User:Jake2xR TK/sandbox: Difference between revisions

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== Eliza ==
== Eliza ==
{{Changelist|
{{Changelist|
; Moon Glide 1,4
; MG.1,4
: {{New}}New move.
: {{New}}New move.


; EX Moon Glide 2 (hit)
; EX.MG.2 (hit)
; Moon Glide 2
; MG.2
; f,F+2
; f,F+2
: Blood Gauge gain time reduced by 60 frames.
: Startup of Blood Gauge gain improved by 60 frames.


; f,d,d/f+1+2
; f,d,d/f+1+2
: Hit level changed from s,s,s,s,s to s,t when 1st attack hits front.
: Hit level on front hit changed from s,s,s,s,s to s,t.


; Moon Glide 1,2
; MG.1,2
: Input window for 2nd hit increased from 14 frames to 22 frames.
: Input window for 2nd hit increased from 14 frames to 22 frames.


Line 54: Line 54:
; d+1
; d+1
; FC.d+1
; FC.d+1
: Behavior on counter hit changed to same as regular hit.
: Counter hit behavior changed to the same as regular hit.


; d+3
; d+3
Line 64: Line 64:
; d1+2
; d1+2
; FUFT.1+2
; FUFT.1+2
: Blood Gauge gain time reduced by 30 frames.
; FUFA.1+2
: Startup of Blood Gauge gain improved by 30 frames.


; b+1,2,4
; b+1,2,4
Line 74: Line 75:


; FC.D (1 second)
; FC.D (1 second)
: Blood Gauge gain time reduced by 30 frames.
: Startup of Blood Gauge gain improved by 30 frames.
}}
}}



Revision as of 09:28, 13 December 2021

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Eliza

MG.1,4
New move.
EX.MG.2 (hit)
MG.2
f,F+2
Startup of Blood Gauge gain improved by 60 frames.
f,d,d/f+1+2
Hit level on front hit changed from s,s,s,s,s to s,t.
MG.1,2
Input window for 2nd hit increased from 14 frames to 22 frames.
d/f+1,2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from -2 to +2.
Counter hit pushback reduced.
d+1
FC.d+1
Counter hit behavior changed to the same as regular hit.
d+3
FC.d+3
d+4
FC.d+4
Easier for opponent to land a jumping mid attack.
d1+2
FUFT.1+2
FUFA.1+2
Startup of Blood Gauge gain improved by 30 frames.
b+1,2,4
Damage reduced from 23 to 17.
3rd hit startup improved by 2 frames.
f,F+1+2
Can now cancel 3rd hit with f,F+1+2,D
FC.D (1 second)
Startup of Blood Gauge gain improved by 30 frames.

Fahkumram

3,1,2
New move.
u/f+2
New move.
b,B
Backward movement reduced.
1,2,1
Frame advantage on block reduced from -6 to -10.
Frame advantage on hit reduced from +7 to +3.
1,2,1,3~4
2,4,3~4
4,3~4
d+3,4,3~4
Behavior on regular hit or counter hit changed.
3,1,d+4
Damage reduced from 18 to 15.
3,4~3
f+3,2,4~3
ws2,4~3
Behavior on regular hit or counter hit changed.
f+3
Frame advantage on block reduced from -4 to -7.
Frame advantage on hit reduced from +7 to +4.
f+1+2
Damage reduced from 26 to 21.
d/f+1
Frame advantage on hit reduced from +8 to +6.
d/f+1,2
Counter hit behavior changed.
d/f+1,4~3,2
f,F+4~3,2
FC.d/f+3,2
Damage reduced from 25 to 23.
d+4
Opponent's low attack now hits more in some situations.
d+3+4
Behavior on hit changed.
b+2
Frame advantage on hit reduced from -4 to -6.
b+3
Counter hit behavior changed.
b+4,3
Frame advantage on block reduced from -9 to -10.
Frame advantage on hit reduced from +2 to +1.
u/f+1
Opponent's low hitting before move started now fixed.
u/f+3
Lower range increased.
ws1
Frame advantage on hit reduced from +7 to +4.
SS.4
Recovery for both characters on block increased by 2 frames, slowing pace.

Feng

d/f+4,3
New move.
CH d/b+3
New move.
1+2
Frame advantage on block improved from -13 to -12.
Recovery on hit improved by 1 frame.
Range increased.
Punch parry state improved from 2~7 frames to 2~9 frames.
d/b+1,2
Frame advantage on block improved from -12 to -11.
Counter hit behavior changed.
d/b+4
Easier for opponent to land a jumping mid attack.
BT.d+3
Easier for opponent to land a jumping mid attack.
b+2,3
Range increased.
b+4
Pushback on hit reduced.
u/f+3
Lower range increased.
u/f+4
Lower range increased.
f,F+2
Range increased.
wr3
Lower range increased.
ws1
Startup improved from i14 to i13.
ws1,2,1
Counter hit behavior changed.
ws2
Frame advantage on block improved from -9 to -7.
Recovery on hit improved by 2 frames.
Behavior on hit changed.
FC.d/f+2
Pushback on hit reduced.
SS.4
Easier for opponent to land a jumping mid attack.