Paul strategy (Tekken 7): Difference between revisions

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m (RogerDodger moved page Paul neutral to Paul strategy: global rename of Fighter neutral to Fighter strategy)
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== 50/50 ==
== 50/50 ==
== Matchups ==
Feng can't launch punish d+1+2 on block due to his poor hopkick range and must settle for a 35 damage knockdown.


== External links ==
== External links ==
* [https://www.youtube.com/watch?v=og6ifaw80E8&ab_channel=ThatBlastedSalami Neutral Overview by ThatBlastedSalami]
* [https://www.youtube.com/watch?v=og6ifaw80E8&ab_channel=ThatBlastedSalami Neutral Overview by ThatBlastedSalami]

Revision as of 13:46, 30 January 2022

Overview

For a long time all you needed with Paul was Deathfist, DemoMan, and fundamentals. And while this can still hold true, no longer do you have to rely on his high risk/high reward 50/50. Instead Paul has developed (ie BamCo kept buffing him) into a very strong turtle character with a wide array of powerful keepout and punishment options.

Players should focus on maximizing Paul's defensive tools while pushing the opponent to the wall. Once at the wall Paul can continue to be this wall of pressure and mixups, exploding the opponent's mistakes.

Keepout

Rushdown

Whiff Punishment

50/50

Matchups

Feng can't launch punish d+1+2 on block due to his poor hopkick range and must settle for a 35 damage knockdown.

External links