Hello. This is my first Tekken game and I'm still learning as fast as I can about everything. I apologize for the mistakes that arise from my ignorance and lack of experience. Please let me know if I did something wrong and I'll do my best to make the necessary corrections!
Thank you for the move videos! --winn0w (talk) 17:49, 23 March 2024 (UTC)
General
Character Popularity
Popularity one month after release for PC+PS5. Parsed from AlietteFaye on twitter (unsure about external links)
1-10: Dragunov, Jin, King, Reina, Victor, Hwoarang, Azucena, Kazuya, Law, Bryan,
2-20: Jun, Devil Jin, Paul, Yoshimitsu, Lars, Feng, Lili, Steve, Lee, Alisa,
3-30: Asuka, Leo, Nina, Jack-8, Xiaoyu, Raven, Claudio, Kuma, Leroy, Shaheen,
31&32: Zafina, Panda
Plans:
-Add each character's Wall Jump.
-Go alphabetically filling in missing frame data, starting from Alisa.
Notes
Recording frame data. Considering calculating recovery frames of moves. Prioritizing special moves.
Missing frame data at a glance.. Bryan, Jin, Kuma, Panda, Steve, Victor.
CD and CD-like Moves
List of moves like Sway and CD. Moves that can be cancelled with df or b. Page or update to EWGF page for DF/Crouch Dash into EWGF. Spell out the options from CD:
Reina Map
1 -|> 1,1 -|>>1,1,2 -|>1,2 -|>>1,2,3 -|>>>1,2,3,4
2 -|>\[2~1] -|>2,2* -|>>2,2,1* -|>>2,2,2* -|>>>2,2,2,1 -|>>>2,2,2,2 -|>>>2,2,2,3 -|||>2,2,2,3 -> 10-combo
3 -|>3,2 -|>3,4 -|>>3,4,4(heat)/(Lethal Fury =3rd 4)
4
///
1+2
3+4 -|>3+4,4 -|>3+4,4,4 (Heat/Lethal Fury)
f+2 -|>f+2,3 -|>>f+2,3,f = SEN -|>d/u -> UNS -|>>UNS. -|>>UNS.4 -|>>SEN -|>>CD -|>>UNS-Can -|>>
f+3/SENTAI STANCE
f+4
f+1+2 -|>f+1+2,3 -|>f+1+2, UF -|>>f+1+2,UF,3 -|>>f+1+2,UF,4 -|>>>f+1+2,UF,4,D (WRA)
f+3+4 -|>f+3+4,D (CROUCH) -|>f+3+4 HOLD
df+1 -|>df+1,F (SEN) -|>df+1,1 -|>df+1,2
df+2
df+3/CD/WGS/f,n,d,df
df+4 -|>df+4,2 -|>>df+4,2,D (WRA) -|>>df+4,2,3
df/d+3+4 -|>df+3+4, 4 -|>>df+3+4,4,4 (Heat/Lethal Fury)
d+2
d+3/u/ub+3/Unsoke+Kou
d1+2 WRA
db+1
db+4 -|>db+4,1+2
b+1 -|>b+1,1 -|>>b+1,1,3 -|>>b+1,1,3,F (SEN) -|>>b+1,1,3,3
b+2
b+3/Unsoku-Gen
b+4
b+1+2
b+1+4 -|>>b+1+4, b, b (CANCEL)
uf+1 -|>uf+1 (on hit), -> WRA -|>>CD
uf+4 -|>uf+4,1
uf+4
uf+3+4,
-|>uf+3+4,1+2
f,F+2 -|>f,F+2,F (SEN)
f,F+3 (HE)
f,F,3+4
f,f,F+3
f,f,F+4 -|>f,f,F+4,D (WRA)
2,2,2,3,1,1,3,3,1,4or3 (last two hits = WGS1,3 or WGS1,4)
1,4 -|>1+4,DF (WGS)
ub1+2 -|>ub1+2, DF (WGS)
uf+1+2 -|>uf+1+2, DF (WGS)
2+3+4 = Taunt
1+2+3+4= Ki Charge
wr.1 -|>wr.1 (on hit) -> SEN
wr.2
wr.3 -|>wr.3,4
wr.4 -|>wr.4,4 -|>>wr.4,4,D (WRA)
wr3+4
FC.df+3
FC.df+4
SS.4
BF.4
again.WGS
-|>WGS.1
-|>>WGS.2,QCF,3
-|>>WGS.2,QCF(QCF=d,df,f = boostdmg)4
-|>WGS.2/EWGF
-|>WGS.2/PEWGF f,n,df+2
-|>WGS.DF+3/EWGK
-|>WGS.DF+3/PEWGK
-|>WGS.DF+4
-|>>WGS.DF+4,4
-|>>WGS.DF+4,4/PSD(Perfect Spinning Demon) f,n,DF+4,,4
-|>>WGS.DF+4,2
-|>>WGS.DF+4,2 /PRD(Perfect Ruthless Demon) f,n,DF+4,2
-|>>>WGS.DF+4,2,D (WRA)
-|>WGS.f+3 -> SEN
again.SEN -|>SEN.1 -|>>SEN.1,QCF+2 -|>SEN.2 -|>SEN..3 -|>SEN.4 -|>SEN.1+2 -|>SEN.3+4
again.UNS -|>u/ub/d/b+3 -> UNS-Kou/Gen -|>DF => CD -|>f+3-> SEN -|>UNS.4 -|>f+3+4 -|>>f+3+4,4,(4) -|>f+1+2 (SSH) -|>>SSH3 -|>>>SSH.UF -|>>>>SSH.UF,3/4 -|>UNS-CAN -|>>UNS-CAN -> SS.4
again.WRA -|>WRA.f+3 -> SEN -|>WRA.DF -> CD -|>WRA.1 -|>>WRA.1,F (SEN) -|>>WRA.1,4 -|>WRA.2 -|>WRA.3 -|>>WRA.3,3 -|>>>WRA.3.,3,D (WRA) -|>WRA.4 -|>>WRA.4,2 -|>>>WRA.4,2,2 -|>>>>WRA.4,2,2,QCF+1+2 -|>WRA.1+2 -|>WRA.3+4 -|>WRA.d+4 -|>WRA.d+4,3
f,n Wind Step WDS -|>f,n,3 -|>DF (WGS)
Throws 1+3 (1 or 2) 2+4 (1 or 2)
Lside, (1) Rside, (2) Backside, UNB uf+1+2/f,F+1+2, (1+2) QCB,f+2 (2) SEN.1+3 WRA.1+3 b+1+3
Parry: f,n step parry DF low parry
d+4,1