1+2,1+2
- RLX.1+2,1+2
- Damage increased from 12 to 14.
- SS.1+4
- Input buffering issue fixed.
- RLX.3
- Frame advantage on block improved from -15 to -14.
Eliza
- Moon Glide 1,4
- New move.
- EX Moon Glide 2 (hit)
- Moon Glide 2
- f,F+2
- Blood Gauge gain time reduced by 60 frames.
- f,d,d/f+1+2
- Hit level changed from s,s,s,s,s to s,t when 1st attack hits front.
- Moon Glide 1,2
- Input window for 2nd hit increased from 14 frames to 22 frames.
- d/f+1,2
- Frame advantage on block increased from -13 to -12.
- Frame advantage on hit increased from -2 to +2.
- Counter hit pushback reduced.
- d+1
- FC.d+1
- Behavior on counter hit changed to same as regular hit.
- d+3
- FC.d+3
- d+4
- FC.d+4
- Motion adjusted for opponent to land a jumping mid attack easier.
- d1+2
- FUFT.1+2
- Blood Gauge gain time reduced by 30 frames.
- b+1,2,4
- Damage reduced from 23 to 17.
- 3rd hit startup reduced by 2 frames.
- f,F+1+2
- Can now cancel 3rd hit with f,F+1+2,D
- FC.D (1 second)
- Blood Gauge gain time reduced by 30 frames.
Fahkumram
- 3,1,2
- New move.
- u/f+2
- New move.
- b,B
- Backward movement reduced.
- 1,2,1
- Frame advantage on block reduced from -6 to -10.
- Frame advantage on hit reduced from +7 to +3.
- 1,2,1,3~4
- 2,4,3~4
- 4,3~4
- d+3,4,3~4
- Behavior on regular hit or counter hit changed.
- 3,1,d+4
- Damage reduced from 18 to 15.
- 3,4~3
- f+3,2,4~3
- ws2,4~3
- Behavior on regular hit or counter hit changed.
- f+3
- Frame advantage on block reduced from -4 to -7.
- Frame advantage on hit reduced from +7 to +4.
- f+1+2
- Damage reduced from 26 to 21.
- d/f+1
- Frame advantage on hit reduced from +8 to +6.
- d/f+1,2
- Counter hit behavior changed.
- d/f+1,4~3,2
- f,F+4~3,2
- FC.d/f+3,2
- Damage reduced from 25 to 23.
- d+4
- Opponent's low attack now hits more in some situations.
- d+3+4
- Behavior on hit changed.
- b+2
- Frame advantage on hit reduced from -4 to -6.
- b+3
- Counter hit behavior changed.
- b+4,3
- Frame advantage on block reduced from -9 to -10.
- Frame advantage on hit reduced from +2 to +1.
- u/f+1
- Opponent's low hitting before move started now fixed.
- u/f+3
- Lower range increased.
- ws1
- Frame advantage on hit reduced from +7 to +4.
- SS.4
- Recovery for both characters on block increased by 2 frames, slowing pace.
Feng
- d/f+4,3
- New move.
- CH d/b+3
- New move.
- 1+2
- Frame advantage on block improved from -13 to -12.
- Recovery on hit improved by 1 frame.
- Range increased.
- Punch parry state improved from 2~7 frames to 2~9 frames.
- d/b+1,2
- Frame advantage on block improved from -12 to -11.
- Counter hit behavior changed.
- d/b+4
- Easier for opponent to land a jumping mid attack.
- BT.d+3
- Easier for opponent to land a jumping mid attack.
- b+2,3
- Range increased.
- b+4
- Pushback on hit reduced.
- u/f+3
- Lower range increased.
- u/f+4
- Lower range increased.
- f,F+2
- Range increased.
- wr3
- Lower range increased.
- ws1
- Startup improved from i14 to i13.
- ws1,2,1
- Counter hit behavior changed.
- ws2
- Frame advantage on block improved from -9 to -7.
- Recovery on hit improved by 2 frames.
- Behavior on hit changed.
- FC.d/f+2
- Pushback on hit reduced.
- SS.4
- Easier for opponent to land a jumping mid attack.