User:Jake2xR TK/sandbox: Difference between revisions

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(Version 4.00/Jin draft)
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== Jin ==
== Jin ==
{{Changelist|
; b,f+2,1,d/f+2
: {{New}}New move.
; 1,2,4
: Damage reduced from 30 to 26.
; 1,d+3
: Damage increased from 7 to 9.
; 2,1,4
: Frame advantage on hit improved from +2 to +4.
: Pushback on hit reduced.
; 4
: Counter hit screw added.
; f+1+2
: Pushback of 1st hit on regular hit and counter hit reduced.
: Pushback of 1st hit on block reduced.
: Unusual behavior after 2nd hit back hit fixed.
; d+3
: Pushback on block reduced.
; d+3,3
: Frame advantage on block improved from -16 to -14.
; d+4
: Damage reduced from 13 to 11.
: Pushback on counter hit increased.
: Strength of pushback increased to reduce chance of phasing.
; d/b+3
: Frame advantage on block improved from -13 to -11.
; f,F+3,1,2 ??? f,F+3,1,3
: String now jails? ''Now blocking the 2nd attack leads to consecutive blocks.''
; f,F+4
: Frame advantage on block reduced from +4 to +0.
; b,f+2,1
: Damage increased from 10 to 14.
: Frame advantage on counter hit increased from +6 to +9.
; b,f+2,3
: Upper range increased.
}}

Revision as of 11:12, 16 December 2021

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Ganryu

TACH.f+2
New move.
ws1,2
Replaced with a new move.
ws1,2,3+4
New move.
2,1,2
Frame advantage on block reduced from -11 to -13.
TACH.1+2
Startup shortened from i26 to i23.
b+2
Frame advantage on block improved from -18 to -14.
d/f+2
Pushback reduced on hit.
d/f+2+3
Damage increased from 20 to 23.
d/b+2
Can now cancel the move by d/b+2,3+4 and shift to TACH
u/f+1
u/f+1+2
ws2
Lower range increased.
u/f+2
Can now shift to TACH by u/f+2,3+4
b,f+2
Changed the command from b,f+2 to b,f+2+3
b,d/b,d,D/F+2
Damage reduced from 45 to 35.

Geese

b+1,3
New move.
f,d,d/f+1
Startup changed from i19~20 to i19~21.
Opponent's recovery on block shortened by 1 frame.
Damage reduced from 10,17 to 10,15.
f,d,d/f+2
Startup changed from i23~24 to i23~25.
Opponent's recovery on block shortened by 1 frame.
Damage reduced from 10,17 to 10,15.
MAX.f,d,d/f+1+2
Startup changed from i23~24 to i23~25.
Opponent's recovery on block shortened by 1 frame.
Behavior on hit changed.
Damage reduced from 10,17 to 10,15.
qcb+1,2
Pushback on hit reduced.
d+1+2
Damage reduced from 20 to 15.
Pushback on hit reduced.
b+1,2
Damage changed from 10,18 to 8,23.
ws2
Damage increased from 10 to 15.
FC.d/f+1
Damage reduced from 20 to 17.
SS.3
Frame advantage on hit reduced from +6 to +4.
Pushback on counter hit reduced.

Gigas

SG.4,1
New move.
R.f+3+4*,1
Damage increased from 25 to 30.
R.f+3+4*<1
Damage increased from 40 to 45.
1,2
Damage increased from 24 to 28.
4
Frame advantage on hit improved from +2 to +4.
f+1+2
Frame advantage on block improved from -9 to -5.
Pushback on block increased.
GOL.1
Damage increased from 20 to 25.
GOL.<1
Damage increased from 35 to 40.
d/f+4,1+2
Counter hit behavior changed.
Can now shift to SG from d/f+4,1+2,3+4
d/f+1+2,1+2
Damage reduced from 20 to 17.
d+1+2
Tracking reduced.
Lower range increased.
d+3+4
Can now be performed using slide input d+3_4~3+4
d/b+2
Damage increased from 20 to 23.
d/b+1+2
Pushback reduced and attack lands easier.
d/b+3+4
Can now be performed using slide input d/b+3_4~3+4
b+1+2
Counter hit behavior changed.
Can now shift to SG from b+1+2,3+4
u/f+3
Lower range increased.
f,F+2
Unintended behavior on grounded face-down opponent fixed.
FDFA.2
Easier for opponent to land a jumping mid attack.
Pushback reduced and attack lands easier.
SG.1+2
1+3
f+1+3
2+4
f+2+4
hcb,f+1+2
Throw range increased.

