User:Jake2xR TK/sandbox: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Replaced content with "== Character Name == {{Changelist| ; Command : {{New}}New Move : {{Buff}}Buff : {{Unclear}}Unclear : {{Nerf}}Nerf ; move1 : {{New}}change1 : {{Buff}}change2 : {{Nerf}}cha...")
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== Ganryu ==
== Josie ==
{{Changelist|
; TACH.f+2
: {{New}}New move.


; ws1,2
: {{New}}Replaced with a new move.


; ws1,2,3+4
: {{New}}New move.


; 2,1,2
== Julia ==
: Frame advantage on block reduced from -11 to -13.


; TACH.1+2
: Startup shortened from i26 to i23.
; b+2
: Frame advantage on block improved from -18 to -14.


; d/f+2
: Pushback reduced on hit.


; d/f+2+3
== Kazumi ==
: Damage increased from 20 to 23.


; d/b+2
: Can now cancel the move by d/b+2,3+4 and shift to TACH


; u/f+1
; u/f+1+2
; ws2
: Lower range increased.


; u/f+2
== Kazuya ==
: Can now shift to TACH by u/f+2,3+4


; b,f+2
: Changed the command from b,f+2 to b,f+2+3


; b,d/b,d,D/F+2
: Damage reduced from 45 to 35.
}}


== Geese ==
== King ==
{{Changelist|
; b+1,3
: {{New}}New move.


; f,d,d/f+1
: Startup changed from i19~20 to i19~21.
: Opponent's recovery on block shortened by 1 frame.
: Damage reduced from 10,17 to 10,15.


; f,d,d/f+2
: Startup changed from i23~24 to i23~25.
: Opponent's recovery on block shortened by 1 frame.
: Damage reduced from 10,17 to 10,15.


; MAX.f,d,d/f+1+2
== Kuma & Panda ==
: Startup changed from i23~24 to i23~25.
: Opponent's recovery on block shortened by 1 frame.
: Behavior on hit changed.
: Damage reduced from 10,17 to 10,15.


; qcb+1,2
: Pushback on hit reduced.


; d+1+2
: Damage reduced from 20 to 15.
: Pushback on hit reduced.


; b+1,2
== Lars ==
: Damage changed from 10,18 to 8,23.
 
; ws2
: Damage increased from 10 to 15.
 
; FC.d/f+1
: Damage reduced from 20 to 17.
 
; SS.3
: Frame advantage on hit reduced from +6 to +4.
: Pushback on counter hit reduced.
}}
 
== Gigas ==
{{Changelist|
; SG.4,1
: {{New}}New move.
 
; R.f+3+4*,1
: Damage increased from 25 to 30.
 
; R.f+3+4*<1
: Damage increased from 40 to 45.
 
; 1,2
: Damage increased from 24 to 28.
 
; 4
: Frame advantage on hit improved from +2 to +4.
 
; f+1+2
: Frame advantage on block improved from -9 to -5.
: Pushback on block increased.
 
; GOL.1
: Damage increased from 20 to 25.
 
; GOL.<1
: Damage increased from 35 to 40.
 
; d/f+4,1+2
: Counter hit behavior changed.
: Can now shift to SG from d/f+4,1+2,3+4
 
; d/f+1+2,1+2
: Damage reduced from 20 to 17.
 
; d+1+2
: Tracking reduced.
: Lower range increased.
 
; d+3+4
: Can now be performed using slide input d+3_4~3+4
 
; d/b+2
: Damage increased from 20 to 23.
 
; d/b+1+2
: Pushback reduced and attack lands easier.
 
; d/b+3+4
: Can now be performed using slide input d/b+3_4~3+4
 
; b+1+2
: Counter hit behavior changed.
: Can now shift to SG from b+1+2,3+4
 
; u/f+3
: Lower range increased.
 
; f,F+2
: Unintended behavior on grounded face-down opponent fixed.
 
; FDFA.2
: Easier for opponent to land a jumping mid attack.
: Pushback reduced and attack lands easier.
 
; SG.1+2
; 1+3
; f+1+3
; 2+4
; f+2+4
; hcb,f+1+2
: Throw range increased.
}}
 
== Heihachi ==
{{Changelist|
; b+3,2
: {{New}}New move.
 
; R.d+1+2
: Pushback on block reduced.
 
; 1+2
: Frame advantage on block improved from -12 to -10.
: Recovery on hit shortened by 2 frames.
 
; f+4
: Pushback on block reduced.
 
; RAI.1
; RAI.2
: Lower range increased.
 
