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| }} | | }} |
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| == Law == | | == Miguel == |
| {{Changelist| | | {{Changelist| |
| ; d/b+3+4
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| : {{New}}Replaced with a new move.
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|
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|
| ; 1,2,2,2
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| ; 2,2,2
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| ; f+2,2,2
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| : Counter hit behavior changed.
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|
| |
| ; 1,2,1,1+2 ?
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| ; 2,2,1+2
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| ; f+2,2,1+2
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| : {{Buff}}Added Wall Bounce on hit.
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|
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| ; 3+4
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| : {{Nerf}}Frame advantage on block reduced from -12 to -14.
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| : {{Nerf}}Recovery on hit lengthened by 2 frames.
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|
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| ; 3+4,4
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| : {{Buff}}Pushback reduced and attack lands easier.
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|
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| ; d/f+3+4
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| : {{Unclear}}Easier for opponent to land a jumping mid attack.
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|
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| ; DSS.4
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| ; b+1+2,4
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| : {{Buff}}Frame advantage on block improved from -14 to -13.
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| : {{Buff}}Frame advantage on hit improved from +5 to +6.
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|
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| ; d/b+3
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| : Counter hit behavior changed.
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|
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| ; d/b+4
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| : {{Unclear}}Issue of incorrect frame advantage on block after inputting d/b+4,4 now fixed.
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|
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| ; b+2
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| : {{Buff}}Range increased.
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|
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| ; b+2,2
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| : Counter hit behavior changed.
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|
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| ; f,F+4,3
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| : {{Buff}}Damage increased from 12,17 to 17,23.
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|
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| ; wr3
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| : {{Buff}}Lower range increased.
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|
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| ; ws1
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| : {{Nerf}}Damage reduced from 13 to 10.
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| }} | | }} |
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|
| == Lei == | | == Negan == |
| {{Changelist| | | {{Changelist| |
| ; f+2,4
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| : {{New}}New move.
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|
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| ; SNA.4,1
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| ; SNA.4,1,F
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| : {{New}}New move.
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|
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| ; 1,1
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| : Reach? increased.
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|
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| ; 4~3
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| ; SLD? Sidewind(feet toward).4~3
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| : {{Unclear}}Issue where Lei was not airborne when opponent's attack hit later during move now fixed.
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|
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|
| ; f+3
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| : {{Buff}}Pushback on hit reduced.
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|
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| ; b+4
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| : {{Buff}}Startup improved from i23 to i20.
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|
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| ; u+1+2
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| : {{Buff}}Recovery shortened by 3 frames.
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|
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| ; f,n+3
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| : {{Buff}}Frame advantage on block improved from +3 to +5.
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| : {{Buff}}Recovery after hit shortened by 2 frames.
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|
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| ; f,n+4,1,2,2,2,F
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| ; SNA.2,2,2,F
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| ; CRA.u
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| : {{Unclear}}Input buffering issue after shifting to PAN now fixed.
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|
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| ; f,F+3,4
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| : {{Unclear}}Pushback reduced and attack lands easier.
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|
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| ; f,F+3+4
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| : Behavior on midair hit changed.
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|
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| ; ws2
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| : {{Buff}}Damage increased from 12 to 15.
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|
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| ; ws2,1
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| : {{Buff}}Pushback on hit reduced.
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|
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| ; ws3
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| : {{Buff}}Lower range increased.
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|
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| ; ws4
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| : {{Buff}}Pushback on hit reduced.
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|
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| ; ws3+4
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| : {{Buff}}Damage increased from 14 to 20.
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|
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| ; SS.4
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| : {{Buff}}Damage increased from 14 to 16.
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| : {{Buff}}Range increased.
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|
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| ; SNA.2,2
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| : {{Buff}}Pushback on hit reduced.
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|
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| ; SNA.4
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| : {{Nerf}}Damage reduced from 15 to 11.
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|
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| ; SNA.1+2
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| : {{Buff}}Frame advantage on block improved from -10 to -9.
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| : {{Buff}}Pushback on block reduced.
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|
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| ; PAN.4
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| : {{Buff}}Pushback on block reduced.
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|
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| ; TGR.F
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| : {{Unclear}}Input buffering issue when parrying opponent's attack now fixed.