Heihachi

b+3,2
New move.
R.d+1+2
Pushback on block reduced.
1+2
Frame advantage on block improved from -12 to -10.
Recovery on hit shortened by 2 frames.
f+4
Pushback on block reduced.
RAI.1
RAI.2
Lower range increased.
d/b+2
Damage increased from 23 to 25.
Frame advantage on hit improved from +5 to +6.
Pushback reduced and attack lands easier.
b+3
Startup reduced from i14~16 to i14~15.
Lower range increased.
b+3,3
Startup of 2nd hit changed from ,i21~ to ,i22~
b+4
Screw added to counter hit.
b+1+2
Frame advantage on hit improved from +2 to +8.
f,n,d/f+1
Crouching state added.
f,n,d,d/f+4,n,4,4
Frame advantage on block improved from -16 to -14.
Frame advantage on hit improved from -5 to -3.
ws3,1+2
Knockdown added.

Hwoarang

RFS.u/f+3
New move.
4,3
Damage increased from 14 to 16.
Counter hit behavior changed.
d/b+4
Damage increased from 12 to 14.
u+3+4
Pushback increased and attack lands easier.
u/f+3
Jump status after u/f+3,4 input fixed.
f,F+3
Pushback on hit reduced.
f,n,d,d/f+3
Startup changed from i18 to i18~19.
wr3
Lower range increased.
RFF.f,F+4,3
Opponent blocking 2nd hit after 1st hit lands on side now fixed.
RFF.f+3,f+3
Properties not matching LFS.f+4 now fixed.
LFS.4
Frame advantage on block improved from +2 to +4.
Pushback on block reduced.
Pushback reduced and attack lands easier.
LFS.b+3
Lower range increased.
Pushback reduced and attack lands easier.
LFS.u/f+3
Jump status after LFS.u/f+3,4 input fixed.
Motion adjusted to prevent unnatural behavior during certain situation.
LFS.u/f+4
Can now shift to RFF by LFS.u/f+4,F
RFS.3
Frame advantage on block increased from +2 to +4.
Pushback on block reduced.
Pushback reduced and attack lands easier.
RFS.d/f+4
RFS.b+4
Lower range increased.
2+4,B
Frame advantage on hit reduced from +13 to +0.

Jack-7

f+1,1
New move.
f+1
Pushback on hit reduced.
f+1,2,2
Damage increased from 20 to 24.
f+1+2
Damage on airborne hit not matching ground hit fixed.
d/b+1+2
Pushback of all hits on hit reduced.
Range of 2nd/3rd/4th hits increased.
b+1,2
Damage reduced from 20 to 17.
Counter hit behavior changed.
f,F+3
Opponent's behavior on regular hit or counter hit changed.
Pushback on block reduced.
FC.d/b+1
Pushback on hit reduced.
SS.1
Frame advantage on block improved from +5 to +6.
Pushback on hit reduced.
W! 1+3_2+4
Damage increased from 45 to 60.
Can now perform the move from W! u/f+1+2

Jin

b,f+2,1,d/f+2
New move.
1,2,4
Damage reduced from 30 to 26.
1,d+3
Damage increased from 7 to 9.
2,1,4
Frame advantage on hit improved from +2 to +4.
Pushback on hit reduced.
4
Counter hit screw added.
f+1+2
Pushback of 1st hit on regular hit and counter hit reduced.
Pushback of 1st hit on block reduced.
Unusual behavior after 2nd hit back hit fixed.
d+3
Pushback on block reduced.
d+3,3
Frame advantage on block improved from -16 to -14.
d+4
Damage reduced from 13 to 11.
Pushback on counter hit increased.
Strength of pushback increased to reduce chance of phasing.
d/b+3
Frame advantage on block improved from -13 to -11.
f,F+3,1,2 ??? f,F+3,1,3
String now jails? Now blocking the 2nd attack leads to consecutive blocks.
f,F+4
Frame advantage on block reduced from +4 to +0.
b,f+2,1
Damage increased from 10 to 14.
Frame advantage on counter hit increased from +6 to +9.
b,f+2,3
Upper range increased.