User:Jake2xR TK/sandbox: Difference between revisions

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== Lars ==
== Lars ==
{{Changelist|
; R.Dynamic Entry 3+4
: {{New}}New move.
;Ā  Silent Entry 3+4
: {{New}}New move.
; 1,1,1
: Damage increased from 7,10,15 to 7,8,20.
; 3,D
: Frame advantage on block improved from -12 to -10.
: Frame advantage on hit improved from +5 to +7.
;Ā  Dynamic Entry 3
: Frame advantage on block improved from +4 to +6.
: Pushback on block reduced.
;Ā  Silent Entry d/f+1
: Counter hit behavior changed.
;Ā  Silent Entry 2
: Frame advantage on block improved from -13 to -12.
: Frame advantage on hit improved from +5 to +6.
; f+1
: Lower range increased.
; f+1,2,3,B
; f+1,2,3
: Counter hit behavior changed.
; f+2,1,B
; f+2,1
: Damage increased from 12 to 15.
; d/f+2,1
: Attack level changed from high to mid.
: Frame advantage on block reduced from -7 to -14.
; d/b+1,3,D
: Frame advantage on block improved from -12 to -10.
: Frame advantage on hit improved from -1 to +1.
; d/b+3
: Damage increased from 17 to 19.
: Pushback on hit reduced.
; CH b+4
: Damage increased from 23 to 28.
; f,F+1+2
: Frame advantage on block improved from -11 to -9.
; wr3
: Lower range increased.
: Issue where opponent shortened recovery by crouching after block now fixed.
; ws2,1
: Counter hit behavior changed.
}}

Revision as of 08:54, 30 December 2021

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Josie

1+4
New move.
R.d/f+1+2
Startup changed from i20 to i20~21.
Switch stance 1
Frame advantage on block improved from -7 to -1.
3,3
Startup changed from i23 to i23~24.
3,f+3
Frame advantage on block improved from -14 to -13.
f+2,3,3
Damage reduced from 30 to 28.
f+3
Tracking increased.
d/f+1,4,2
Counter hit behavior changed.
d/f+3+4
Startup changed from i22 to i22~23.
Range increased.
d/b+4,2,3
Frame advantage on block improved from -16 to -14.
b+2
Lower range increased.
Tracking increased.
f,n,d,d/f+2
Range increased.
f,n,d,d/f+1+2
Startup changed from i24~26 to i24~27.
Lower range increased.
FC.d/f+4
Pushback on hit reduced.
Range increased.

Julia

f,F+4
New move.
f+4,1
Can now cancel 2nd hit with f+4,1,D and shift to crouching.
d,d/f
Issue of not performing low parry now fixed.
b+3
Easier for opponent to land a jumping mid attack.
b+4
Frame advantage on block reduced from +1 to -2.
b+1+2
Frame advantage on block reduced from -13 to -14.
Pushback on block reduced.
Recovery after hit lengthened by 1 frame.
f,F+1+2
Damage reduced from 27 to 23.
Frame advantage on block reduced from -7 to -9.
d,D/F+1,2
Recovery after hit shortened by 5 frames.
wr2,1
Behavior on midair hit changed.
ws3
Counter hit pushback reduced.
ws4
Damage reduced from 21 to 17.
Frame advantage on block improved from -15 to -12.
FC.d/f+4,3
Damage reduced from 23 to 20.
SS.2
Pushback on hit reduced.
SS.4
Frame advantage on hit reduced from +3 to +0.
SS.3+4
Phasing reduced in specific situations.
Approach mid-air enemy f+3,1+2
Damage increased from 30 to 35.

Kazumi

wr1
New move.
R.f,F+1+2
Damage issue where 2nd hit on midair did not match ground hit now fixed.
4
Damage reduced from 18 to 15.
f+3
Lower range increased.
Fearless Warrior 3
Counter hit behavior changed.
Fearless Warrior 1+2
Counter hit behavior changed.
Fearless Warrior 3+4
Damage reduced from 8,20 to 7,20.
d+1
Input issue where opponent could not buffer attacks after counter hit now fixed.
d/b+3
Damage reduced from 14 to 12.
d/b+4
Counter hit behavior changed.
d/b+1+2
Behavior on hit changed.
u/f+3,4
Frame advantage on block improved from -7 to +0.
Range increased.
Tracking increased.
u/f+4
Lower range increased.
wr2
Damage increased from 24 to 25.
ws3
Startup improved from i15~16 to i14~15.
b+1+2
Recovery shortened by 5 frames.
Power Crush state reduced by 5 frames.
b+1+2 after successful attack reversal
Damage increased from 0,30 to 5,30.
Startup changed from i30~34, i36~81 to i25~34, i31~76.

