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| == Character Name == | | == Character Name == ย |
| {{Changelist| | | {{Changelist| |
| ; Command | | ; Command |
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| }} | | }} |
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| == Josie == | | == Law == |
| {{Changelist| | | {{Changelist| |
| ; 1+4
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| : {{New}}New move.
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| ; R.d/f+1+2
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| : Startup changed from i20 to i20~21.
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|
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| ;ย Switch stance 1
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| : Frame advantage on block improved from -7 to -1.
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|
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| ; 3,3
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| : Startup changed from i23 to i23~24.
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|
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| ; 3,f+3
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| : Frame advantage on block improved from -14 to -13.
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|
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| ; f+2,3,3
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| : Damage reduced from 30 to 28.
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|
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| ; f+3
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| : Tracking increased.
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|
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| ; d/f+1,4,2
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| : Counter hit behavior changed.
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|
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| ; d/f+3+4
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| : Startup changed from i22 to i22~23.
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| : Range increased.
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|
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| ; d/b+4,2,3
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| : Frame advantage on block improved from -16 to -14.
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| ; b+2
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| : Lower range increased.
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| : Tracking increased.
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|
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| ; f,n,d,d/f+2
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| : Range increased.
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| ; f,n,d,d/f+1+2
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| : Startup changed from i24~26 to i24~27.
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| : Lower range increased.
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| ; FC.d/f+4
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| : Pushback on hit reduced.
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| : Range increased.
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| }} | | }} |
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| == Julia == | | == Lei == |
| {{Changelist| | | {{Changelist| |
| ; f,F+4
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| : {{New}}New move.
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|
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| ; f+4,1
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| : {{New}}Can now cancel 2nd hit with f+4,1,D and shift to crouching.
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|
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| ; d,d/f
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| : Issue of not performing low parry now fixed.
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|
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| ; b+3
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| : Easier for opponent to land a jumping mid attack.
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|
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| ; b+4
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| : Frame advantage on block reduced from +1 to -2.
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| ; b+1+2
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| : Frame advantage on block reduced from -13 to -14.
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| : Pushback on block reduced.
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| : Recovery after hit lengthened by 1 frame.
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| ; f,F+1+2
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| : Damage reduced from 27 to 23.
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| : Frame advantage on block reduced from -7 to -9.
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|
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| ; d,D/F+1,2
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| : Recovery after hit shortened by 5 frames.
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|
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| ; wr2,1
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| : Behavior on midair hit changed.
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| ; ws3
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| : Counter hit pushback reduced.
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| ; ws4
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| : Damage reduced from 21 to 17.
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| : Frame advantage on block improved from -15 to -12.
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|
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| ; FC.d/f+4,3
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| : Damage reduced from 23 to 20.
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|
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| ; SS.2
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| : Pushback on hit reduced.
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| ; SS.4
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| : Frame advantage on hit reduced from +3 to +0.
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|
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| ; SS.3+4
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| : Phasing reduced in specific situations.
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| ; Approach mid-air enemy f+3,1+2
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| : Damage increased from 30 to 35.
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| }} | | }} |
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| == Kazumi == | | == Leo == |
| {{Changelist| | | {{Changelist| |
| ; wr1
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| : {{New}}New move.
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|
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| ; R.f,F+1+2
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| : Damage issue where 2nd hit on midair did not match ground hit now fixed.
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| ; 4
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| : Damage reduced from 18 to 15.
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| ; f+3
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| : Lower range increased.
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| ;ย Fearless Warrior 3
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| : Counter hit behavior changed.
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| ;ย Fearless Warrior 1+2
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| : Counter hit behavior changed.
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| ;ย Fearless Warrior 3+4
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| : Damage reduced from 8,20 to 7,20.
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| ; d+1
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| : Input issue where opponent could not buffer attacks after counter hit now fixed.
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|
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| ; d/b+3
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| : Damage reduced from 14 to 12.
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| ; d/b+4
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| : Counter hit behavior changed.
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| ; d/b+1+2
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| : Behavior on hit changed.
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| ; u/f+3,4
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| : Frame advantage on block improved from -7 to +0.
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| : Range increased.
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| : Tracking increased.
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| ; u/f+4
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| : Lower range increased.
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| ; wr2
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| : Damage increased from 24 to 25.
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| ; ws3
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| : Startup improved from i15~16 to i14~15.
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| ; b+1+2
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| : Recovery shortened by 5 frames.
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| : Power Crush state reduced by 5 frames.
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| ; b+1+2 after successful attack reversal
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| : Damage increased from 0,30 to 5,30.
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| : Startup changed from i30~34, i36~81 to i25~34, i31~76.
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| }} | | }} |
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| == Kazuya == | | == Lili == |
| {{Changelist| | | {{Changelist| |
| ; ws1+2
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| : {{New}}New move.
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|
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| ; R.f,n,d,d/f+1+4
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| : Damage reduced from 45 to 41.
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| ; 3,1
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| : Damage increased from 7 to 10.
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| ; 1+2
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| : Pushback of 1st hit reduced and attack lands easier.
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| : Lower range of 1st hit increased.
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| : Pushback of 2nd hit reduced.
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| : Frame advantage of 2nd hit on block improved from -14 to -13.
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| : Recovery shortened by 1 frame.
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| ; d/f+1,4
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| : Frame advantage on block improved from -4 to -3.