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|
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| ; TGR.u
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| ; CRA.d
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| : {{Unclear}}Input buffering issue after shifting to SNA now fixed.
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|
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| ; DRU.3+4
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| : {{Unclear}}Issue of not performing low parry later in move now fixed.
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|
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| ; BT.4,1
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| : {{Buff}}Frame advantage on block improved from -8 to -6.
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| : {{Buff}}Recovery after hit shortened by 2 frames.
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|
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| ; BT.4,3
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| : {{Buff}}Frame advantage on block improved from -15 to -12.
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| : {{Buff}}Pushback on block reduced.
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|
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| ; SLD? Sidewind(feet toward).3~4
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| : {{Unclear}}Issue of not performing low parry now fixed.
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|
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| ; FCD? Sidewind(feet away).d+3+4
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| : {{Buff}}Range increased.
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|
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| ; KND_PLD? feet away
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| : {{Unclear}}Strength of pushback increased to reduce chance of phasing.
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| }} | | }} |
|
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|
| == Leo == | | == Noctis == |
| {{Changelist| | | {{Changelist| |
| ;ย Jin Ji Du Li 3+4
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| : {{New}}New move.
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|
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| ; 1
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| : {{Buff}}Range increased.
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|
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| ; 2,2
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| : {{Buff}}Frame advantage on block improved from -13 to -12.
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| : {{Buff}}Frame advantage on hit improved from +4 to +6.
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|
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| ; f+2,2
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| : {{Buff}}Frame advantage on hit improved from +6 to +8.
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| : {{Unclear}}Recovery for both characters on block shortened by 2 frames, speeding up pace.
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|
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| ; f+4
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| : {{Unclear}}Incorrect input window duringย Jin Ji Du Li now fixed.
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|
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| ;ย Jin Ji Du Li 2
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| : Behavior on hit changed.
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|
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| ;ย Jin Ji Du Li 4
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| : {{Buff}}Frame advantage on hit improved from +4 to +9.
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| : {{Nerf}}Frame advantage on counter hit reduced from +10 to +9.
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|
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| ; f+1+2
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| : {{Buff}}Startup improved from i18~19 to i17~18.
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|
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| ; d/f+2+3
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| : {{Buff}}Damage increased from 19 to 20.
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|
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| ; d+1
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| ; d+1,D
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| : {{Buff}}Frame advantage on block improved from -3 to -2.
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| : {{Buff}}Frame advantage on hit improved from +4 to +5.
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| : {{Buff}}Recovery on counter hit shortened by 1 frame.
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|
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| ; d+4,2 during hit 1+2
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| ; u/f+1,2 during hit 1+2
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| ; f,F+2 during hit 1+2
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| : {{Buff}}Recovery on hit by shortened 7 frames.
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|
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| ;ย Fo Bu 1
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| : {{Buff}}Range increased.
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|
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| ;ย Fo Bu 2
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| : {{Buff}}Damage increased from 20 to 23.
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|
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| ;ย Fo Bu 3
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| : {{Buff}}Lower range increased.
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|
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| ;ย Fo Bu 1+2
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| : {{Buff}}Pushback on hit reduced.
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|
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|
| ; b+1+4
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| : {{Buff}}Pushback of 1st hit on hit reduced.
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|
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| ; u/f+4
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| : {{Buff}}Lower range increased.
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|
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| ; b,f+1+2,1+2,2
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| ; b,f+1+2,1+2,qcf+2
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| : {{Buff}}Frame advantage on block improved from -17 to -13.
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| : {{Buff}}Recovery on hit shortened by 2 frames.
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|
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| ; qcf+3+4
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| : Counter hit behavior of 1st hit changed.
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|
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| ; wr3
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| : {{Buff}}Lower range increased.
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|
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| ; ws1+2
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| : Counter hit behavior of 1st hit changed.
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|
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| ; SS.1+2
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| : {{Buff}}Frame advantage on block improved from -10 to -9.
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| : {{Buff}}Recovery on hit shortened by 1 frame.
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| }} | | }} |
|
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|
| == Lili == | | == Shaheen == |
| {{Changelist| | | {{Changelist| |
| ; BT.1,4
| |
| : {{New}}New move.
