Jake2xR TK (talk | contribs) (Version 4.00/Jack-7 draft) |
Jake2xR TK (talk | contribs) m (āāHeihachi) |
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; b+3,3 | ; b+3,3 | ||
: 2nd hit | : Startup of 2nd hit changed from ,i21~ to ,i22~ | ||
; b+4 | ; b+4 |
Revision as of 10:21, 16 December 2021
Character Name
- Command
- New Move
- Buff
- Unclear
- Nerf
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
Ganryu
- TACH.f+2
- New move.
- ws1,2
- Replaced with a new move.
- ws1,2,3+4
- New move.
- 2,1,2
- Frame advantage on block reduced from -11 to -13.
- TACH.1+2
- Startup shortened from i26 to i23.
- b+2
- Frame advantage on block improved from -18 to -14.
- d/f+2
- Pushback reduced on hit.
- d/f+2+3
- Damage increased from 20 to 23.
- d/b+2
- Can now cancel the move by d/b+2,3+4 and shift to TACH
- u/f+1
- u/f+1+2
- ws2
- Lower range increased.
- u/f+2
- Can now shift to TACH by u/f+2,3+4
- b,f+2
- Changed the command from b,f+2 to b,f+2+3
- b,d/b,d,D/F+2
- Damage reduced from 45 to 35.
Geese
- b+1,3
- New move.
- f,d,d/f+1
- Startup changed from i19~20 to i19~21.
- Opponent's recovery on block shortened by 1 frame.
- Damage reduced from 10,17 to 10,15.
- f,d,d/f+2
- Startup changed from i23~24 to i23~25.
- Opponent's recovery on block shortened by 1 frame.
- Damage reduced from 10,17 to 10,15.
- MAX.f,d,d/f+1+2
- Startup changed from i23~24 to i23~25.
- Opponent's recovery on block shortened by 1 frame.
- Behavior on hit changed.
- Damage reduced from 10,17 to 10,15.
- qcb+1,2
- Pushback on hit reduced.
- d+1+2
- Damage reduced from 20 to 15.
- Pushback on hit reduced.
- b+1,2
- Damage changed from 10,18 to 8,23.
- ws2
- Damage increased from 10 to 15.
- FC.d/f+1
- Damage reduced from 20 to 17.
- SS.3
- Frame advantage on hit reduced from +6 to +4.
- Pushback on counter hit reduced.
Gigas
- SG.4,1
- New move.
- R.f+3+4*,1
- Damage increased from 25 to 30.
- R.f+3+4*<1
- Damage increased from 40 to 45.
- 1,2
- Damage increased from 24 to 28.
- 4
- Frame advantage on hit improved from +2 to +4.
- f+1+2
- Frame advantage on block improved from -9 to -5.
- Pushback on block increased.
- GOL.1
- Damage increased from 20 to 25.
- GOL.<1
- Damage increased from 35 to 40.
- d/f+4,1+2
- Counter hit behavior changed.
- Can now shift to SG from d/f+4,1+2,3+4
- d/f+1+2,1+2
- Damage reduced from 20 to 17.
- d+1+2
- Tracking reduced.
- Lower range increased.
- d+3+4
- Can now be performed using slide input d+3_4~3+4
- d/b+2
- Damage increased from 20 to 23.
- d/b+1+2
- Pushback reduced and attack lands easier.
- d/b+3+4
- Can now be performed using slide input d/b+3_4~3+4
- b+1+2
- Counter hit behavior changed.
- Can now shift to SG from b+1+2,3+4
- u/f+3
- Lower range increased.
- f,F+2
- Unintended behavior on grounded face-down opponent fixed.
- FDFA.2
- Easier for opponent to land a jumping mid attack.
- Pushback reduced and attack lands easier.
- SG.1+2
- 1+3
- f+1+3
- 2+4
- f+2+4
- hcb,f+1+2
- Throw range increased.
Heihachi
- b+3,2
- New move.
- R.d+1+2
- Pushback on block reduced.
- 1+2
- Frame advantage on block improved from -12 to -10.
- Recovery on hit shortened by 2 frames.
- f+4
- Pushback on block reduced.
- RAI.1
- RAI.2
- Lower range increased.
- d/b+2
- Damage increased from 23 to 25.
- Frame advantage on hit improved from +5 to +6.
- Pushback reduced and attack lands easier.
- b+3
- Startup reduced from i14~16 to i14~15.
- Lower range increased.
- b+3,3
- Startup of 2nd hit changed from ,i21~ to ,i22~
- b+4
- Screw added to counter hit.
- b+1+2
- Frame advantage on hit improved from +2 to +8.
- f,n,d/f+1
- Crouching state added.
- f,n,d,d/f+4,n,4,4
- Frame advantage on block improved from -16 to -14.
- Frame advantage on hit improved from -5 to -3.
- ws3,1+2
- Knockdown added.
Hwoarang
- RFS.u/f+3
- New move.
- 4,3
- Damage increased from 14 to 16.
- Counter hit behavior changed.
- d/b+4
- Damage increased from 12 to 14.
- u+3+4
- Pushback increased and attack lands easier.
- u/f+3
- Jump status after u/f+3,4 input fixed.
- f,F+3
- Pushback on hit reduced.
- f,n,d,d/f+3
- Startup changed from i18 to i18~19.
- wr3
- Lower range increased.
- RFF.f,F+4,3
- Opponent blocking 2nd hit after 1st hit lands on side now fixed.
- RFF.f+3,f+3
- Properties not matching LFS.f+4 now fixed.
- LFS.4
- Frame advantage on block improved from +2 to +4.
- Pushback on block reduced.
- Pushback reduced and attack lands easier.
- LFS.b+3
- Lower range increased.
- Pushback reduced and attack lands easier.
- LFS.u/f+3
- Jump status after LFS.u/f+3,4 input fixed.
- Motion adjusted to prevent unnatural behavior during certain situation.
- LFS.u/f+4
- Can now shift to RFF by LFS.u/f+4,F
- RFS.3
- Frame advantage on block increased from +2 to +4.
- Pushback on block reduced.
- Pushback reduced and attack lands easier.
- RFS.d/f+4
- RFS.b+4
- Lower range increased.
- 2+4,B
- Frame advantage on hit reduced from +13 to +0.
Jack-7
- f+1,1
- New move.
- f+1
- Pushback on hit reduced.
- f+1,2,2
- Damage increased from 20 to 24.
- f+1+2
- Damage on airborne hit not matching ground hit fixed.
- d/b+1+2
- Pushback of all hits on hit reduced.
- Range of 2nd/3rd/4th hits increased.
- b+1,2
- Damage reduced from 20 to 17.
- Counter hit behavior changed.
- f,F+3
- Opponent's behavior on regular hit or counter hit changed.
- Pushback on block reduced.
- FC.d/b+1
- Pushback on hit reduced.
- SS.1
- Frame advantage on block improved from +5 to +6.
- Pushback on hit reduced.
- W! 1+3_2+4
- Damage increased from 45 to 60.
- Can now perform the move from W! u/f+1+2