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| : Frame advantage on hit improved from +17 to +18.
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|
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| ; d/f+2
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| : Range increased.
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| ; d+1+2
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| : Frame advantage on hit improved from +1 to +3.
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| : Behavior on hit changed.
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| ; SS.1+2
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| : Frame advantage on block improved from -6 to -3.
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| }} | | }} |
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| == King == | | == Lucky Chloe == |
| {{Changelist| | | {{Changelist| |
| ; b+3 during front hit 1+2
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| : {{New}}New move.
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| ; 4
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| : Range increased.
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| ; 1+2,1
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| : Can now be canceled by 1+2,1,B
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|
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| ; 3+4,2
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| : Pushback on hit reduced.
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|
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| ; f+3
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| : Lower range increased.
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|
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| ; f+2,d+1,2
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| : Startup changed from i22 to i22~23.
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|
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| ; d/f+1,2
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| : Frame advantage on hit improved from +3 to +5.
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|
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| ; d/f+3
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| : Frame advantage on hit improved from +2 to +6.
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|
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| ; wr3+4
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| : Lower range increased.
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|
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| ; FC.d/f+2
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| : Range increased.
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| : Tracking increased.
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|
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| ; d/b,f+2+4
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| : Tracking increased.
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|
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| ; qcb+1+2
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| : Can now be buffered.
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| : Input issue where move could not be performed when delaying 1+2 now fixed.
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| ; f,hcf+2
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| : Tracking increased.
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| ;ย Leg Cross Hold 1+2
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| : Input window issue when shifting from 3rd Ultimate Punch to Leg Cross Hold now fixed.
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| ; crouching enemy d+1+3
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| ; crouching enemy d+2+4
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| : Range increased.
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| ; enemy on back by the feet D/B+2+4
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| : Damage reduced from 33 to 28.
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|
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| ; crouching enemy d/f,D/F+1+3_2+4
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| : Range increased.
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| }} | | }} |
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| == Kuma & Panda == | | == Marduk == |
| {{Changelist| | | {{Changelist| |
| ; f+1+2,1+2
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| : {{New}}New move.
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|
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| ; 3
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| : Pushback reduced and attack lands easier.
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|
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| ; 1+2,1+2
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| : Range increased.
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| : Pushback reduced and attack lands easier.
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|
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| ;ย Hunting 1,2
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| : Can now shift to Front Roll from during Hunting 1,2,f
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|
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| ; f+3
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| : Pushback reduced and attack lands easier.
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|
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| ; f+1+2
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| : Damage reduced from 25 to 20.
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| : Frame advantage on block reduced from -12 to -15.
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| : Recovery after hit lengthened by 2 frames.
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| : Behavior on midair hit changed.
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|
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| ; u/b+1+2
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| : Startup shortened from i42~43 to i37~38.
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|
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| ; ws1
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| : Pushback increased and attack lands easier.
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|
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|
| ; ws1,2
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| : String now combos on counter hit.
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| : Damage reduced from 34 to 23.
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| : Startup shortened from i41~42 to i27~28.
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| : Frame advantage on block reduced from +5 to -9.
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| : Recovery on hit shortened by 3 frames.
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| : Counter hit behavior changed.
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|
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| ;ย Forward Roll 1
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| ;ย Forward Roll 3
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| : Tracking increased.
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|
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| ; f,F+1+4
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| ; hcb,f+1+2
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| : Pushback reduced and attack lands easier.
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| }} | | }} |
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| == Lars == | | == Master Raven == |
| {{Changelist| | | {{Changelist| |
| ; R.Dynamic Entry 3+4
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| : {{New}}New move.
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|
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| ;ย Silent Entry 3+4
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| : {{New}}New move.
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|
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| ; 1,1,1
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| : Damage increased from 7,10,15 to 7,8,20.
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|
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| ; 3,D
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| : Frame advantage on block improved from -12 to -10.
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| : Frame advantage on hit improved from +5 to +7.
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|
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| ;ย Dynamic Entry 3
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| : Frame advantage on block improved from +4 to +6.
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| : Pushback on block reduced.
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|
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| ;ย Silent Entry d/f+1
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| : Counter hit behavior changed.
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|
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| ;ย Silent Entry 2
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| : Frame advantage on block improved from -13 to -12.
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| : Frame advantage on hit improved from +5 to +6.
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|
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| ; f+1
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| : Lower range increased.
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|
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| ; f+1,2,3,B
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| ; f+1,2,3
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| : Counter hit behavior changed.
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|
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| ; f+2,1,B
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| ; f+2,1
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| : Damage increased from 12 to 15.
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|
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| ; d/f+2,1
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| : Attack level changed from high to mid.
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| : Frame advantage on block reduced from -7 to -14.
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|
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| ; d/b+1,3,D
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| : Frame advantage on block improved from -12 to -10.
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| : Frame advantage on hit improved from -1 to +1.
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|
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| ; d/b+3
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| : Damage increased from 17 to 19.
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| : Pushback on hit reduced.
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|
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| ; CH b+4
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| : Damage increased from 23 to 28.
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|
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| ; f,F+1+2
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| : Frame advantage on block improved from -11 to -9.
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|
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| ; wr3
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| : Lower range increased.
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| : Issue where opponent shortened recovery by crouching after block now fixed.
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|
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|
| ; ws2,1
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| : Counter hit behavior changed.
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| }} | | }} |