Jake2xR TK (talk | contribs) (→Xiaoyu: Version 4.00/Xiaoyu draft) |
Jake2xR TK (talk | contribs) (→Yoshimitsu: Version 4.00/Yoshimitsu draft) |
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== Yoshimitsu == | == Yoshimitsu == | ||
{{Changelist| | {{Changelist| | ||
; KIN.f+1 | |||
; KIN.f+1,D | |||
: {{New}}New move. | |||
; 1+4 | |||
: {{New}}Can now be performed from KIN.1+4 | |||
; KIN.1,1 | |||
: String now combos. | |||
; d+2,2,d+1 | |||
: Counter hit behavior changed. | |||
; FLE.u/f | |||
: Issue where opponent's low could hit now fixed. | |||
; d/b+1 | |||
: Counter hit behavior changed. | |||
: Frame advantage on counter hit improved from +0 to +7. | |||
: Pushback strength reduced and move lands easier. | |||
: Damage increased from 16 to 17. | |||
; b+1,1,1,1,1,1 | |||
: Damage increased from 5,8,8,5,5,5 to 8,9,10,12,14,16. | |||
; B+3 | |||
; B+4 | |||
: Recovery shortened by 2 frames. | |||
; u/f+1 | |||
: Frame advantage on block improved from -6 to -4. | |||
; f,F+2 during front hit 2 | |||
: Damage increased from 15 to 20. | |||
; f,n,d,d/f+2 | |||
: Frame advantage on block improved from -14 to -13. | |||
: Frame advantage on hit improved from +5 to +6. | |||
: Recovery on counter hit shortened by 1 frame. | |||
; ws2 | |||
: Issue of opponent's attack becoming a back hit too early now fixed. | |||
; 2+3 | |||
; MED.2+3 | |||
: Recovery shortened by 3 frames. | |||
; MED.1+4 | |||
: Frame advantage on block improved from -16 to -15. | |||
; d | |||
; d/f | |||
: Issue where inputting 1+2 while crouching resulted in d/b+1+2 now fixed. | |||
}} | }} | ||
Revision as of 14:41, 22 January 2022
Character Name
- Command
- New Move
- Buff
- Unclear
- Nerf
- move1
- change1
- change2
- change3
- change4
- move2
- change1
- move3
- change1
- change2
- move4
- change1
- change2
- move4,hit2
- change3
- move4,hit2,hit3
- change4
Miguel
- f+2,1
- f+2,1,B
- New move.
- f+4
- Can now shift to SAV from f+4,F
- f+3,4
- Damage increased from 12 to 17.
- d/f+1,1,2
- Counter hit behavior changed.
- d/b+2
- Pushback strength reduced and move lands easier.
- Spacing on block increased.
- Spacing on hit increased.
- d/b+3
- d/b+3,F
- Frame advantage on block improved from -13 to -12.
- Frame advantage on hit improved from +3 to +4.
- Spacing on hit reduced.
- b+2
- Homing property added.
- u/f+1
- u/f+1,F
- Damage increased from 21 to 23.
- Frame advantage on block increased from +3 to +4.
- Spacing on hit reduced.
- Lower range increased.
- SAV.1
- SAV.1,F
- Frame advantage on block improved from -2 to +0.
- SAV.3
- Frame advantage on hit improved from +1 to +6.
- SAV.3,3
- SAV.3,3,F
- Frame advantage on hit improved from -2 to +3.
- Input window reduced from 30 frames to 28 frames.
- SAV.4
- Frame advantage on block improved from -5 to +0.
- SAV.d+4,3
- SAV.d+4,3,F
- Damage increased from 15 to 17.
- SAV.b+1
- Homing property added.
- SAV.b+1,4
- Counter hit behavior changed.
Negan
- u/f+2
- u/f+2*
- New move.
- d/f+3,1,2
- Can now shift to INT from d/f+3,1,2*
- 1,2
- 1,2*
- Frame advantage on block improved from -8 to -5.
- Frame advantage on hit improved from +3 to +6.
- 1,4,2
- 4,2
- Frame advantage on block improved from -5 to -4.
- Frame advantage on hit improved from +6 to +7.
- INT.3
- Damage increased from 15 to 19.
- Startup improved from i18 to i17.
- Frame advantage on block improved from -7 to -2.
- Frame advantage on hit reduced from +27 to +7.
- Frame advantage on counter hit reduced from +27 to +13.
- INT.4
- Startup improved from i25~26 to i20~21.
- Range reduced.
- INT.d+2
- Damage increased from 20 to 26.
- f+1+2
- Tracking increased.
- d/f+1
- Lower range increased.
- d/b+4
- Damage increased from 15 to 16.
- Tracking increased.
