User:Jake2xR TK/sandbox: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
(โ†’โ€ŽZafina: Version 4.00/Zafina draft)
(Clear sandbox)
Tag: Replaced
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== Character Name == ย 
== Character Name ==
{{Changelist|
{{Changelist|
; Command
; Command
Line 29: Line 29:
; move4,hit2,hit3
; move4,hit2,hit3
: {{Unclear}}change4
: {{Unclear}}change4
}}
== Miguel ==
{{Changelist|
; f+2,1
; f+2,1,B
: {{New}}New move.
; f+4
: {{New}}Can now shift to SAV from f+4,F
; f+3,4
: Damage increased from 12 to 17.
; d/f+1,1,2
: Counter hit behavior changed.
; d/b+2
: Pushback strength reduced and move lands easier.
: Spacing on block increased.
: Spacing on hit increased.
; d/b+3
; d/b+3,F
: Frame advantage on block improved from -13 to -12.
: Frame advantage on hit improved from +3 to +4.
: Spacing on hit reduced.
; b+2
: Homing property added.
; u/f+1
; u/f+1,F
: Damage increased from 21 to 23.
: Frame advantage on block increased from +3 to +4.
: Spacing on hit reduced.
: Lower range increased.
; SAV.1
; SAV.1,F
: Frame advantage on block improved from -2 to +0.
; SAV.3
: Frame advantage on hit improved from +1 to +6.
; SAV.3,3
; SAV.3,3,F
: Frame advantage on hit improved from -2 to +3.
: Input window reduced from 30 frames to 28 frames.
; SAV.4
: Frame advantage on block improved from -5 to +0.
; SAV.d+4,3
; SAV.d+4,3,F
: Damage increased from 15 to 17.
; SAV.b+1
: Homing property added.
; SAV.b+1,4
: Counter hit behavior changed.
}}
== Negan ==
{{Changelist|
; u/f+2
; u/f+2*
: {{New}}New move.
; d/f+3,1,2
: {{New}}Can now shift to INT from d/f+3,1,2*
; 1,2
; 1,2*
: Frame advantage on block improved from -8 to -5.
: Frame advantage on hit improved from +3 to +6.
; 1,4,2
; 4,2
: Frame advantage on block improved from -5 to -4.
: Frame advantage on hit improved from +6 to +7.
; INT.3
: Damage increased from 15 to 19.
: Startup improved from i18 to i17.
: Frame advantage on block improved from -7 to -2.
: Frame advantage on hit reduced from +27 to +7.
: Frame advantage on counter hit reduced from +27 to +13.
; INT.4
: Startup improved from i25~26 to i20~21.
: Range reduced.
; INT.d+2
: Damage increased from 20 to 26.
; f+1+2
: Tracking increased.
; d/f+1
: Lower range increased.
; d/b+4
: Damage increased from 15 to 16.
: Tracking increased.
; d/b+1+2
; d/b+1+2*
: Lower range increased.
; b+4
: Counter hit behavior changed.
; u/b+2
: Spacing on hit reduced.
; u/f+4
: Pushback strength reduced and attack lands easier.
; ws4
: Frame advantage on block improved from -6 to -5.
: Frame advantage on hit improved from +5 to +6.
: Forward movement increased.
: Pushback strength reduced and attack lands easier.
}}
== Noctis ==
{{Changelist|
; d/f+1,2
: {{New}}New move.
; f+4,2
: Damage increased from 21 to 23.
; f+1+4
: Damage increased from 20 to 24.
; d/f+4
: Startup changed from i14 to i14~15.
; d/f+4,2,4
: String now combos on counter hit, except when 2nd hit is delayed.
; d+1
: Spacing after 2nd hit on hit reduced.
; d/b+2
: Range increased.
; d/b+1+2*
: Damage increased from 28 to 32.
: Frame advantage on block improved from +2 to +6.
: Spacing on block reduced.
; b+1,2
: Spacing on hit reduced.
: Counter hit behavior changed.
: Range increased.
; b+2
: Startup improved from i15~16 to i14~15.
; u/f+1
: Startup improved from i14~15 to i13~14.
: Spacing on hit reduced.
; J.2 during midair hit 2,2
: Tracking of 1st and 3rd hits increased.
; (Forward Jump peak).1+2
: Frame advantage on block improved from +5 to +9.
: Recovery on hit shortened by 4 frames.
; ws1,2
: Spacing on hit reduced.
; SS.2
: Behavior on block changed.
}}
== Shaheen ==
{{Changelist|
; b+2
; CH b+2
: {{New}}New move.
; 3
: Damage reduced from 20 to 18.
; f+3
: Startup improved from i21~22 to i20~21.
; f+4
: Damage increased from 17 to 21.
; d+3
: Damage reduced from 14 to 12.
: Range increased.
; d/b+3,4
: Behavior on hit changed.
; d/b+4
: Behavior on hit changed.
; b+1
