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Paul can do [[instant while standing]] 3 from his crouch dash with d~df~n+3. This is no faster than the universal method, but has some forwards movement that | Paul can do [[instant while standing]] 3 from his crouch dash with d~df~n+3. This is no faster than the universal method, but has some forwards movement that's needed for some combos. He can input it in 4 frames with d~df~b~3, but this isn't practical. | ||
{{Legend|float=right | {{Legend|float=right |
Revision as of 04:34, 31 January 2022
Paul (Tekken 7) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 3,2,B~4 S! d+4,2:1+2
- Crouching recovery (e.g. CH FUFT.3)
- ws3 3,2,B~4 S! d+4,2:1+2
Mini-combos
- f+2+3
- SS.1
- [49] qcf+2
- qcf+3+4
- [55] qcf+2
- [51] f,F+2:1
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
Paul can do instant while standing 3 from his crouch dash with d~df~n+3. This is no faster than the universal method, but has some forwards movement that's needed for some combos. He can input it in 4 frames with d~df~b~3, but this isn't practical.
Active frame |
Frame
Input
State
1
d
2
d/f
3
4
5
6
7
3
⋯
19
Frame
Input
State
1
d/b
2
d/b
3
d/b
4
d/b
5
d/b
6
d/b
7
3
⋯
19
Frame
Input
State
1
d
2
d/f
3
b
4
3
⋯
16
Be sure to avoid d~df~f+3, as this gets qcf+3 instead. On keyboard/hitbox, this is most easily avoided with SOCD, i.e. d~df~f+b+3.
- [22] qcb+1+2
- [21] qcf+1
- [13] df+2
- [13] uf+4
- [+56] qcf+1 iws3 3,2,B~4 S! d+4,2:1+2
- [+51] qcf+1 3,2,B~4 S! d+4,2:1+2
- [+48] b+3 3,2,B~4 S! d+4,2:1+2
- [28] uf+3,4
- [27] f,F+3,4
- [+42] iws3 3,2,B~4 S! d+4,2:1+2
- [+37] 3,2,B~4 S! d+4,2:1+2
- [20] f,F+4
- [12] CH FUFA.3
- [12] CH FUFT.3
- [10] CL FDFT.3
- [12] CH FDFA.3
- [+48] ws3 3,2,B~4 S! d+4,2:1+2
- ws2
- [64] 3,2,B~4 S! d+4,2:1+2
- [64] df+1,B~4 S! qcf+1 qcf+2
Rage
- [24] qcb+1+2
- [23] qcf+1
- [14] df+2
- [14] uf+4
- [+71] R.1+2,B UF,4 2 f,f 3,2,B~4 S! d+4,2:1+2
Wall
- Regular carry (30% scaling)
- [27] qcf+2
- [24] 3,2,B~2
- [16] d+4,2:1+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- [57] 3,2,B~4 S! d+4,2:1+2
- [57] df+1,B~4 S! qcf+1 qcf+2
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- qcf+3+4
- [73] f,f b+1,2[1] S! qcf+1 d+4,2:1+2
- ↑ Borderline impossible. Need a frame perfect dash and frame perfect b+1. Doesn't work vs Kuma or Marduk.