; d/b+2
: Damage increased from 23 to 25.
: Frame advantage on hit improved from +5 to +6.
: Pushback reduced and attack lands easier.
 
; b+3
: Startup changed from i14~16 to i14~15.
: Lower range increased.
 
; b+3,3
: Startup of 2nd hit changed from ,i21~ to ,i22~
 
; b+4
: Screw added to counter hit.
 
; b+1+2
: Frame advantage on hit improved from +2 to +8.
 
; f,n,d/f+1
: Crouching state added.
 
; f,n,d,d/f+4,n,4,4
: Frame advantage on block improved from -16 to -14.
: Frame advantage on hit improved from -5 to -3.
 
; ws3,1+2
: Knockdown added.
}}
 
== Hwoarang ==
{{Changelist|
; RFS.u/f+3
: {{New}}New move.
 
; 4,3
: Damage increased from 14 to 16.
: Counter hit behavior changed.
 
; d/b+4
: Damage increased from 12 to 14.
 
; u+3+4
: Pushback increased and attack lands easier.
 
; u/f+3
: Jump status after u/f+3,4 input fixed.
 
; f,F+3
: Pushback on hit reduced.
 
; f,n,d,d/f+3
: Startup changed from i18 to i18~19.
 
; wr3
: Lower range increased.
 
; RFF.f,F+4,3
: Opponent blocking 2nd hit after 1st hit lands on side now fixed.
 
; RFF.f+3,f+3
: Properties not matching LFS.f+4 now fixed.
 
; LFS.4
: Frame advantage on block improved from +2 to +4.
: Pushback on block reduced.
: Pushback reduced and attack lands easier.
 
; LFS.b+3
: Lower range increased.
: Pushback reduced and attack lands easier.
 
; LFS.u/f+3
: Jump status after LFS.u/f+3,4 input fixed.
: Motion adjusted to prevent unnatural behavior during certain situation.
 
; LFS.u/f+4
: Can now shift to RFF by LFS.u/f+4,F
 
; RFS.3
: Frame advantage on block increased from +2 to +4.
: Pushback on block reduced.
: Pushback reduced and attack lands easier.
 
; RFS.d/f+4
; RFS.b+4
: Lower range increased.
 
; 2+4,B
: Frame advantage on hit reduced from +13 to +0.
}}
 
== Jack-7 ==
{{Changelist|
; f+1,1
: {{New}}New move.
 
; f+1
: Pushback on hit reduced.
 
; f+1,2,2
: Damage increased from 20 to 24.
 
; f+1+2
: Damage on airborne hit not matching ground hit fixed.
 
; d/b+1+2
: Pushback of all hits on hit reduced.
: Range of 2nd/3rd/4th hits increased.
 
; b+1,2
: Damage reduced from 20 to 17.
: Counter hit behavior changed.
 
; f,F+3
: Opponent's behavior on regular hit or counter hit changed.
: Pushback on block reduced.
 
; FC.d/b+1
: Pushback on hit reduced.
 
; SS.1
: Frame advantage on block improved from +5 to +6.
: Pushback on hit reduced.
 
; W! 1+3_2+4
: Damage increased from 45 to 60.
: Can now perform the move from W! u/f+1+2
}}
 
== Jin ==
{{Changelist|
; b,f+2,1,d/f+2
: {{New}}New move.
 
; 1,2,4
: Damage reduced from 30 to 26.
 
; 1,d+3
: Damage increased from 7 to 9.
 
; 2,1,4
: Frame advantage on hit improved from +2 to +4.
: Pushback on hit reduced.
 
; 4
: Counter hit screw added.
 
; f+1+2
: Pushback of 1st hit on regular hit and counter hit reduced.
: Pushback of 1st hit on block reduced.
: Unusual behavior after 2nd hit back hit fixed.
 
; d+3
: Pushback on block reduced.
 
; d+3,3
: Frame advantage on block improved from -16 to -14.
 
; d+4
: Damage reduced from 13 to 11.
: Pushback on counter hit increased.
: Strength of pushback increased to reduce chance of phasing.
 
; d/b+3
: Frame advantage on block improved from -13 to -11.
 
; f,F+3,1,2 ??? f,F+3,1,3
: String now jails? ''Now blocking the 2nd attack leads to consecutive blocks.''
 
; f,F+4
: Frame advantage on block reduced from +4 to +0.
 
; b,f+2,1
: Damage increased from 10 to 14.
: Frame advantage on counter hit increased from +6 to +9.
 
; b,f+2,3
: Upper range increased.
}}

Revision as of 11:01, 18 December 2021

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Josie

Julia

Kazumi

Kazuya

King

Kuma & Panda

Lars