- d/b+1+2
- d/b+1+2*
- Lower range increased.
- b+4
- Counter hit behavior changed.
- u/b+2
- Spacing on hit reduced.
- u/f+4
- Pushback strength reduced and attack lands easier.
- ws4
- Frame advantage on block improved from -6 to -5.
- Frame advantage on hit improved from +5 to +6.
- Forward movement increased.
- Pushback strength reduced and attack lands easier.
Noctis
- d/f+1,2
- New move.
- f+4,2
- Damage increased from 21 to 23.
- f+1+4
- Damage increased from 20 to 24.
- d/f+4
- Startup changed from i14 to i14~15.
- d/f+4,2,4
- String now combos on counter hit, except when 2nd hit is delayed.
- d+1
- Spacing after 2nd hit on hit reduced.
- d/b+2
- Range increased.
- d/b+1+2*
- Damage increased from 28 to 32.
- Frame advantage on block improved from +2 to +6.
- Spacing on block reduced.
- b+1,2
- Spacing on hit reduced.
- Counter hit behavior changed.
- Range increased.
- b+2
- Startup improved from i15~16 to i14~15.
- u/f+1
- Startup improved from i14~15 to i13~14.
- Spacing on hit reduced.
- J.2 during midair hit 2,2
- Tracking of 1st and 3rd hits increased.
- (Forward Jump peak).1+2
- Frame advantage on block improved from +5 to +9.
- Recovery on hit shortened by 4 frames.
- ws1,2
- Spacing on hit reduced.
- SS.2
- Behavior on block changed.
Shaheen
- b+2
- CH b+2
- New move.
- 3
- Damage reduced from 20 to 18.
- f+3
- Startup improved from i21~22 to i20~21.
- f+4
- Damage increased from 17 to 21.
- d+3
- Damage reduced from 14 to 12.
- Range increased.
- d/b+3,4
- Behavior on hit changed.
- d/b+4
- Behavior on hit changed.
- b+1
- Frame advantage on block improved from +1 to +2.
- b+4
- Frame advantage on hit improved from +2 to +4.
- Recovery on counter hit shortened by 2 frames.
- SNK.2
- Damage reduced from 20 to 17.
- SNK.3+4
- Counter hit behavior changed.
- ws3
- Damage reduced from 16 to 14.
- b+1+2,P.3
- Frame advantage on block improved from -6 to -1.
Xiaoyu
- d/b+2
- New move.
- f+1+2
- Lower range increased.
- d/f+1
- Damage increased from 11 to 13.
- Frame advantage on block improved from -4 to -2.
- Frame advantage on hit improved from +7 to +9.
- D/F+1
- Damage increased from 11 to 13.
- d/b+1
- Damage reduced from 30 to 25.
- Clean hit property added.
- b+3
- Frame advantage on block improved from +2 to +3.
- Frame advantage on hit improved from +7 to +8.
- Recovery on counter hit shortened by 1 frame.
- ws1
- Range increased.
- ws1,4
- Forward movement increased.
- BT.d+3
- Damage increased from 10 to 12.
- BT.d+4
- Counter hit behavior changed.
- Easier for opponent to land a jumping mid attack.
- AOP.4
- Frame advantage on block improved from -4 to -3.
- Frame advantage on hit improved from +7 to +8.
- AOP.u/b,n,3
- AOP.u,n,3
- AOP.u/f,n,3
- Lower range increased.
Yoshimitsu
- KIN.f+1
- KIN.f+1,D
- New move.
- 1+4
- Can now be performed from KIN.1+4
- KIN.1,1
- String now combos.
- d+2,2,d+1
- Counter hit behavior changed.
- FLE.u/f
- Issue where opponent's low could hit now fixed.
- d/b+1
- Counter hit behavior changed.
- Frame advantage on counter hit improved from +0 to +7.
- Pushback strength reduced and move lands easier.
- Damage increased from 16 to 17.
- b+1,1,1,1,1,1
- Damage increased from 5,8,8,5,5,5 to 8,9,10,12,14,16.
- B+3
- B+4
- Recovery shortened by 2 frames.
- u/f+1
- Frame advantage on block improved from -6 to -4.
- f,F+2 during front hit 2
- Damage increased from 15 to 20.
- f,n,d,d/f+2
- Frame advantage on block improved from -14 to -13.
- Frame advantage on hit improved from +5 to +6.
- Recovery on counter hit shortened by 1 frame.
- ws2
- Issue of opponent's attack becoming a back hit too early now fixed.
- 2+3
- MED.2+3
- Recovery shortened by 3 frames.
- MED.1+4
- Frame advantage on block improved from -16 to -15.
- d
- d/f
- Issue where inputting 1+2 while crouching resulted in d/b+1+2 now fixed.
Zafina