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== Eliza == | == Eliza == | ||
{{Changelist| | {{Changelist| | ||
; | ; MG.1,4 | ||
: {{New}}New move. | : {{New}}New move. | ||
; EX | ; EX.MG.2 (hit) | ||
; | ; MG.2 | ||
; f,F+2 | ; f,F+2 | ||
: Blood Gauge gain | : Startup of Blood Gauge gain improved by 60 frames. | ||
; f,d,d/f+1+2 | ; f,d,d/f+1+2 | ||
: Hit level changed from s,s,s,s,s to s,t | : Hit level on front hit changed from s,s,s,s,s to s,t. | ||
; | ; MG.1,2 | ||
: Input window for 2nd hit increased from 14 frames to 22 frames. | : Input window for 2nd hit increased from 14 frames to 22 frames. | ||
Line 54: | Line 54: | ||
; d+1 | ; d+1 | ||
; FC.d+1 | ; FC.d+1 | ||
: | : Counter hit behavior changed to the same as regular hit. | ||
; d+3 | ; d+3 | ||
Line 64: | Line 64: | ||
; d1+2 | ; d1+2 | ||
; FUFT.1+2 | ; FUFT.1+2 | ||
: Blood Gauge gain | ; FUFA.1+2 | ||
: Startup of Blood Gauge gain improved by 30 frames. | |||
; b+1,2,4 | ; b+1,2,4 | ||
Line 74: | Line 75: | ||
; FC.D (1 second) | ; FC.D (1 second) | ||
: Blood Gauge gain | : Startup of Blood Gauge gain improved by 30 frames. | ||
}} | }} | ||
Revision as of 09:28, 13 December 2021
Character Name
- Command
- New Move
- Buff
- Unclear
- Nerf
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
Eliza
- MG.1,4
- New move.
- EX.MG.2 (hit)
- MG.2
- f,F+2
- Startup of Blood Gauge gain improved by 60 frames.
- f,d,d/f+1+2
- Hit level on front hit changed from s,s,s,s,s to s,t.
- MG.1,2
- Input window for 2nd hit increased from 14 frames to 22 frames.
- d/f+1,2
- Frame advantage on block improved from -13 to -12.
- Frame advantage on hit improved from -2 to +2.
- Counter hit pushback reduced.
- d+1
- FC.d+1
- Counter hit behavior changed to the same as regular hit.
- d+3
- FC.d+3
- d+4
- FC.d+4
- Easier for opponent to land a jumping mid attack.
- d1+2
- FUFT.1+2
- FUFA.1+2
- Startup of Blood Gauge gain improved by 30 frames.
- b+1,2,4
- Damage reduced from 23 to 17.
- 3rd hit startup improved by 2 frames.
- f,F+1+2
- Can now cancel 3rd hit with f,F+1+2,D
- FC.D (1 second)
- Startup of Blood Gauge gain improved by 30 frames.
Fahkumram
- 3,1,2
- New move.
- u/f+2
- New move.
- b,B
- Backward movement reduced.
- 1,2,1
- Frame advantage on block reduced from -6 to -10.
- Frame advantage on hit reduced from +7 to +3.
- 1,2,1,3~4
- 2,4,3~4
- 4,3~4
- d+3,4,3~4
- Behavior on regular hit or counter hit changed.
- 3,1,d+4
- Damage reduced from 18 to 15.
- 3,4~3
- f+3,2,4~3
- ws2,4~3
- Behavior on regular hit or counter hit changed.
- f+3
- Frame advantage on block reduced from -4 to -7.
- Frame advantage on hit reduced from +7 to +4.
- f+1+2
- Damage reduced from 26 to 21.
- d/f+1
- Frame advantage on hit reduced from +8 to +6.
- d/f+1,2
- Counter hit behavior changed.
- d/f+1,4~3,2
- f,F+4~3,2
- FC.d/f+3,2
- Damage reduced from 25 to 23.
- d+4
- Opponent's low attack now hits more in some situations.
- d+3+4
- Behavior on hit changed.
- b+2
- Frame advantage on hit reduced from -4 to -6.
- b+3
- Counter hit behavior changed.
- b+4,3
- Frame advantage on block reduced from -9 to -10.
- Frame advantage on hit reduced from +2 to +1.
- u/f+1
- Opponent's low hitting before move started now fixed.
- u/f+3
- Lower range increased.
- ws1
- Frame advantage on hit reduced from +7 to +4.
- SS.4
- Recovery for both characters on block increased by 2 frames, slowing pace.
Feng
- d/f+4,3
- New move.
- CH d/b+3
- New move.
- 1+2
- Frame advantage on block improved from -13 to -12.
- Recovery on hit improved by 1 frame.
- Range increased.
- Punch parry state improved from 2~7 frames to 2~9 frames.
- d/b+1,2
- Frame advantage on block improved from -12 to -11.
- Counter hit behavior changed.
- d/b+4
- Easier for opponent to land a jumping mid attack.
- BT.d+3
- Easier for opponent to land a jumping mid attack.
- b+2,3
- Range increased.
- b+4
- Pushback on hit reduced.
- u/f+3
- Lower range increased.
- u/f+4
- Lower range increased.
- f,F+2
- Range increased.
- wr3
- Lower range increased.
- ws1
- Startup improved from i14 to i13.
- ws1,2,1
- Counter hit behavior changed.
- ws2
- Frame advantage on block improved from -9 to -7.
- Recovery on hit improved by 2 frames.
- Behavior on hit changed.
- FC.d/f+2
- Pushback on hit reduced.
- SS.4
- Easier for opponent to land a jumping mid attack.