: Frame advantage on block improved from +1 to +2.
; b+4
: Frame advantage on hit improved from +2 to +4.
: Recovery on counter hit shortened by 2 frames.
; SNK.2
: Damage reduced from 20 to 17.
; SNK.3+4
: Counter hit behavior changed.
; ws3
: Damage reduced from 16 to 14.
; b+1+2,P.3
: Frame advantage on block improved from -6 to -1.
}}
== Xiaoyu ==
{{Changelist|
; d/b+2
: {{New}}New move.
; f+1+2
: Lower range increased.
; d/f+1
: Damage increased from 11 to 13.
: Frame advantage on block improved from -4 to -2.
: Frame advantage on hit improved from +7 to +9.
; D/F+1
: Damage increased from 11 to 13.
; d/b+1
: Damage reduced from 30 to 25.
: Clean hit property added.
; b+3
: Frame advantage on block improved from +2 to +3.
: Frame advantage on hit improved from +7 to +8.
: Recovery on counter hit shortened by 1 frame.
; ws1
: Range increased.
; ws1,4
: Forward movement increased.
; BT.d+3
: Damage increased from 10 to 12.
; BT.d+4
: Counter hit behavior changed.
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; AOP.4
: Frame advantage on block improved from -4 to -3.
: Frame advantage on hit improved from +7 to +8.
; AOP.u/b,n,3
; AOP.u,n,3
; AOP.u/f,n,3
: Lower range increased.
}}
== Yoshimitsu ==
{{Changelist|
; KIN.f+1
; KIN.f+1,D
: {{New}}New move.
; 1+4
: {{New}}Can now be performed from KIN.1+4
; KIN.1,1
: String now combos.
; d+2,2,d+1
: Counter hit behavior changed.
; FLE.u/f
: Issue where opponent's low could hit now fixed.
; d/b+1
: Counter hit behavior changed.
: Frame advantage on counter hit improved from +0 to +7.
: Pushback strength reduced and move lands easier.
: Damage increased from 16 to 17.
; b+1,1,1,1,1,1
: Damage increased from 5,8,8,5,5,5 to 8,9,10,12,14,16.
; B+3
; B+4
: Recovery shortened by 2 frames.
; u/f+1
: Frame advantage on block improved from -6 to -4.
; f,F+2 during front hit 2
: Damage increased from 15 to 20.
; f,n,d,d/f+2
: Frame advantage on block improved from -14 to -13.
: Frame advantage on hit improved from +5 to +6.
: Recovery on counter hit shortened by 1 frame.
; ws2
: Issue of opponent's attack becoming a back hit too early now fixed.
; 2+3
; MED.2+3
: Recovery shortened by 3 frames.
; MED.1+4
: Frame advantage on block improved from -16 to -15.
; d
; d/f
: Issue where inputting 1+2 while crouching resulted in d/b+1+2 now fixed.
}}
== Zafina ==
{{Changelist|
; SCR.1,4
: {{New}}New move.
; MNT.d/f+4
: {{New}}New move.
; MNT.4
: {{New}}Can now shift to TRT from MNT.4,D
; b,n
: Graphics issue when inputting b 21~22 frames after b,n now fixed.
; R.f+2+3
: Spacing after 1st hit on hit reduced.
; 1+2,4
: Range increased.
; f+1+2
: Frame advantage on block improved from -10 to -9.
: Recovery on hit shortened by 1 frame.
; d/f+1
: Damage reduced from 11 to 10.
; d+2,4,3
; TRT.4,3
: Frame advantage on block improved from -14 to -13.
: Recovery on hit shortened by 1 frame.
; d+3
: Upper range increased.
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; d/b+3
: Damage reduced from 15 to 13.
; b+1 during front hit 1+2
: Damage reduced from 42 to 36.
; b+1+2
: Range increased.
; u/f+1
: Damage reduced from 20 to 19.
; u/f+1+2
: Lower range increased.
; f,F+4
: Damage reduced from 22 to 20.
: Lower range increased.
; TRT.1
: Damage increased from 11 to 13.
; TRT.d+1+2
: Range increased.
; SCR.d/f+3
; SCR.d/f+3,D
; SCR.d/f+3,3,D
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; SCR.d/f+4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; MNT.3
; MNT.3,4
: {{Unclear}}Easier for opponent to land a jumping mid attack.
; MNT.d/f+2
: Damage reduced from 13 to 10.
; MNT.u/f+3
; MNT.u/f+3,D
: Frame advantage on block improved from -10 to -9.
: Recovery on hit shortened by 1 frame.
; b+1+3_2+4
: Damage increased from 0,30 to 5,30.
}}
}}

Revision as of 17:18, 27 January 2022

Character Name

Command
New Move
Buff
Unclear
Nerf
move1
change1
change2
change3
change4
move2
change1
move3
change1
change2
move4
change1
change2
move4,hit2
change3
move4,hit2,hit3
change4