Kazuya

ws1+2
New move.
R.f,n,d,d/f+1+4
Damage reduced from 45 to 41.
3,1
Damage increased from 7 to 10.
1+2
Pushback of 1st hit reduced and attack lands easier.
Lower range of 1st hit increased.
Pushback of 2nd hit reduced.
Frame advantage of 2nd hit on block improved from -14 to -13.
Recovery shortened by 1 frame.
d/f+1,4
Frame advantage on block improved from -4 to -3.
Frame advantage on hit improved from +17 to +18.
d/f+2
Range increased.
d+1+2
Frame advantage on hit improved from +1 to +3.
Behavior on hit changed.
SS.1+2
Frame advantage on block improved from -6 to -3.

King

b+3 during front hit 1+2
New move.
4
Range increased.
1+2,1
Can now be canceled by 1+2,1,B
3+4,2
Pushback on hit reduced.
f+3
Lower range increased.
f+2,d+1,2
Startup changed from i22 to i22~23.
d/f+1,2
Frame advantage on hit improved from +3 to +5.
d/f+3
Frame advantage on hit improved from +2 to +6.
wr3+4
Lower range increased.
FC.d/f+2
Range increased.
Tracking increased.
d/b,f+2+4
Tracking increased.
qcb+1+2
Can now be buffered.
Input issue where move could not be performed when delaying 1+2 now fixed.
f,hcf+2
Tracking increased.
Leg Cross Hold 1+2
Input window issue when shifting from 3rd Ultimate Punch to Leg Cross Hold now fixed.
crouching enemy d+1+3
crouching enemy d+2+4
Range increased.
enemy on back by the feet D/B+2+4
Damage reduced from 33 to 28.
crouching enemy d/f,D/F+1+3_2+4
Range increased.

Kuma & Panda

f+1+2,1+2
New move.
3
Pushback reduced and attack lands easier.
1+2,1+2
Range increased.
Pushback reduced and attack lands easier.
Hunting 1,2
Can now shift to Front Roll from during Hunting 1,2,f
f+3
Pushback reduced and attack lands easier.
f+1+2
Damage reduced from 25 to 20.
Frame advantage on block reduced from -12 to -15.
Recovery after hit lengthened by 2 frames.
Behavior on midair hit changed.
u/b+1+2
Startup shortened from i42~43 to i37~38.
ws1
Pushback increased and attack lands easier.
ws1,2
String now combos on counter hit.
Damage reduced from 34 to 23.
Startup shortened from i41~42 to i27~28.
Frame advantage on block reduced from +5 to -9.
Recovery on hit shortened by 3 frames.
Counter hit behavior changed.
Forward Roll 1
Forward Roll 3
Tracking increased.
f,F+1+4
hcb,f+1+2
Pushback reduced and attack lands easier.

Lars

R.Dynamic Entry 3+4
New move.
Silent Entry 3+4
New move.
1,1,1
Damage increased from 7,10,15 to 7,8,20.
3,D
Frame advantage on block improved from -12 to -10.
Frame advantage on hit improved from +5 to +7.
Dynamic Entry 3
Frame advantage on block improved from +4 to +6.
Pushback on block reduced.
Silent Entry d/f+1
Counter hit behavior changed.
Silent Entry 2
Frame advantage on block improved from -13 to -12.
Frame advantage on hit improved from +5 to +6.
f+1
Lower range increased.
f+1,2,3,B
f+1,2,3
Counter hit behavior changed.
f+2,1,B
f+2,1
Damage increased from 12 to 15.
d/f+2,1
Attack level changed from high to mid.
Frame advantage on block reduced from -7 to -14.
d/b+1,3,D
Frame advantage on block improved from -12 to -10.
Frame advantage on hit improved from -1 to +1.
d/b+3
Damage increased from 17 to 19.
Pushback on hit reduced.
CH b+4
Damage increased from 23 to 28.
f,F+1+2
Frame advantage on block improved from -11 to -9.
wr3
Lower range increased.
Issue where opponent shortened recovery by crouching after block now fixed.
ws2,1
Counter hit behavior changed.