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|
| |
| ; u/f+4
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| : {{New}}Can now shift to back turned stance with u/f+4,B
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|
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| ; 1,2,3
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| ; 2,3
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| : {{Buff}}Damage increased from 10 to 13.
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|
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| ; d/f+1
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| : {{Buff}}Lower range increased.
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|
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| ; d+3
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| : Counter hit behavior changed.
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| : {{Buff}}Frame advantage on counter hit improved from +1 to +5.
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|
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| ; d+1+2
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| : {{Buff}}Damage increased from 20 to 25.
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| : Behavior on side hit changed.
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|
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| ; d/b+3
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| : {{Unclear}}Easier for opponent to land a jumping mid attack.
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|
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| ; b+1+2
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| : {{Buff}}Frame advantage on block improved from -14 to -12.
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| : {{Unclear}}Unusually long pushback on back hit now fixed.
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|
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| ; BT.1,2
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| : Frame advantage on hit improved from +5 to +8.
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|
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| ; BT.4,3+4
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| : Damage on 4th hit reduced from 20 to 15.
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|
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| ; BT.1+2
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| : Pushback of 2nd hit on hit reduced.
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| : Pushback of 2nd hit on counter hit increased.
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|
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| ; BT.d+3+4
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| ; BT.d+3+4,F
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| : {{Unclear}}Easier for opponent to land a jumping mid attack.
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|
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| ; u/b+1
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| : Counter hit behavior changed.
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|
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| ; u+3,3
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| : Incorrect range after inputting u+3,3,3+4 now fixed.
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|
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| ; u/f+2
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| : Frame advantage on block improved from -12 to -10.
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|
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| ; f,F+4
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| : Fixed an issue in which inputting f,F+4,B shortened the duration of the attack's hitbox being active.
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|
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| ; f,F+1+2
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| ; f,F+1+2*
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| : Pushback on downed opponent increased.
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|
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| ; qcf+1,2,B
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| : Frame advantage on block improved from -19 to -17.
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| : Frame advantage on hit improved from -8 to -6.
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|
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| ; qcf+2+1
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| : Behavior on side hit changed.
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|
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|
| ; FC.d/f+1
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| : Frame advantage on block improved from -9 to -6.
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|
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| ; 4,1,3,4,4,3,4
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| : Pushback on hit reduced.
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| }} | | }} |
|
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|
| == Lucky Chloe == | | == Xiaoyu == |
| {{Changelist| | | {{Changelist| |
| ; d/f+1,3
| |
| : {{New}}New move.
| |
|
| |
|
| ; d/f+4
| |
| : {{New}}Can now be canceled by d/f+4,B
| |
|
| |
| ;ย Left Twist in rhythm d/b+4,3
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| : {{New}}New move.
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|
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| ;ย Right Twist 4
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| : {{New}}New move.
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|
| |
| ; 1,2,2
| |
| ; f+2,2
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| ;ย Left Twist 1,2,2
| |
| ; BT.1,2,2
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| : Behavior on hit changed.
| |
|
| |
| ; 2 after proper timing 2
| |
| : Damage increased from 23 to 25.
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|
| |
| ; 2,3
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| : Damage issue after inputting 2,3,4 now fixed.
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|
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| ; d/f+1
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| : Pushback on hit and on block reduced.
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|
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| ; d/f+3,3
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| : Damage increased from 15 to 20.
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|
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| ;ย Left Twist in rhythm d/b+4
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| : Damage increased from 19 to 23.
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|
| |
| ; b+1
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| : Damage increased from 20 to 25.
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|
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| ; b+2
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| : Behavior on hit changed.
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|
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| ; b+3
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| : Damage increased from 15 to 17.
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| : Counter hit behavior changed.
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|
| |
| ; f,F+4,3+4
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| ;ย Left Twist 4,3+4
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| ; d/b+4,3+4
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| : Frame advantage on hit improved from +4 to +5.
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|
| |
| ; wr3+4
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| : Damage of 2nd hit increased from 20 to 23.
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| : Recovery on hit shortened by 4 frames.
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|
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| ; ws3
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| : Pushback on block reduced.
