Paul combos (Tekken 7): Difference between revisions

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{{Staple}}
{{Staple}}


Paul can do [[instant while standing]] 3 from his crouch dash with d~df~n+3. This is no faster than the universal method, but has some forwards movement that is necessary for some combos. He can input it in 4 frames with d~df~b~3, but this isn't practical.
Paul can do [[instant while standing]] 3 from his crouch dash with d~df~n+3. This is no faster than the universal method, but has some forwards movement that's needed for some combos. He can input it in 4 frames with d~df~b~3, but this isn't practical.


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{{Legend|float=right

Revision as of 04:34, 31 January 2022

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
3,2,B~4 S! d+4,2:1+2
Crouching recovery (e.g. CH FUFT.3)
ws3 3,2,B~4 S! d+4,2:1+2

Mini-combos

f+2+3
SS.1
[49] qcf+2
qcf+3+4
[55] qcf+2
[51] f,F+2:1

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Paul can do instant while standing 3 from his crouch dash with d~df~n+3. This is no faster than the universal method, but has some forwards movement that's needed for some combos. He can input it in 4 frames with d~df~b~3, but this isn't practical.

Active frame
Crouch dash iWS
Frame
Input
State
1
d
2
d/f
3
4
5
6
7
3
19
Universal iWS (fastest)
Frame
Input
State
1
d/b
2
d/b
3
d/b
4
d/b
5
d/b
6
d/b
7
3
19
Crouch dash iWS (fastest)
Frame
Input
State
1
d
2
d/f
3
b
4
3
16

Be sure to avoid d~df~f+3, as this gets qcf+3 instead. On keyboard/hitbox, this is most easily avoided with SOCD, i.e. d~df~f+b+3.

[22] qcb+1+2
[21] qcf+1
[13] df+2
[13] uf+4
[+56] qcf+1 iws3 3,2,B~4 S! d+4,2:1+2
[+51] qcf+1 3,2,B~4 S! d+4,2:1+2
[+48] b+3 3,2,B~4 S! d+4,2:1+2
[28] uf+3,4
[27] f,F+3,4
[+42] iws3 3,2,B~4 S! d+4,2:1+2
[+37] 3,2,B~4 S! d+4,2:1+2
[20] f,F+4
[12] CH FUFA.3
[12] CH FUFT.3
[10] CL FDFT.3
[12] CH FDFA.3
[+48] ws3 3,2,B~4 S! d+4,2:1+2


ws2
[64] 3,2,B~4 S! d+4,2:1+2
[64] df+1,B~4 S! qcf+1 qcf+2

Rage

[24] qcb+1+2
[23] qcf+1
[14] df+2
[14] uf+4
[+71] R.1+2,B UF,4 2 f,f 3,2,B~4 S! d+4,2:1+2

Wall

Regular carry (30% scaling)
[27] qcf+2
[24] 3,2,B~2
[16] d+4,2:1+2

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
[57] 3,2,B~4 S! d+4,2:1+2
[57] df+1,B~4 S! qcf+1 qcf+2

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
qcf+3+4
[73] f,f b+1,2[1] S! qcf+1 d+4,2:1+2
  1. Borderline impossible. Need a frame perfect dash and frame perfect b+1. Doesn't work vs Kuma or Marduk.

External links