User:Jake2xR TK/sandbox: Difference between revisions

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Line 88: Line 88:
: {{New}}New move.
: {{New}}New move.


; SNA 4,1
; SNA.4,1
; SNA 4,1,F  
; SNA.4,1,F  
: {{New}}New move.
: {{New}}New move.


Line 96: Line 96:


; 4~3
; 4~3
; SLD feet toward 4~3
; SLD(feet toward?).4~3
: {{Unclear}}Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
: {{Unclear}}Issue where Lei was not airborne when opponent's attack hit later during move now fixed.


Line 113: Line 113:


; f,n+4,1,2,2,2,F  
; f,n+4,1,2,2,2,F  
; SNA 2,2,2,F  
; SNA.2,2,2,F  
; CRA u  
; CRA.u  
: {{Unclear}}Input buffering issue after shifting to PAN now fixed.
: {{Unclear}}Input buffering issue after shifting to PAN now fixed.


Line 142: Line 142:
: {{Buff}}Range increased.
: {{Buff}}Range increased.


; SNA 2,2
; SNA.2,2
: {{Buff}}Pushback on hit reduced.
: {{Buff}}Pushback on hit reduced.


; SNA 4
; SNA.4
: {{Nerf}}Damage reduced from 15 to 11.
: {{Nerf}}Damage reduced from 15 to 11.


; SNA 1+2
; SNA.1+2
: {{Buff}}Frame advantage on block improved from -10 to -9.  
: {{Buff}}Frame advantage on block improved from -10 to -9.  
: {{Buff}}Pushback on block reduced.
: {{Buff}}Pushback on block reduced.


; PAN 4
; PAN.4
: {{Buff}}Pushback on block reduced.
: {{Buff}}Pushback on block reduced.


; TGR F  
; TGR.F  
: {{Unclear}}Input buffering issue when parrying opponent's attack now fixed.
: {{Unclear}}Input buffering issue when parrying opponent's attack now fixed.


; TGR u  
; TGR.u  
; CRA d  
; CRA.d  
: {{Unclear}}Input buffering issue after shifting to SNA now fixed.
: {{Unclear}}Input buffering issue after shifting to SNA now fixed.


; DRU 3+4
; DRU.3+4
: {{Unclear}}Issue of not performing low parry later in move now fixed.
: {{Unclear}}Issue of not performing low parry later in move now fixed.


Line 173: Line 173:
: {{Buff}}Pushback on block reduced.
: {{Buff}}Pushback on block reduced.


; SLD feet toward 3~4
; SLD(feet toward).3~4
: {{Unclear}}Issue of not performing low parry now fixed.
: {{Unclear}}Issue of not performing low parry now fixed.


; FCD feet away d+3+4
; FCD(feet away).d+3+4
: {{Buff}}Range increased.
: {{Buff}}Range increased.


; KND ? PLD feet away  
; KND ? PLD (feet away)
: {{Unclear}}Strength of pushback increased to reduce chance of phasing.
: {{Unclear}}Strength of pushback increased to reduce chance of phasing.
}}
}}

Revision as of 08:52, 7 January 2022

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4

Law

d/b+3+4
Replaced with a new move.
1,2,2,2
2,2,2
f+2,2,2
Counter hit behavior changed.
1,2,1,1+2 ?
2,2,1+2
f+2,2,1+2
Added Wall Bounce on hit.
3+4
Frame advantage on block reduced from -12 to -14.
Recovery on hit lengthened by 2 frames.
3+4,4
Pushback reduced and attack lands easier.
d/f+3+4
Easier for opponent to land a jumping mid attack.
DSS.4
b+1+2,4
Frame advantage on block improved from -14 to -13.
Frame advantage on hit improved from +5 to +6.
d/b+3
Counter hit behavior changed.
d/b+4
Issue of incorrect frame advantage on block after inputting d/b+4,4 now fixed.
b+2
Range increased.
b+2,2
Counter hit behavior changed.
f,F+4,3
Damage increased from 12,17 to 17,23.
wr3
Lower range increased.
ws1
Damage reduced from 13 to 10.

Lei

f+2,4
New move.
SNA.4,1
SNA.4,1,F
New move.
1,1
Reach? increased.
4~3
SLD(feet toward?).4~3
Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
f+3
Pushback on hit reduced.
b+4
Startup improved from i23 to i20.
u+1+2
Recovery shortened by 3 frames.
f,n+3
Frame advantage on block improved from +3 to +5.
Recovery after hit shortened by 2 frames.
f,n+4,1,2,2,2,F
SNA.2,2,2,F
CRA.u
Input buffering issue after shifting to PAN now fixed.
f,F+3,4
Pushback reduced and attack lands easier.
f,F+3+4
Behavior on midair hit changed.
ws2
Damage increased from 12 to 15.
ws2,1
Pushback on hit reduced.
ws3
Lower range increased.
ws4
Pushback on hit reduced.
ws3+4
Damage increased from 14 to 20.
SS.4
Damage increased from 14 to 16.
Range increased.
SNA.2,2
Pushback on hit reduced.
SNA.4
Damage reduced from 15 to 11.
SNA.1+2
Frame advantage on block improved from -10 to -9.
Pushback on block reduced.
PAN.4
Pushback on block reduced.
TGR.F
Input buffering issue when parrying opponent's attack now fixed.
TGR.u
CRA.d
Input buffering issue after shifting to SNA now fixed.
DRU.3+4
Issue of not performing low parry later in move now fixed.
BT.4,1
Frame advantage on block improved from -8 to -6.
Recovery after hit shortened by 2 frames.
BT.4,3
Frame advantage on block improved from -15 to -12.
Pushback on block reduced.
SLD(feet toward).3~4
Issue of not performing low parry now fixed.
FCD(feet away).d+3+4
Range increased.
KND ? PLD (feet away)
Strength of pushback increased to reduce chance of phasing.

Leo


Lili


Lucky Chloe


Marduk


Master Raven