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|
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| ; FC.d/f+1
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| : Damage increased from 15 to 18.
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| }} | | }} |
|
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|
| == Marduk == | | == Yoshimitsu == |
| {{Changelist| | | {{Changelist| |
| ; u/f+1,2
| |
| : {{New}}New move.
| |
|
| |
|
| ; 1,2,3,1+2
| |
| ; d/f+3,1,2,3,1+2
| |
| ; d/f+3,1+2
| |
| : Frame advantage on block improved from +0 to +4.
| |
| : Frame advantage on hit improved from +4 to +8.
| |
| : Can now shift toย Ready Position with 3+4
| |
|
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| ;ย Ready Position f+1,4
| |
| : Frame advantage on block improved from -10 to -9.
| |
|
| |
| ;ย Ready Position d+1+2
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| : Reach? of 2nd hit increased.
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|
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| ; 1,2,f+1
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| : Pushback on counter hit reduced.
| |
|
| |
| ; d/f+3
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| : Range increased.
| |
|
| |
| ; d/f+4
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| : Frame advantage on block improved from -9 to -4.
| |
|
| |
| ; d/f+4,2
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| : Lower range increased.
| |
|
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| ; d+1
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| : Range increased.
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|
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| ; b+2
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| : Frame advantage on hit improved from +1 to +4.
| |
|
| |
| ; b,f+1+2,2
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| : Command changed from b,f+1+2,2 to qcf+1+2,2
| |
|
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| ; FC.1+2
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| : Frame advantage on block reduced from -4 to -7.
| |
| : Lower range increased.
| |
|
| |
| ; f,hcf+1
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| : Tracking increased.
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|
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| ; enemy down by feet d/b+2+4
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| : Damage reduced from 40 to 35.
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|
| |
| ; time with enemy attack b+1+3_2+4
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| : Incorrect damage in specific situations now fixed.
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| }} | | }} |
|
| |
|
| == Master Raven == | | == Zafina == |
| {{Changelist| | | {{Changelist| |
| ; 1,1,4
| |
| : {{New}}New move.
| |
|
| |
| ; hcb,f+1+2
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| : {{New}}Can now be performed by BT.1+4_2+3
| |
|
| |
| ; R.f+3+4 during hit 2
| |
| ; R.f+3+4 during hit d+2
| |
| : Can now shift to a throw on side hit.
| |
|
| |
| ; 3~4
| |
| : Pushback of 1st hit on hit decreased.
| |
| : Jump status changed to 17~31.
| |
|
| |
| ;ย Haze 3
| |
| : {{Unclear}}Easier for opponent to land a jumping mid attack.
| |
|
| |
| ; f+2
| |
| : Reach? increased.
| |
|
| |
| ; f+3,2
| |
| : Counter hit behavior changed.
| |
|
| |
| ; d+4
| |
| : Range increased.
| |
|
| |
| ; d/b+2
| |
| : Lower range increased.
| |
| : {{Unclear}}Pushback reduced and attack lands easier.
| |
|
| |
| ; d/b+2,1
| |
| : {{Unclear}}Pushback reduced and attack lands easier.
| |
|
| |
| ; d/b+3
| |
| : {{Unclear}}Easier for opponent to land a jumping mid attack.
| |
| : Pushback on hit reduced.
| |
|
| |
| ; b+3
| |
| : Pushback on block reduced.
| |
|
| |
| ; BT.f+3
| |
| : Startup from i13 to i13~14.
| |
| : Frame advantage on block improved from -8 to -6.
| |
| : Pushback reduced and attack lands easier.
| |
|
| |
| ; BT.f+3,B
| |
| : Frame advantage on block improved from -11 to -9.
| |
|
| |
| ; BT.f,F+3+4
| |
| : Pushback reduced and attack lands easier.
| |
|
| |
| ; u/f+3+4
| |
| : Range increased.
| |
|
| |
| ; qcf+1,2
| |
| : String now combos.
| |
|
| |
| ; qcf+4
| |
| : Lower range increased.
| |
|
| |
|
| ; FC.d/f+3+4
| |
| : {{Unclear}}Easier for opponent to land a jumping mid attack.
| |
| }} | | }} |